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I am here to start a petition. Click + if you want the game to count a win for you when your opponent quits the game.
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Nice enough game but there's a problem with the badges - the easy badge doesn't update, despite only needing to win a game. I've won the entire campaign and got the medium badge. Why is the easy badge not updating? This is for one of the badges of the day next week - please sort this out.
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Ok Tip for you to update ASAP. When your opponent quits during battle, that should count as a win for you. Getting the multiplayer badge is f%&king annoying cause every time you get the enemy down to where you just need to hit them one last time with that one card you have they will go 'your enemy has requested a draw' I click 'f%&k no im about to kill your a$s' and they quit, which causes me to get 0 wins because a quit counts as neither a win nor a loss. Which is bull sh!t
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I actually really enjoyed the first CastleWars single player. This version is far, far too dependent on luck. The Hard campaign cripples you, and essentially you have to get the right draws while the computer gets poor ones. The minimum of 75 cards (with the corresponding maximum of 5 of each) makes it impossible to get a ratio which would tip the odds in your favor, or at least even things out.
I agree Card Info should be present on mouse over (maybe after a two or three second delay), and leaving a multiplayer game should count as a loss for the one who leaves, or at least a win for the person staying.
Card games are very difficult to make and balance, and AI isn't as easy as it may seem. Castle Wars 2 could be much better, and I encourage the author to address these issues. With additional cards and less reliance on randomness, this could be a deep, fun game.
As i wrote in the update: Normally it would work in single player but it looks it has stopped working (not sure why), so until i get the time to make a fix you will have to do get the easy badge in multi-player.
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I reported the badge not working, with a screenshot. Krongregate have awarded me the badge. Just send them a polite notice through the 'report missing achievement' link. Thanks Krongregate!
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Already get the second(Complete conquest badge) but didnt get the first badge(my first castle badge)
How is this possible??
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I have to agree. Hard mode often has you watching as the enemy slaughters your resources (IMO I think those "sacrifice a builder to kill 2 builders etc" cards deserve a spot in the trash can) of which you almost have none to begin with anyway. Try playing your cards when you only get 1 Brick, 1 Crystal and 1 Weapon a turn. I'm getting tired of the computer pulling a trojan horse while I'm still trying to get enough resources together to actually play.
-Sohryukei
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So as I was playing multiplayer and was going against this player, he quit. I just needed 1 more 1 win to get the medium badge. Of course I got frustrated but then check that I received my badge, even though the player quit. So now when people quit it's considered a win?
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Great work on all of the updates (graphics, campaign mode, animations). Items worthy of mention: Differentiating between resource bar items would be helpful --less intuitive here compared to first game. I was disappointed the castles don't grow to be taller. In the first game, you really felt your castle becoming a towering force to be feared. Here, damage is clear, but a growing castle doesn't share the same awe. I don't quite feel the same thrill in this game as blows are dealt and advantageous swings take place. Nice updates on production, but it lacks some of the first game's simple charm.
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Classic Kongregate...just classic. Badge of the Day is bugged...you should really look into these games before you promote them.
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AAAAAAAaaargh!
I've been playing multiplayer for a while, gaining a few new cards and getting a better deck. Now this morning i decided to finalize the single player campaign. Didn't take me too long, and afterwards I returned to online. Then I noticed that I had lost all my keys, special cards, deck customization... Can I get them back somehow?
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A tip for hard mode: Recreate your deck. Make it basically a building deck (i.e. very few attacking, a lot of building) and keep maybe 1 or 2 of any card that requires more than 10 of any resource, because unless you're lucky enough to not have the AI use "Kill Recruit/Builder/Mage" you prolly won't have a lot of resources. Stick with small attacks (Platoon is amazing) and get rid of brick based attacks (Catapult, Battering Ram). Just work on a wall (roughly 15-20) and expand until you win. Also, make your you recreate the deck so you have 5 of each of the following: Builder, Mage, Recruit, All Weapons, All Bricks, All Crystals, Add Crystals, Add Bricks, Add Weapons. They will help tremendously. And scrap Spy and Sabotage (sp?). They are useless in Hard mode. Hope this helps!!
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EASY BADGE: Just been playing through trying to get the badges (first time playing). Had to send a report as it didn't award the Easy badge, after completing campaigns.
However, I continued to go for the Medium badges, & when I won my first multi-player battle, it finally awarded me the Easy badge. Therefore, it seems to me, that rather than the Easy badge being 'Win any game in campaign or multi-player mode', *it's actually only awarding the badge for a win in multi-player, and NOT in campaign*. After seeing all of the comments reporting problems getting the badge, and as it's a BotD, I thought I'd post to let you all know!
Hope this helps some of you!
TLDR: For Easy badge, play a multi-player game, NOT campaign!
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Now that's just evil, I'm about to win a battle in hard campaign, that I struggled for about 3 hours, and it just froze
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I really like this game, its just that how some people get to use the trojan horse so quickly in the game and kill you. My suggestion is that maybe lower the damage by 6-10 damage. But lowering damage means lowering the key cost, and the bricks used to use it.
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During campaign mode, if things are looking grim for the computer, the game just stops. It remains the computer's turn for ages and never makes a move. It's becoming very frustrating.
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The My First Castle Badge is mislabeled. It should be named the win one multiplayer game badge. I just earned it in my first multiplayer game!
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So good! So good! But there should be the two player mode, like in the original game (I do not mean the multiplayer mode! But that where you can play with a friend with a same computer) :D
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The key to winning the Hard campaign seems to be getting a deck formed entirely around building your own castle to get to 100 and win that way. After trying that approach, it only took me a few tries to beat each level, and I beat the last on my first try. No attack cards, the only cards requiring weapons being Guards, Thief, and a few Recruits.
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when people said the hard campaign depnded on luck i thought "well so did the other 2 parts"
but on my 3rd castle, one go i got 10 on my tower, and they sent a dragon and defeated me. 2nd go, i barely survived their dragon, only to get beaten by a trojan horse the next. theres no actual strategy in that, thats definately just luck! nice game, but definately needs some work. a skill game shouldn't be that dependant on luck. the hard part should be creating a decent deck, not hoping the AI doesnt get a good hand!
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I got the "Hard" badge fairly simply with a gimmicky, castle building deck. All of my cards were to build the castle up, with no offensive cards at all.
The only 'sword' cards I used were a couple of thief cards.
I used wizards, add bricks add crystals, magic wall, Magic defense, all crystals and pixies to build up the castle.
I used builders, and all the castle building cards, and a mix of wall cards for a little defense while I build up. No offensive brick cards were used.
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Sorry if it seems like I'm ranting again, but that "Rags to Riches" badge should really be ranked as "impossible" rather than "hard".
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i dont think the hard badge depends too much on luck, i needed max 2 tries for each battle in the hard campaign and i dont think i was that unbelievable lucky!
really fun and cool game, but i agree with sohryukei that the sacrifice cards are way too powerfull
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LOL THIS IS ONE BALANCED GAME HARD BADGE :DDD... hard dificiulty my move i use builder enemy uses dragon :D i am insta dead. * a little luck is involved* Jesus he beat me in one move.....
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It's nice to see the game got prettier and that there's a campaign, but... why such a confusing, counter-intuitive interface? Why card info is not just on mouseover? It's hard to keep track of resources when they're all lined up like that AND mirrored on the opponent's side. I understand it was all changed for some novelty value, but seriously - 'if it ain't broke, don't fix it'. The game suffered a lot from this.
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I think that the way to win without your enemy quitting is playing with chat friends, almost all the time my friends don't quit