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Comments for Castle Wars 2

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Ictis

Aug. 26, 2010

Under rating threshold (show) My way for last territories in hard mode: Max cards in: trojan horse, magic weapons (for double dmg), ADD bricks/crystals/weapons rest is not relevant. It is possible to gather enough resources for double dmg + trojan for 60dmg befor pc get castel above 60. If you were lucky just few rounds. First we get double dmg and then put all crystals in +bricks/weapons cards.

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(2)

gamegeek111

Aug. 26, 2010

Under rating threshold (show) ok, really? i have to remake my entire deck if i wanna use it in multiplayer?

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(2)

MastermageX

Aug. 26, 2010

Under rating threshold (show) I already did most of the achievements before they came out. Now I am unable to achieve them and I am not in the mood for a re-play. Hard makes me wanna cry if I need to do it over again. Please tell me how.

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(2)

sword_of_f8

Aug. 26, 2010

Under rating threshold (show) finished it on hard before badge and it won't even let me restart...or give the badge for that matter >.<

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(3)

Draconis_Maximus

Aug. 26, 2010

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(-4)

Skwaug

Aug. 26, 2010

Under rating threshold (show) the sacrifice cards are obnoxious at best...I still want to see my castle grow to a mile high better graphics and stuff, but still just 'meh' 3/5

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(5)

Nerava

Aug. 26, 2010

Under rating threshold (show) campaign: Your enemies start with massive, unfair advantages! Yay!

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(4)

Ooskyb0yoO

Aug. 26, 2010

Under rating threshold (show) on hard it just aint happerning. theres no way around it, luck is to much of a key to that lock

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(4)

tdr1993

Aug. 26, 2010

Under rating threshold (show) maybe i'm just being immature...but the image on the sabotage card...lol :') could have been better designed ;)

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(8)

xShadowKingx

Aug. 26, 2010

Under rating threshold (show) Lol i find it funny whenever my enemy is on the verge of death that i get stacked up on castle building materials, even after discarding my whole hand twice, it was too late and my enemy rebuilt his castle :/

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(-1)

ljleonheart

Aug. 26, 2010

Under rating threshold (show) FUUUUUUUUUUUUUUUUUCKKKKKKK!!!! i was finally beating a hard level, and the cursed AI froze!!! what the hell man???? it's so frustrating!!!!!

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(-1)

brainisdead

Aug. 26, 2010

Under rating threshold (show)

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(-13)

KeefusMaximus

Aug. 26, 2010

Under rating threshold (show) kinda fun game, but i think it's beyond stupid that to make units that create specific resources you have to use more of that resource.

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(1)

powerkicker

Aug. 26, 2010

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(-10)

TehPea

Aug. 26, 2010

Under rating threshold (show)

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(-6)

Geadar

Aug. 26, 2010

Under rating threshold (show)

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(-4)

Suedehead_Sean

Aug. 26, 2010

Under rating threshold (show) 1st round on hard - opponent uses dragon - you have lost. FUUUUUUUUUUUUUUUUUUUUU-

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(-2)

Arioeh

Aug. 26, 2010

Under rating threshold (show) The game was quite fun and more aesthetically compared to the first. There is still the problem with Multiplayer mode, but I don't think I even want to try that. Hard Campaign was quite fun and easy if you know what you're doing. Most times you either have to outlast your opponent or beat them in the first two turns.

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(4)

petif6

Aug. 26, 2010

Under rating threshold (show) hard is really hard...

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(5)

lazymushroom22

Aug. 26, 2010

Under rating threshold (show) in hard mode the computer is too damn rich in attacks , i used spy to see his cards and he was having dragons and huge power-ups

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(1)

Po1nd3xter

Aug. 26, 2010

Under rating threshold (show) Rounds take forever and you usually end up losing after half an hour. Along with the difficult interface, this game gives me a headache.

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(3)

DHEsquire

Aug. 26, 2010

Under rating threshold (show)

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(-6)

astroduck1

Aug. 26, 2010

Under rating threshold (show) to many people quit when they know they're going to loose

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(2)

BzAli

Aug. 26, 2010

Under rating threshold (show) I won the hard campaign fairly easy using the following deck: 5 each of: archer (to negate magic shields), ambush, recruit, all weapons, mage, magic wall, magic weapons, add weapons, add crystals, add bricks, builder, tower, all bricks, large wall, trojan horse. Concentrate on defending (by building walls and castle if needed) and ressource building untill you're ready to hit with a magic weapon+trojan´horse. 60 damage directly to enemy castle takes out most opponents. When you've got nothing usefull to do, discard 3 cards in to get nearer that combo!

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(2)

lazymushroom22

Aug. 26, 2010

Under rating threshold (show) this is not strategy , it's luck

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(1)

jellycheese

Aug. 26, 2010

Under rating threshold (show) for the people saying that forfeits should count i think the reason they don't is because people would just join and game with their friend and then they would just forfeit in till they get the badge.... but they still could give each other wins so idk

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(1)

9karateki8

Aug. 26, 2010

Under rating threshold (show) the trick to hard is DO NOT ATTACK just get to castle 100

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(-1)

Barragor

Aug. 26, 2010

Under rating threshold (show) A little advice: If u go for the hard badge, make sure u try to reach 100 hp, not beat ure nme's castle into the ground, it's way faster :)

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(0)

rolandoftheeld

Aug. 26, 2010

Under rating threshold (show) Multiplayer Badge awarded to me for 4 wins, not 5 - although one opponent did forfeit. Does this count as a win for the badge?

