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The Hard needs some serious balance. I sit there and pray for resources while my opponent pummels me. There's 0 strategy.
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alright, after my opponent threw down a curse card followed by a sacrifice in every category, i think it's safe to say this game is overly obnoxious and will receive a 1/5 from me.
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annoyed. completed campaign on easy and medium before badges. now wont give me badge. hard level is retarded. computer brings out some "kill every damn thing you have" card on 2nd turn. not even remotely worth it.
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forgot I'd played this game before the badges were added... open it up, and suddenly I've been awarded the Complete Conquest Badge... sweet right? now I just gotta get the easy one lol
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hard can be beaten but you have to be patient, save resources to use wain & ambush cards, discard on your turn rather than using cards that deplete your resources. I've beaten 2 hard maps so far.
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I liked the first one better. The reason I played it was because I liked to really see the difference in castle size when you build more and you have more than your opponent, giving you a feeling of power. But in this, I can't tell which one is bigger, and the castle is only a fraction of the size. 3/5
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Compared to Castle Wars 1, yes, the game looks better but, as far as the interface goes, it's pretty horrendous, if we're being honest here. It is *MUCH* too difficult to see, at a glance, what your (and your opponents) resources are. At the very LEAST, they should be color-coded (similar to CW1) and *PLEASE* get rid of the ridiculous "mirror image" resource setup. This is a "card game!" UI ease-of-use should be the primary concern... not a borderline-afterthought!
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Beat the entire campaign, I must say it was quite a challenge, however I don't think the game should be easier, just smarter. For example difficult enemies often start off with more resources than I do, honestly if the computer is going to beat me it should be because of superior AI and not because of 2 pixies and a babylon to start. Also fix the glitch that causes the computer to use sacrifice mage or whatever when I have 1 mage. For those of you who have trouble beating the computer, make sure you load up on mages, builders and recruits to the max. Mage shield and axe are also very important! Trust me your opponent isn't coming back from a trojan horse dealing 60 damage.
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Did you intend to base this off of Arcomage? Personally, I don't have a problem with you taking another person's game and putting a new spin on it, but you should give credit where its due, even if the game company who designed it no longer exists.
For those of you unfamiliar, Arcomage was a card game designed by Stickman Games and sold to 3DO which has since went bankrupt. In Arcomage, you and your opponent had a tower, a wall, and 3 resources; dungeon, magic, and quarry. Each one produced an amount of resources: beasts, gems, bricks respectively and you used those resources to play cards. The cards could: increase your resource production, give you resources, damage the enemy, or increase the size of your wall/tower. The objective was to either a: build your tower to a certain height, or b: destroy your opponents tower. The similarities to this game are far too uncanny to be mere coincidence.
http://en.wikipedia.org/wiki/Arcomage
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Here's a good deck: 5 of recruit, builder, mage, 3 trovian horse,3 bombs, 3 archers(to destroy the magic defense, its cheap),guards 3,3 lighting, 5 pixies, 3 magic defense, 3 magic weapons, add crystals 5, bricks 3,all crystals and bricks 5, all weapons 2, tavern, babylon,school 3=75, i hope u like this deck, i beated hard dificulty with it, if u liked it keep this comment alive!
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Be warned all ye who overkill. I got 129 storeys to beat my opponent (Babylon with 99 storeys, in case anyone thinks I'm a hacker). It's a different victory sound, and it scared the crap out of me!
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ok the first problem i saw was the fact that this is a sequel, now i know this has better graphics and such, but come on it's more of a advanced version of the simple game we came to love, the second thing that i saw wrong was the fact that there was no awe factor of having a huge castle, that is one of the main reasons i played the first game, although animations are nice they don't contribute to any awe factors... i felt if they belonged in another game, and Finally the new interface is a bit more confusing, you have to pres info then click the card to get information other than how much it costs and barely what is dose at all, and reversing the AI's resources made me thing wait.. why could they not have made a space and then have them face the same way.... please i like the old game and it dose not need a sequel that is just a modified version of the first...
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This game originated from Might and Magic 8 I believe; a very old 3DO game... It was a first person RPG with 2D graphics very fun though in its time.
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Multi-resource cards are a nice addition. The AI is still dumber than a box of rocks, but then again, how else are you going to win on hard mode?
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you should say clearly from the start that multiplayer is available only on another site, where you have to unlock all the cards again...