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Decent enough game, although the limit on the income cards should be a little higher at least. Having to restart a hard mode game multiple times just until you get lucky with those cards is stupid and easily remedied by increasing it to something like 10 each.
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I just beat hard, the trick is to make your deck primarily defensive. You cant really kill the hard ai without him killing you first, and he has more resources and a well rounded deck so if you have a well rounded deck you are screwed. The only hard part is that the cpu sometimes gets all these "kill two enemy builders/mages for one" and leaves you with no resources. Though he will continually kill all his recruits for nothing, so that makes it not as bad.
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kill builder cards are a terrible and frustrating addition to the game. campaign=tediously and unnecessarily hard. otherwise great update on all other aspects. :)
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Looks like a lot of effort to make a game ... worse? Looks like a glitch keeps me from making a custom deck. There was no reason to take card info off of mouse-over where it was before and no reason to line up the resource counts and make them harder to track.
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Wow the computer on hard mode does the same thing as people online... i was about to win it goes to the computers turn and its been 5 minutes and it still hasnt played >.>
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Guys, want a better thing to occur? If the opponent quits how about its just a tie >.> If you win, you can team up with another person and just get keys nonstop quickly. I know it stinks, just choose an opponent who is new and they probably wont think of quitting.
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Hard isn't all that hard with a really good deck. Use a lot of the cards to make more resources/increase your resource income. Also don't bother with anything that costs less than 7 to build or attack with. Play as many cards to increase your resource income at the beginning as you can. If you don't have a good income after a few turns, start over. By doing this, when you play on, it's not that hard to win, even on hard.
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Someone, I forget who, posted a fool-proof deck to beating hard mode. I beat it only losing once with this deck, so to every body who says "The hard is badge is impossible not even the great and almighty Tasselfoot can beat this crap", just search the comments and stop posting frustrated hate.
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best stratige ever
only put in cards that get you recorces mainly crystals bricks and wpns , then add all the card that build your castle and add only the strongest attack cards , either keep doing pixes or just take his wall down and do dragon , that card is beast , 1 dragon owned the boss on hard with no wall for him
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I love the original castle wars to death and like many others have said, this game drops all of the original's charm and good interface in favor or looking nicer. I think the towers should grow WAY taller and the cards DEFINITELY should have had rollover text or something better than the horrible implementation they have here. If there ever is a castle wars three, I expect much better than this. 2/5.
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The concept is great, the graphics are great, but here's a typical scenario in campaign mode: "Oh look his castle starts at only 13 hah time to obliterate hi- OMG WTF BBQ HOW HAS HE QUAKED ME AND TROJAN HORSED ME ALREADY- WHAT HE'S GOTTEN 2 PIXIES NOW" I haven't even tried multiplayer yet and by 90% of the comments i'm not going to unless you add leaving=lose. 3/5
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Can I suggest a badge type? F*cking impossible-120 points because that title has to fit on the "hard" badge. I can't even play my cards. This is ridiculous. The hard campaign is actually an impossible campaign. Can Greg pretty please with sugar on top delete that badge? I'm crazy about badges and will attempt to achieve any badges I know but this one, no matter how many times I try, I can't defeat any tribes.
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Great game. My only beef was with the UI...it wasn't clear to me that I had to go to the main screen to organize my deck, and I couldn't figure out how to go back to the main screen and create a profile once I'd logged in as a guest.
And a tip to beginners: focus heavily on your unit cards (builder, recruit mage)
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because of the sacrifice cards, the badge should be an Impossible badge worth 60 points because that is how hard it is >_>
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*stares at the hard badge* me: i will get you!!! *clicks the hard tribe and goes into the first battle* after some turns i have 4 builders, 3 wizards, and 3 soldiers* me: >:) computer: *uses curse* -next turn- computer: *uses sacrifice builder* -next turn- computer: *uses curse again* me: >:( *has 1 builder, 1 wizard, and 1 soldier* ----------------------- seriously, i thought this game was one of the best sequels here on kong (besides epic war 4) until i saw the sacrifice cards >_>
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Not bad, but would rather boot up Might and Magic VII and play the card game there that this is so obviously based on.
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I watched the ad in the beginning instead of just skipping it, and was given the complete conquest badge...this is before I got the my first castle badge. So I beat the campaign without winning a single battle? Okay then....thank you? Lool
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Great game, could be tweaked a little bit more but I'll give it a 5/5 anyway. Singleplayer is just a bit too easy as you can re-enter battles until you have a perfect starting hand. But well, you have to love it when you have 15B/20W/15C resources, and in your hand magical weapons and a trojan horse...:)
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ugly bug found. i forced the enemy (cpu) to discard for 3 turns in a row, at the 4th, cpu did nothing, is just 'thinking' playing nothing and i cant do anything
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I started thinking this was better than the original due to graphics then encountered hard mode and decided its a flaming pile of sh&t
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I totally pwn the final castle. That was way to easy, I finished with a castle at 104 and wall at 68. I won by making my castle so big lol. he was 6 away from death. reaalllyy easy.
Onto hard mode. I like this game.
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friggen hard as hell to win on medium or hard difficulty. i give up and you can go shove this stupid game up your ass. 1/5
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If the buttons weremade bigger this game would work on mobile!
I tried earlier and couldnt work the info/discard/use buttons or the buttons on the top right of the screen, apart from that it worked fine!
Press + if you would like to see this adjusted for mobile!
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Sorry, not seeing the need to make the original more complex. Probably because I liked to play the original as a quick relaxing diversion (which, I admit, may not be what others liked), I find this version has just added a bunch of attention-diverting extras but nothing really new. Also, the interface of the original was intuitively plain and readily understandable and facilitated quick play. This version forces me to study everything to find what I want to know: ugh. Perhaps it would be worth it to play this enough for the interface to become second nature, but why, when the original is available. I appreciate the attempt to add more, but for me, the original is better.
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I liked this game but it seems to have too many flaws to be better than a 2/5 in my opinion. It looks nice, the cards are fun, and being able to build your own deck gives it the ability to devise your own "strategies". Multiplayer seems bugged in that you could essentially never get the medium badge if people were so inclined regardless of how good you are. Hard mode is dumb with the AI just incessantly taking away your resources and then suddenly slipping in a trojan horse. The game also just freezes as others have stated. Arrow bobs up and down, clouds roll by, AI just doesn't play a card. So 2/5 I would rate it higher if it ever got updated because I do like the game it's just annoyingly flawed. It's also been more than 2 months since the game was uploaded to it getting badges so I feel it unlikely that it'll be updated for these issues to be fixed reinforcing the notion of me giving it a 2/5
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the game is unfair on hard mode. This Necronomicon game is much fairer in a lot of respect: all have the same cards. I have no problems with have to face a stronger enemy, but at least I should have the means to kill his people as well ...
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Easy win on every hard level. Hand must have +8 weapons, Trojan Horse, Magic weapon, +8 Crystals. Just restart if you don't have that in your hand. If you have most of them try playing it out. All you play is those 3 cards and they deal 60 damage to opponents castle. Some of them you only need +8 weapons and a trojan horse to beat castles with 30 starting hp.
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My way for last territories in hard mode: Max cards in: trojan horse, magic weapons (for double dmg), ADD bricks/crystals/weapons rest is not relevant. It is possible to gather enough resources for double dmg + trojan for 60dmg befor pc get castel above 60. If you were lucky just few rounds. First we get double dmg and then put all crystals in +bricks/weapons cards.
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I already did most of the achievements before they came out. Now I am unable to achieve them and I am not in the mood for a re-play. Hard makes me wanna cry if I need to do it over again. Please tell me how.