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i get the book to push rocks at the end of the dungeon... the only way to progress is to push a rock... i can't push anything... i can't use the book... i guess i won since this is the end of the game...
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This game has some potential. It really does. I love the old school LoZ feel, but I can't look past some issues. Brief invulnerability, as has been said, would make a world of difference. A hotkey for potions would be appreciated. Not needing save points...the list goes on. If updates are made, and improvements implemented, I will be back. Otherwise...not so much.
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Overall a decent game, it feels very incomplete though. It just feels more like pressing the key to attack and just pointless quests than any real story. You wake up and go out to find some guy's newspaper and next thing you know you're just going to Leviathan Cave. Closer towards the end, you just end up button mashing due to enemies have massive health. Maybe adding some sort of spell system to change things up a bit. It would be nice to have a mini map in the corner just to get some sort of idea where you are and maybe a quest marker with it. I could honestly live without the quest marker but the map would be very helpful. Also, adding the ability to hold multiple weapons and accessories. Maybe just a sword/axe/mace and a bow and two or three accessories. Although, since you said in the description, "...this retro-fashioned Zelda-like adventure game" you did get that feel but you forgot to add the ability to block.
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Important: if the achievements aren't being registered, simply save your game and you will reap what you have sown. If you don't save, you won't receive your achievement!
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Lazy, laggy, slow to load LOZ clone, nothing new or original here (bored after starting the first quest, always a good sign \o/.)
No explination of what different weapon will do for you (do they attack faster but are weaker? I dont know o_O)
Not even gunna aim for the hard badge here trying to be much better than it is x_X.
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What is with the unbreakable mushroom blocking the path in the tree cave on the northern plains? There should be something in a cave that you can only get to by swimming.
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you used rpg maker to make this game didnt you? it looks as though you did because i recognize most of the terrain that you used like the walls in the houses and such.
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Would have been nice if there was a way to just hold down your attack button without having to furiously strike it constantly. Whether an option, or an upgrade that you buy, it would have made this game slightly more bearable.
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I found a glitch in Pandora´s cave. Don´t walk further in just walk left on the block in the middle and you will teleport to the last boss!
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Here are some suggestions for this game:
1) Separate slot(s) exclusively for rings only,
two preferred.
2) Potions that healed at 500, 1000,
and ALL, HP increments.
3) Magic Spells for healing dealing with enemies.
4) Places to go for recovery of full health and status.
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Wish I could reset my Stats & Skills. Not a bad game. A little tedious But I'll always be a sucker for this "Zelda type" game. 4/5
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This game has far too many flaws regarding balance and polish. Having beta testers would have been a sensible idea, or at least taking player's comments into consideration. This game is all grind and nothing else.
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If anyone's having trouble with enemies having too much HP.. spec XP, Gold (10 is enough, tbh. I'm swimming in gold I can't spend), then Axes. Since enemies blink with invulnerability, the faster weapons don't add much DPS. I rarely had to hit anyone more than 6 times to kill it since I only got 20 Luck, 10 Vitality and the rest into Strength. Turns out I didn't need to boost anything but Strength :P Max Berserker Hit after Axes, of course, then Natural Armor (need 3 Sword Mastery). Sadly Berserker Hit only applies to Axes and Maces, or Bows could've been nice with two Crit skills.
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so, the best way to beat monsters at the start of the game is to pin them against a tree and smack them repeatedly with your wooden sword? I feel unclean.........
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The entrance to hell, the most feared place of all, is behind some rock. That's some great placement; why the hell did anyone build a village near it.
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poisoned death just told me to stop playing this game. Lost 3 levels , almost had the whole cemetery place cleaned , all lost ? 2/5
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I really like this and i have given it 5/5 because im having a blast. But i find i super annoying that the screens shift like this instead of smooth movement. Oftentimes i find myself trying to get to the "next screen" only to find something i cant see yet is blocking me. Ofte i run into monsters who steals my health. So.. scrolling along would be supersupercool if possible.
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OMG, the 12800 coins golden slayer is not a sword, it is a sworK! The sword mastery does not work on this piece of crap! ARGH!
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Config panel: You let me rebind the controls! That's really unexpected for a flash game like this. I wasn't expecting that at all, so that's a nice bonus.
Somethings I wasn't bothered by but I wish were different:
The menus: I wish I didn't have to use the mouse at all? I used a gamepad for the game and I would have liked to been able to navigate menus without the mouse. But, the inventory system sorta mandates that... so I guess that's not really fixable.
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What's the deal with the house at the northen plains near windy village? There's nothing inside except an unbreakable mushroom, some grass, and a stone
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Poisoned without Poison Status, died -> Load Game -> Still Poisoned -> No chance to survive this Game anymore -> Rage Quit.
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So much backtracking for such a linear game, and it's not always clear where you're supposed to be headed next. More than once I was out of main quests and there was nowhere obvious to go. The worst was after getting swim. You should indicate that the player is supposed to go way back to the northern checkpoint and swim west from there. Also, the teleportation gimmick at the end to make the player do the same cave twice was stupid and pointless. People, in the last cave, DO NOT TAKE THE LEFT SIDE STAIRS, THEY TAKE YOU BACK TO THE ENTRANCE! But you can bypass the "kill 20 red slimes" quest if you just swim around that island. The maze is crap, the game could do without it. Remove the poison mechanic (it's crap) and balance the monster HP. The map is way too small to see anything worthwhile, and the layout is totally unnatural. If you give the player the ability to swim, let them swim for F's sake! The book mechanic is pure player hate.
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sh!t ... I saved the game when poisoned and now I'm stuck dying over and over because I have no potions and can't reach a shop... >.>
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It is off putting how much has been taken from Zelda games or made to look just like it. Confused the heck out me when I had to kill 10 green slimes; those were octoroks.