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Comments for Legend of Pandora

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ChrisWar666

May. 11, 2019

Under rating threshold (show) One key to skip dialogue, one key to miss story, one key for everything and on the console curse it

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(11)

Tombolo

Oct. 04, 2012

Under rating threshold (show) This game has potential, but for starters I feel like the zombies are too durable. I just got to the mausoleum, and there were literally screens where I pulled out my phone to surf the web while mashing J. I even stopped balancing my stat points and started going for mostly strength because they just take so long to kill and there are so many of them.

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(7)

Werfget

Jan. 19, 2015

Under rating threshold (show) You may have gone out questing to save the world, but did you ever get the newspaper to your grandfather? No, no you didnt.

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(19)

SchwarzerRitter

Dec. 30, 2012

Under rating threshold (show) So many recycled sprites... it is almost like playing a Capcom game.

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(19)

SecretsOfSorrow

Dec. 29, 2012

Under rating threshold (show) Instead of losing HP whenever I touch the water without having learnt how to swim, I rather not be able to touch the water at all.

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(62)

SimoKeijo

Dec. 30, 2012

Under rating threshold (show) I am really starting to believe developer didn't test this at all. 1. Playing as an archer gets ridiculous - Have fun buying 1 arrow per click. And you will need LOTS. 2. You don't have to kill red slimes to get around the last gate, you can get around it easily. 3. Playing as an archer get even more ridiculous in cramped up places, since arrows from short to medium distance only draws enemies closer or knocks them to the side, giving THEM the advantage. Especially in the last cave. 4. Sometimes when aggressive enemies hit trees (I assume this may occur with other obstacles) with their projectiles, I take damage, even when I'm nowhere around them. 5. Enemies take too much damage, resulting in a really tedious gameplay. Killing enemies feels more like a chore than fun. 6. Somehow, I accidentally got to the summoner from the entrance of the last cave. I can't even tell if it was a bug or a secret, but I'm glad it happened. 1/5

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(45)

sirsedge

May. 28, 2014

Under rating threshold (show) Always make sure you have antidotes on you. I saved while poisoned and now don't have enough health to do anything.

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(7)

Misterlol

Oct. 07, 2012

Under rating threshold (show) You are being way to agressive in the replies to comments pointing out you took too much inspiration from Zelda. Just man up and admit it. You even do admit it in the Description so why the hostility? Else, a nice game. 3/5 could use some polish.

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(18)

Developer response from matakukos

i know there is a lot to improve in the game, but its very sad for me to see people saying that all my work is a crap....

Tandu

May. 11, 2019

Under rating threshold (show) When you have a manual for something you can invest a skill point in that action, namely pushing or swimming. Pushable stones can be pushed only once. If you mess up, simply move to another area and back, all stones are reset and all plants are regrown. Any unslain monsters are back where they started and in full health. NEVER go anywhere without poison antidotes. You can save game in computer terminals. Oh, and stay away from water unless you can swim.

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(5)

ssas

Nov. 03, 2012

Under rating threshold (show) My character glitched out when he drowned so he just kept on going south on the map until he reached the end of the map and then he reached a completely white area where he then froze in place

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(6)

MatthewR286

Sep. 07, 2017

Under rating threshold (show) I know the dev gets a lot of sh*t for the enemies HP being too high, but it is a legitmate problem with the game. I just finished the game at level 76 doing between 518-639 damage a hit with the best sword and fire arrows equipped(65 strength and maxed damage skill). There are mid game monsters that take 5 hits to kill. Literally monsters you first see at level 30 take 5 hits to kill at over twice that level with the best gear you can find. The final cave has monsters that ALL take at least 10 hits to kill. 3 years of complaints about the HP problem and it still hasn't been fixed because the dev appears to be a bit butthurt over complaints of other things(namely that the game uses Zelda sprite recolors instead of making their own art). This is a Zelda Mod. People don't bitch when modders make mods of Skyrim using Skyrim resources, but heaven forbid someone do the same for Zelda.

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(7)

dmichaelc

May. 11, 2016

Under rating threshold (show) Okay game. Losts of effort and love put in, but needs a bit of polish. 3/5 Left in a debug warp zone in pandoras cave next to the save that warped me to the end of the game, skipping the dungeon. Also, foud a way to get out of bounds on the island of doom. From the bottom right of the map, up 1 and left 4, area right after you get the fence key for defeating twenty octorocks (slimes), there are two tiles of water on the righthand side of the screen that when you go to the next screen, you will be standing on the sea rocks that normally block you. Now just walk to the other side of the rocks and enjoy being out of bounds. To get back in bounds, go all the way to the right without going off the map, and then go all the way up (and go off the map). You will now be in a dungeon that you can walk out of normally.

