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Comments for Legend of Pandora

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ProC2

Dec. 30, 2012

Under rating threshold (show) u got to save the game to earn badges

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(-1)

stonerman123

Dec. 30, 2012

Under rating threshold (show) I found the pushing manual in the mausoleum, but how do I use it/learn to actually push things?

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(4)

Rulltrappskram

Dec. 30, 2012

Under rating threshold (show) The good aspects of Zelda mixed with the best of Dragon Quest.. I love it!

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(0)

FrankTheGolem

Dec. 30, 2012

Under rating threshold (show) What pressing need was there to make enemies at all phases of the game take 10-20 hits with the best available weapon? Grinding and increased tedium are poor replacements for a difficulty curve. Quest rewards, gold, and especially healing potions are useless well before the end of the game. No boss battles, just more enemies with pointlessly high durability.

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(0)

MDJ101

Dec. 30, 2012

Under rating threshold (show) I find this game boring hate if you want but it's a nice try at something done dozens of times before.

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(0)

Skruntoo

Dec. 30, 2012

Under rating threshold (show) A game this simple really has no right to lag. Optimize your code, bro.

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(1)

crocodileman94

Dec. 30, 2012

Under rating threshold (show) you want a good Zelda clone? go play Hero's Arms.

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(3)

celestialxfate

Dec. 30, 2012

Under rating threshold (show) no spin attack or pegasus boots? :(

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(1)

hri1

Dec. 30, 2012

Under rating threshold (show) Poison sucks.

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(1)

Yllib

Dec. 30, 2012

Under rating threshold (show) Would have been nice if there was a way to just hold down your attack button without having to furiously strike it constantly. Whether an option, or an upgrade that you buy, it would have made this game slightly more bearable.

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(5)

Mathieu1004

Dec. 30, 2012

Under rating threshold (show) could be a good game , but little boring at the end , quest are useless ( 500 gold at the end *o* .. but already have 300k gold ..), all in strength and need 50k gold for best weapon ..( buy all weapon, you can sell for really little lost of gold.. ) . Need some little changes to be good i think :)

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(0)

manhammmer

Dec. 30, 2012

Under rating threshold (show) If I want to play Zelda, I will play Zelda.

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(1)

simon0914

Dec. 30, 2012

Under rating threshold (show) I can understand why this game is one of the "dead" games.

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(1)

Duplete

Dec. 30, 2012

Under rating threshold (show) Just like in Zelda, Pandora is NOT the name of the character! Stop writing "Pandora" in the name box!!!!

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(1)

im_tuff

Dec. 30, 2012

Under rating threshold (show)

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(-4)

Shadow_of_Omega

Dec. 30, 2012

Under rating threshold (show) You failed and the word will never be again a BEUTIFUL place to live

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(2)

kboyjun03

Dec. 30, 2012

Under rating threshold (show) wwwwwwwwwwwwwwwwwwwwww

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(-1)

uudvkor

Dec. 30, 2012

Under rating threshold (show) Four words: FASTER MOVEMENT SPEED NEEDED

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(3)

klokke123

Dec. 30, 2012

Under rating threshold (show) Poison made my character's HP go from 100 to 0. It is way too overpowered.

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(3)

Bobbe1337

Dec. 30, 2012

Under rating threshold (show) How do i kill enemies? instead of stupid snakes and green slugs?

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(0)

taltrol

Dec. 30, 2012

Under rating threshold (show) Who is stashing all this cash in these damn bushes?

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(2)

hri1

Dec. 30, 2012

Under rating threshold (show) The only bats I've seen that take this many hits are the ones in Sacred Seasons.

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(-1)

Tigoda

Dec. 30, 2012

Under rating threshold (show) Dreadful ending, really really bad, you so could have gone for an epic final boss, return the world to normal, outside coms are restored, shipments come in, you get your grandfathers paper and return to him for a comical 'what took you so damned long' bit of comedy gold, and in its place we get that? boo, boo i say!

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(17)

lecora_alzuras

Dec. 30, 2012

Under rating threshold (show) 5) Maps/Puzzles. I saw the map and it was nice to look at but didn't really serve any purpose for there to be a map button. A mini-map would have sufficed because I couldn't tell where I was other than my general direction I was at; you could hover over area's and it would highlight but that's about it. No zoom or any extra info to help you out and no real landmarks to guide you. Lack of puzzles. If there were any I didn't notice them. Most everything was a kill first, kill second, make sure to grab something off them and ask for your reward later. Variety is the spice of life. Overall, it wasn't too bad but not too great as I mentioned. If some of the aforementioned suggestions are taken into consideration and some things I'm sure I missed/forgot that others mentioned, I would look forward to the sequel. The ending was an interesting twist and would like to see how that all plays out!

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(1)

lecora_alzuras

Dec. 30, 2012

Under rating threshold (show) 4) Bosses. Someone mentioned it but bosses could have held the keys or something to make it feel more like a Zelda or any other old-school RPG. In that aspect, you could say that the quest-givers had the key instead does make an interesting change but there should at least be a few zone bosses at least considering that monsters were randomly summoned. Even if they don't hold a key they can be placed to block passage to the next village or other important area.

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(0)

lecora_alzuras

Dec. 30, 2012

Under rating threshold (show) 3) NPC's/Enemies. Vendors is the only thing I can think of. The starting area you first arrive has the best weapons I believe and the further you travel the weapons became less useful other than the poison potions for just in case. Shield was useless (VIT stat, too; only had 10 points into it and 5 into Nat Arm). I saw someone mention about Archers and the hassle of having to use a slot for arrows and there's a ring for Bow skills or something? Enemy placement in certain areas. Luckily it wasn't bad but can become annoying, especially at the end when you get teleported and swarmed by 5 zombies. I know that some enemies will swarm you as soon as you come on screen while others will leave you alone unless provoked. I liked that difference but there should be a limit radius to that; i.g., coming onto screen and the enemy from the other side shouldn't feel the need to come to you. I shouldn't hear, "Exterminate, exterminate!" from across the zone while they come charging.

