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wow. easy is simple, but simply trying to get through medium is quite nearly impossible. simply surviving is a task, when you only get 1 of each per turn and your enemy is getting 5. too difficult. save that for hard. i can keep up mostly, but most gamers would simply say f this game and walk away. its sad that number 2 is much much worse than number 1
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TCG wise. 300% better than the first "Castle Wars". Ability to edit your deck & new cards makes it great. Good improvement.
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That's messed up, you can only go to their site to play multiplayer?
I drop my five stars to three until that's fixed!
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For "add crystals", what would make it useful is if you had to spend, say, three bricks and three weapons to get 10 crystals. For the other "add [resource]" cards, what was helpful about them was that you could shuffle resources from one type to another.
Of course, the player is free to not put "add crystals" into his or her deck. But you know now what my idea is if you want a card people will actually use, possibly.
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for online they should make it so you have a certain amount of to make your character like 3 builders 2 recruits and 1 mage but each thing you increase costs a certain amount of points so your not making it to insane and able to add bricks crystals and weapons
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I personally don't like being responsible for building my own deck. It's like going to a restaurant where you have to cook your own food.
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Getting cursed on the first turn in campaign mode is hilarious fun. It's just happened twice in a row now! What larks!
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Needs badges.
Wonderful game, I like it how on hard-mode they kill all you're builders, so it comes down to a bit of luck, a bit of skill but mainly deck management.
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Amazing job guys! Fantastic job on everything but the graphics/artwork for the in battle grass/field graphics/tree (mostly in the foreground) and the hills in the background I think need some work on but they aren't game breaking or ruining the fun so its not that important. I liked it in the first game when the resources are at the bottom closer to the cards rather than at the top but I can understand why they are at the top. It took me a while to figure out that we have a different hand from the enemy and so I was discarding cards from my hand that I thought were beneficial to them >_<
Very, very fun and highly addictive game.
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Well, it now looks slightly less like an Arcomage clone, but i think it was a better game when it was a little closer to its source, they would have done better to introduce a few more interesting cards than just pretty it up some and leave the gameplay identical.
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Hard mode is somewhat overpowered. For instance the southwestern most territory appears harmless at first glance, and the difference between the sizes of both castles and both walls seems fair enough. Now we look at the resources, The enemy has a little over twice as many bricks, 4 times as many weapons, and 10 times as many crystals as you do. This means they can use curse, dragon, sacrificing, and other powerful cards and completely bastardize all you have on the first turn thus dooming you.
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On hard mode, you do start out with a moderate amount of resources, but not much in the way of replenishment rate. So the key is to have a lot of builder/mage/recruit cards and not to get below 8 of anything before you get a chance to recruit some more.
Of course your opponent might destroy your bricks/crystals/weapons by then, but that's just the luck of the draw. You can't win them all, but if you play smarter than the CPU, you can win after enough tries.
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Multi-resource cards are a nice addition. The AI is still dumber than a box of rocks, but then again, how else are you going to win on hard mode?
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the gain crystals card is pointless. you gain 8 but use 5 to do it so u only really get 3 which dont help much but good game 4/5
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I have one problem with this game. It really doesn't make much sense for the "Add crystals" card to cost you 5 crystals and give you 8, so basically you only gain 3 whereas the other "Add" cards will give you much more of a benefit.
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Layout of the resource counter should be color coded, resources grouped together and workers grouped together. Then not mirrored on the enemy's side. The way it's layed out now, even after playing for a couple of hours I still have a hard time figuring out what's what.
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love the music. :). and the game play is not perfect but it is really nice. 5/5 favorited. :D. i love castle wars. i can't wait for the 3'rd one if you decide to make it. :)
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I loved this game. Favorited for sure. The only thing that gets me is the "add crystals" cards. They cost 5 to give 8, but in the end you get 3. Close to useless.
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great game, i never played the first but i love the second. playing on medium or hard is near impossible because all you do is sit there with no resources cuz the enemy killed all of your builders. i think the recuit, mage and builder cards should give you +2 instead, to make it a little more fair when dealing with the sacrifices.
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Biggest gripe is that castles seem puny compared to the first. I mean, in the first one, you could tell that Babylon actually grew your castle. In this one, you have to look at the number to see how close your opponent is to 100.
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In the first place, Castle Wars was not even this guys game to begin with. The actual game goes far back to one of the old gaming consoles, I forgot which. Then it was remade as Ant Wars a couple of years ago. And simply by switching some names this guy stole it and made it castle wars.
As for the actual game. The "Difficulty" modes are absolute bull. The counters for resources are very lame, nowhere near as helpful as the first. And having to click on a button to read a card? What the hell?
Atleast he gave some effort by trying to make the game his this time, instead of shamelessly adding a different background and changing card names.
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Nice updates, nice soundtrack (track3 is so beautiful!!) If only the castles could grow really big, that would be awesome :)