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(7)

number0987654321

May. 27, 2014

Under rating threshold (show) Very fun game, but only gets a 4/5 for two reasons. 1: Monsters have too much health, as you can see a lot of people complain in the comment section about it, so it's clearly a problem. Secondly, in the last dungeon I was warned that I would be surprised once I reached the end. What I was surprised about is that there was no final boss. I was so disappointed thinking there would be an epic boss fight... Oh well. Awesome game, hurry with the sequel!

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(7)

Deceptinerd

Dec. 02, 2013

Under rating threshold (show) I also have to ask a couple of things. Firstly, why give me a side quest to kill certain I'm not going to see until so much later, and give me a really worthless reward I won't really need because I'd be too powerful afterward? Secondly, why does the shield accessory give vitality points rather than dexterity (which even then makes little sense but that's the closest thing to defense in this game). Shields give you a better chance to block, they don't usually give you more life. Finally, why am I going through some cave filled with really tough monsters to get a book to learn how to swim? I really can't just, I don't know, ASK someone to teach me? Same with the pushing manual, you need a book to tell you how to push a rock? And I guess the manual only tells you how to push it one single space then never again unless you reset the screen.

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(7)

ahjteam

Jun. 06, 2013

Under rating threshold (show) The enemy poison and "drowning" is WAY too too overpowered. Enemy takes 5 damage from your poison, you take 300 when you have high HP.

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(7)

2uest

Jan. 22, 2013

Under rating threshold (show) It's super convenient that these bats can't fly over water LOL

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(7)

Nelson120894

Jan. 13, 2013

Under rating threshold (show) the damage from poisoning is too quick -__-

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(7)

alv1nx02

Jan. 02, 2013

Under rating threshold (show) When you slash it looks like a pick

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(7)

escape4life

Jan. 02, 2013

Under rating threshold (show) I actually really like this game and can't wait for the sequel!

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(7)

albanybzh

Jan. 02, 2013

Under rating threshold (show) I just finished this game and I was afraid about the grinding problem and 2 tons of hits per mob. The worst is not there. First, it has a max hp cap (15613) which pop out of nowhere so dont spend any point in vita, it's better to spend them in strenght or xp bonus for faster grind. Also, after you get the swim book, there is no quest to tell you where to go next so if you don't pay attention, you have to wander a bit to find next step. To put a conclusion, the end doesn't even worth the time spent to go there. Plenty of points to improve for this game.

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(7)

Lonolf

Dec. 29, 2012

Under rating threshold (show) I saved when I was under the effect of the venom in the cemetery... Now I don't have an antidote, and I don't have the time to reach a shop, so I'm dead. Nice realism.

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(7)

XXProsterxx

Dec. 16, 2012

Under rating threshold (show) You should really remove the Tremor Games link in-game, it's annoying if you're on a boss and you click it.

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(7)

Muffins

Oct. 30, 2012

Under rating threshold (show) Combat, the southeast deadspot: So, you can't swing a weapon towards the bottom-right. That's kinda irritating and an issue in a few screens. Would have been nice to have that not be a thing. Perhaps if I'd pressed both down and right at the same time? Puzzles: So, yeah some puzzles would be nice. It helps to break up flow and not get burnt out on combat. There's a reason you keep seeing them in zelda games!

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(7)

blblack

Oct. 09, 2012

Under rating threshold (show) The caves/plateaus above Pandora's Cave, and the "Tree Cave" in Northern Plains (can enter, but mushroom can't be cut)... is this stuff meant to be bugged/unreachable, or am I just not getting it?

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(7)

uberpenguin

Oct. 07, 2012

Under rating threshold (show) This was good, but imo a few things could have been different. First off, I agree with others that there needs to be more variety in combat with more magic-y things and w/e, esp. seeing as even alternating between melee/range here is a pain in the butt. I def. could have also used slightly more explanation as far as certain stats/abilities. For ex, luck says that it increases "item drops"...what items? Just the kind that drop from enemies? The kind you find when cutting bushes? But the two that really confused me were the two "critical" abilities for the bow and otherwise...the 'berserker hit' one next to axe mastery says "sometimes you make critical hits"...it doesn't address whether that's for just axes or for every weapon, and either way, no matter what weapon I used, I never saw a critical hit, even with level 9 critical hit. The exact same applies to the bow. I never saw a critical, regardless of the critical skill. What exactly are they supposed to do? Are they bugged?

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(7)

DVS2012

Dec. 29, 2012

Under rating threshold (show) i get the book to push rocks at the end of the dungeon... the only way to progress is to push a rock... i can't push anything... i can't use the book... i guess i won since this is the end of the game...

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(5)

Amdalor

Oct. 23, 2012

Under rating threshold (show) WTF... i played for 2 days to get that ending?