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(1)

NiteMaster2

Aug. 26, 2010

Under rating threshold (show) *sigh* most of this game is luck, getting the cards you want at the right time.... there is some amount of skill required, but it is all required to have a lot of luck, which is why i usually dont play these games. 3/5 because it is fun when you do get lucky, but then again you can get screwed over so many different ways

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(4)

timmybus

Aug. 26, 2010

Under rating threshold (show) this game is 100% luck, which doesnt make it entertaining for long

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(4)

ds022c

Aug. 26, 2010

Under rating threshold (show) The easiest way to get the hard badge is to setup a 75 card deck aimed strictly at building. I beat the last three levels on the first try with this one: Add 5 of each of these in your deck: Row 1: nothing Row 2: Guards Row 3: Mages, Pixies Row 4: Add Crystals, Add Bricks Row 5: Everything besides School Row 6: Fence, Wain, All Bricks Row 7: None Fill out the remaining slots with your favorite cards until you hit 75. (I'd recommend Reverse and Magic Defense.) Just generally ignore what the computer is doing. Play a Fence early if you have it. Once you get your wall to 20 or so, ignore it. Prioritize adding more builders and mages unless you are less than 8 turns from winning.

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(4)

Naruto10150

Aug. 26, 2010

Under rating threshold (show) i like the old set up better easier to understand

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(3)

Gromky

Aug. 26, 2010

Under rating threshold (show) Now I have to go back and give the first one an extra star, since it isn't fair to rate them both one star when the original is obviously better. Same broken multiplayer challenge, same bad gameplay, and now without clear card descriptions and with a much less intuitive interface.

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(2)

aquajew

Aug. 26, 2010

Under rating threshold (show) So much worse than the first game: 1) harder to get a visual sense of castle and fence size 2) many cards don't tell you what they do--you have to click too many times to find out what they all do and then play one 3) it's lack of color-coding makes it more difficult to see how many of which resource you have, and which cards use which resource

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(7)

leomaaan

Aug. 26, 2010

Under rating threshold (show) 5 win badge is annoying, too many people quit when they're losing :(

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(10)

asam3

Aug. 26, 2010

Under rating threshold (show) easy win. Reserve the shiny axe card thingy and an ambush. Then when you can use both of them, it's an instant 30 damage to your enemy's castle. COINCIDENCE? I THINK NOT!!

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(1)

Zgod

Aug. 26, 2010

Under rating threshold (show) What the fock, 1 round before I can use my pixie and win the last area on hard, the computer stops acting. The game didn't freeze but AI just does nothing and wait >.>

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(4)

NBSch

Aug. 26, 2010

Under rating threshold (show) especially its funny that the clouds still move...the arrow points on enemy castle and is moving up and down, the flags move....the enemy just dont play a card -.-

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(-2)

g_cohen87

Aug. 26, 2010

Under rating threshold (show) The sacrifice cards should be: sacrifice two production units, kill one production unit of the same type.... because its illogical that he only kill one and kill two of mine.... so he will always be in advantage...

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(0)

NBSch

Aug. 26, 2010

Under rating threshold (show) pffff...easy is easy....medium is easy....hard is easy.... ...except the sh... that it happend the 4th time that game hangs when i am about to destroy the enemy. now i have to do it again and again... -.-

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(0)

Falkorr

Aug. 26, 2010

Under rating threshold (show) I have to say, I loved the first game. This game isn't necessarily better, but it's not really worse either. The improvements include the battle animations (the only thing I considered missing from the first game) and online multiplayer, something I missed completely. Also, the addition of the campaigns increases its longevity. However, some things that made the first game the simple pleasure it was have been changed. For example, your castle doesn't visually grow nearly enough. It still looks more or less the same even when you hit 100, but the downgrade to the village for really low amounts is brilliant and makes me feel powerful when it happens to the opponent. Also, the resources/health interface is a lot more confusing than it was in the first game too. I find myself looking at it for up to a minute trying to figure out how much I have of what, which I believe is too long. If you fix these minor niggles, this is easily one of the best, funnest games on Kongregate. ~Falkorr.

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(11)

lukeyboy8

Aug. 26, 2010

Under rating threshold (show)

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(-6)

ChampNorris

Aug. 26, 2010

Under rating threshold (show) My 5th multiplayer win was against someone in the top 100, he was 49th place. I feel special.

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(0)

Blame

Aug. 26, 2010

Under rating threshold (show) First off, nice game overall 4/5 and still some things like the UI which could have been easily improved.. Secondly, screw you Kongregate for making idiotic luck-based badges AGAIN and AGAIN.. I guess idiots just don't learn, that's why they put up idiotic stuff even though LOTS of people complain..

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(4)

Lighteagle

Aug. 26, 2010

Under rating threshold (show)

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(-5)

Kaligor

Aug. 26, 2010

Under rating threshold (show) To get a hard badge, start with easier campaigns first to unlock most powerful cards.

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(-1)

gloopie

Aug. 26, 2010

Under rating threshold (show) It is my guess people who find this game hard have never done the challenges of necronomicon

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(-2)

anavn

Aug. 26, 2010

Under rating threshold (show) nice game 5/5 but it is very anoying when the computer plays as first card a dragon "!$"%/$%&%

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(0)

henry213

Aug. 26, 2010

Under rating threshold (show) @%&@ in hard mode,my campaign enemy always has much more resource than me.If they use curse(all -1)/sacrifice,you just can't win...

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(-1)

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