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@ConArtist1288 It currently counts as two wins for you if the other person quits. At least, my last opp just quit while I had 3 left, and now I have one left.
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I hate that the player leaves just when your about to kill them and you don't even win. + if you think you should win if the other player quits.
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You shouldn't get a win when your opponent leaves, then people can join games and leave and the person will get a win, they can repeat that and get a really good score for not playing the game.
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JSilvis, the Hard campaign is not impossible, as I have completed it. Yes, it took a while but if you keep at it things eventually go your way.
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I actually really enjoy this, it's too bad the Hard is nearly impossible just because you only get horrible cards. I love how Kong says "There is some luck involved here, but nothing that can't be overcome with a bit of patience and a finely tuned deck". Some luck my ass..it's pure luck and even then it's hard. Plus the PvP tie thing, that's if anyone even plays anymore.
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Hard campaign completed – There is some luck involved here, but nothing that can't be overcome with a bit of patience and a finely tuned deck.5 multiplayer wins
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This is a great game! The only problem I face is in multiplayer. Sometimes people can leave the game or refuse to play a card, and there's no punishment for stalling/leaving besides a tie or a dropped game.
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i dont think the hard badge depends too much on luck, i needed max 2 tries for each battle in the hard campaign and i dont think i was that unbelievable lucky!
really fun and cool game, but i agree with sohryukei that the sacrifice cards are way too powerfull
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I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out. I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying. Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.
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I think the more places you take over the better starting resources you should have. Also, it would have been nice to know that you can't take a gather down to 0.
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So good! So good! But there should be the two player mode, like in the original game (I do not mean the multiplayer mode! But that where you can play with a friend with a same computer) :D