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(6)

Furis

Jan. 02, 2013

Under rating threshold (show) The hp jump between zones is kinda high but still fun.

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(4)

Marvaddin

Dec. 31, 2012

Under rating threshold (show) And this is what everyone does in case grandpa dont receive his newspaper.

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(4)

godzillabbq

Dec. 31, 2012

Under rating threshold (show) This wouldve sold milions during the nes era

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(4)

Nelies

Dec. 31, 2012

Under rating threshold (show) So I saved my game without having an antidote while being poisoned. -_-

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(4)

bob4lyfe2

Dec. 30, 2012

Under rating threshold (show) in the begging i lost alot of health to the pond...

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(4)

metallico4EVER

Dec. 30, 2012

Under rating threshold (show) Nice game, but the camera is really annoying sometimes...

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(4)

genesisbt

Dec. 29, 2012

Under rating threshold (show) how do i use pushing manual??

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(4)

Sypher667

Dec. 31, 2012

Under rating threshold (show) This game has some potential. It really does. I love the old school LoZ feel, but I can't look past some issues. Brief invulnerability, as has been said, would make a world of difference. A hotkey for potions would be appreciated. Not needing save points...the list goes on. If updates are made, and improvements implemented, I will be back. Otherwise...not so much.

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(4)

stonerman123

Dec. 30, 2012

Under rating threshold (show) I found the pushing manual in the mausoleum, but how do I use it/learn to actually push things?

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(4)

StevePersonGuy

Dec. 30, 2012

Under rating threshold (show) @KJTexan You have to save to get them.

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(4)

sundance1

Jan. 04, 2013

Under rating threshold (show) monster hp is stupidly high making the game more tedious then hard

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(4)

BaconMaster93

Dec. 29, 2012

Under rating threshold (show) Overall a decent game, it feels very incomplete though. It just feels more like pressing the key to attack and just pointless quests than any real story. You wake up and go out to find some guy's newspaper and next thing you know you're just going to Leviathan Cave. Closer towards the end, you just end up button mashing due to enemies have massive health. Maybe adding some sort of spell system to change things up a bit. It would be nice to have a mini map in the corner just to get some sort of idea where you are and maybe a quest marker with it. I could honestly live without the quest marker but the map would be very helpful. Also, adding the ability to hold multiple weapons and accessories. Maybe just a sword/axe/mace and a bow and two or three accessories. Although, since you said in the description, "...this retro-fashioned Zelda-like adventure game" you did get that feel but you forgot to add the ability to block.

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(4)

dihdez

Jan. 02, 2013

Under rating threshold (show) No final boss?!?!?

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(4)

simeng

Dec. 28, 2012

Under rating threshold (show) Important: if the achievements aren't being registered, simply save your game and you will reap what you have sown. If you don't save, you won't receive your achievement!

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(4)

geardeath

Jan. 01, 2013

Under rating threshold (show) Posion is annoying urgg

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(4)

Travendus

Dec. 01, 2012

Under rating threshold (show) Anyone else feel like the ranged mobs are way to rigged? ._.

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(5)

Dermado

Dec. 28, 2012

Under rating threshold (show) Lazy, laggy, slow to load LOZ clone, nothing new or original here (bored after starting the first quest, always a good sign \o/.) No explination of what different weapon will do for you (do they attack faster but are weaker? I dont know o_O) Not even gunna aim for the hard badge here trying to be much better than it is x_X.

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(4)

FiniteZ

Jan. 03, 2013

Under rating threshold (show) We should be alerted when we've finished a quest..

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(4)

shannanan

Dec. 30, 2012

Under rating threshold (show) What is with the unbreakable mushroom blocking the path in the tree cave on the northern plains? There should be something in a cave that you can only get to by swimming.

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(5)

thehiguy

Dec. 29, 2012

Under rating threshold (show) you used rpg maker to make this game didnt you? it looks as though you did because i recognize most of the terrain that you used like the walls in the houses and such.

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(4)

Yllib

Dec. 30, 2012

Under rating threshold (show) Would have been nice if there was a way to just hold down your attack button without having to furiously strike it constantly. Whether an option, or an upgrade that you buy, it would have made this game slightly more bearable.

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(5)

ma77ym

Jan. 16, 2013

Under rating threshold (show) I found a glitch in Pandora´s cave. Don´t walk further in just walk left on the block in the middle and you will teleport to the last boss!

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(4)

treegrotto

Jan. 03, 2013

Under rating threshold (show) Here are some suggestions for this game: 1) Separate slot(s) exclusively for rings only, two preferred. 2) Potions that healed at 500, 1000, and ALL, HP increments. 3) Magic Spells for healing dealing with enemies. 4) Places to go for recovery of full health and status.

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(4)

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