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(0)

lecora_alzuras

Dec. 30, 2012

Under rating threshold (show) 2) Quests. It was mentioned, but it would be nice if there were markers on the map to remind you where your quest-givers are when you complete one. Also, quest rewards should be level/area appropriate in my opinion. Great example, the Cemetery "Breaking the curse" has you kill enemies in the labyrinth (difficult enemies) and your reward when finished is a inferior weapon only good for the enemies you were able to kill in the cemetery but not the labyrinth. Most of my quest rewards aside from the first sword you get (unless you were eager and bought one getting into town) and potions I sold all to the vendor because about 50% through the game I had accumulated enough gold to buy me the Golden Flame (about 45K).

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(0)

lecora_alzuras

Dec. 30, 2012

Under rating threshold (show) Finished the game and as suggested already, needs some balancing. I will say that it was okay for a first game; not great but not horrible either. Suggestions: 1 Balancing. Enemy and character development both need it so that you can actually build a character towards your play style (saw there's Sword, Axe, Dagger/Katar, and Bows); I think the best weapon in the game was a sword and should have at least one for the other specs to make it nice to level those skills, too. Enemies needed some sort of balancing. I had the best weapon in the game (to my knowledge or according to the weapon description - Golden Flame) and things still took around 10+ hits each at lvl 70 with 45 STR and max Sword spec; damage range is 430-530. For skill points, it would have been nice to know how much more you're getting for the xp, gold, and crit. Sword Mastery, changed as it was selected but everything else was just putting points in and hoping.

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(0)

DioS2

Dec. 30, 2012

Under rating threshold (show) So many complaints. Indeed, graphic is Zelda's and it use "Ralph" from RPGMAKER VX as the main character. I'm disappointed...

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(1)

matriste

Dec. 30, 2012

Under rating threshold (show) you can equip your melee weapon and an ice arrow and have slow on your weapon to deal with the fast movers. only 1 arrow required

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(0)

DarkLordKhaos

Dec. 30, 2012

Under rating threshold (show) Holy Link's Awakening, Batman!

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(1)

pldl

Dec. 30, 2012

Under rating threshold (show) Another problem of this game is a complete lack of consistency in what can and cannot be pushed. I got stuck trying to find the swimming manual until I realized that I could push one of the blocks, one that happened to look exactly the same as every single block in the entire dungeon. Anything in this game remotely similar to a pushing puzzle is really a "guess which one is pushable". I would understand if such camouflaged pushable blocks hid secret treasures, but putting them in the main questline is frustrating and stupid.

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(3)

Leqiang

Dec. 30, 2012

Under rating threshold (show) how to get into cemetery?

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(-1)

senshi007

Dec. 30, 2012

Under rating threshold (show) And this is why monsters in Zelda games take 1 to 5 hits to kill. You want to kill the monsters, not your buttons.

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(2)

xXFalkusXx

Dec. 30, 2012

Under rating threshold (show) AGH... THE INTRO GRAMMAR... MY EYES...

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(0)

spencer9812

Dec. 30, 2012

Under rating threshold (show) it's like pokemon and zelda in 1 game!

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(-2)

Kayque

Dec. 30, 2012

Under rating threshold (show) Infinite Poison? 5/5!

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(3)

Starion

Dec. 30, 2012

Under rating threshold (show) The theme of the land is rather odd. I went into the Windy Village after fighting through a bunch of enemies with my sword, and I enter a house looking for quests where a woman says, "I have the biggest television in the village, everyone in the village is jealous of me." So In a world where the only weaponry is medieval and rather basic of swords, maces, and bows, the technology of televisions have been invented.

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(2)

masterdarkangel

Dec. 30, 2012

Under rating threshold (show) how do u get to the town? WTF im stuck on this cliff!!! This game sucks

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(0)

magix430

Dec. 30, 2012

Under rating threshold (show) I love the animation for travelling up into a wall or object.

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(-2)

silviutp

Dec. 30, 2012

Under rating threshold (show) Best weapon is sword (damage and speed). I put all the skills in xp and gold at first and I think it was a good approach. Best weapons can be bought.... I have never found a better weapon in treasure chests or as quest rewards.

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(0)

ItIsDone

Dec. 30, 2012

Under rating threshold (show) I hate this game for not making poison cured over time

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(-2)

Kougen

Dec. 30, 2012

Under rating threshold (show) What bothers me most about the Eye Soup quest is that I was collecting those eyes before he even asked...

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(-2)

silviutp

Dec. 30, 2012

Under rating threshold (show) lamest end ever.

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(0)

GrimmReaperGames

Dec. 30, 2012

Under rating threshold (show) I don't know which bothers me more. That one guy asked me to get human eyeballs for a soup or that I alread had collected them.

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(3)

mynameisluka

Dec. 30, 2012

Under rating threshold (show) why would i play this when i can play zelda?

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(0)

circley

Dec. 30, 2012

Under rating threshold (show) I love the music for this game. Reminds me of early Pokémon games. xD

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(0)

ClaireAlexandra

Dec. 30, 2012

Under rating threshold (show) For whatever reason the guard says he gave me the cemetery key but it isn't in my inventory and I can not open the gate...

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(2)

AshAbeAdd

Dec. 30, 2012

Under rating threshold (show) < A ripoff of Zelda artwork? That is awful!!

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(-2)

Zacharias777

Dec. 30, 2012

Under rating threshold (show) I can't finish this game. Not too hard, but too easy. It's boring having to swipe like 20 times to kill one enemy.

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(2)

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