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I love how you have to ACTUALLY think to beat this game.... The puzzles are so clever and amazing, and once you've beat them the satisfaction is like no other. 5/5 Amazing game.
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Once again, Mateusz, you have delivered the Submachine gold I have come to love. Thanks for this great gift so close to Christmas. I look forward to seeing more of your games in the future, as the other point-and-click games are not nearly as entertaining, or even fun. 5/5, and a thumbs up to continue your great work.
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The glowing box went into a box-shaped hole, Sarth. You probably saw it and didn't think to put the box there, like I did, and solved the symbol puzzle with just 4 clues. For everyone else, there's a fantastic walkthrough over at the Casual Gaming site, jayisgames. Well-organised to allow you to find just the clue you're looking for without having to ruin all the puzzles for yourself. Just search for Submachine there, and walkthrough/review articles for all the Submachine games will come up. (I'd just give the URL, but I think that would break a rule.)
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No matter how much you play these games, you just can't shake the feeling someone's gonna pop out of nowhere in the next room and scare you pants off
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The only part that takes away from this being perfect is that you have to write things down to solve. There needs to be a notebook involved or something.
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@Exodyus
you should try playing from the beginning. The first parts are a little different then the other parts. And even though you didn't find the person at the end, you got a lot of information about the submachine. There where also references to earlier parts of the game. If you play all the parts including the parts to come you will get the entire story off the submachine with a bit information in every part.
It is really worth it.
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The puzzles are very abstract, but i love the feeling when you figure one out and advance. 5/5 - Hooked on submachine!
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It's a good game and a nice series, but just one thing: I'm getting pretty f***ing sick of the secrets being invisible. Why? Were the secrets not hard enough to find before? Its already enough of a pixel hunt as it is, but now we have to slowly scroll the cursor over the entirety of every new screen? It was fine; sometimes it's better to NOT reinvent the wheel, or "Don't mess with success". Know what I mean?
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loved this one. is my all time favourite of the series. first time it took me hours (and a walkthrough to get the last token), but this game was awesome. love the storyline, the relationships, and the feeling it gives you while playing. the whole artwork plus the music is just daydreaming or tripping. keep on doing an awesome job.
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It's ironic how I used to keep playing these despite barely knowing what the hell is going on. All I knew was that I had to do something an it's the only thing I can do - move forward. I can't gaug the difficulty, though. Point-and-clicks tend to be hard for me. Doesn't mean they're not good, though.
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I love these games, but every time a new one comes out, I have to go back and replay the old ones so I can remember the story line.
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For those who are having trouble finding the 4th symbol, in the second room room, once you get to the top and enter the door, enter the portal on the right, then go right past the tree until you see the ladder connected to the broken box. Use the gong stick to attackto the broken handle and pull it. Head right and it'll reveal the 4th symbol. Head right and you come out the first door.
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just 3 episodes left to go??? noooooooooooooon!!
I want submachine to never end <3
(even I really loved how everything seems to make sense now)
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PatKDay, if you don't like the genre, you can't judge it fairly. That would be like me playing a FPS game and down-rating it for "too much shooting!" People who like point-and-click exploration/adventure games love this series, nearly universally. The puzzles are strange, yes, but not "illogical" as you claimed; they contribute to the very surreality of the Submachine games that so many people find appealing. Your claim that it was difficult to distinguish between background and interactive objects was also rubbish, as the cursor changes when it moves over any such objects. I didn't see your first comment, but given the rude tone and absurdity of your second one, I imagine I would've downrated it also. People downrate comments that are unhelpful, obnoxious and/or misleading in their characterisation of the game; your second comment, at least, contained all three of those flaws. Don't chastise others for giving your comments the ratings they deserve.
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I just woke up this morning...
I open kongregate and a unexpected surprise hit me like a heart attack.
It is submachine 7!
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Nevermind, found the sheets I needed. They were just hidden in odd places, like behind a pillar or under a gong... *cough-hint*
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Can someone write me down the story of it, i mean i like all submachines game cuz they drop u in a never seen game experience, but i dont get what this stuff is? its like the whole wolrd demolished and underground bases with aincent places with teleportesrs and wtf?
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After a couple of Submachine episodes which were quite on the low profile, finally I'm glad to see again an episode that mixes exploration and puzzle-solving in a perfect way. Great job.
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There's something special about this series. On the one hand, it is very frustrating at times, but it's just frustrating enough to make you want to solve it. And when you finally do... it's all worth the effort.
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@drnoam : Question was - How do you know which slots to put those 3 stone keys ?
Answer : You get 3 sketches of 3 by 3 squares, each sketch showing one cross mark in one of the boxes. You also get a sketch that says Triangle is first, Square 2nd, Circle 3rd. If you count the slots next to the stone wall, there are 9x3 of them .. so they are basically 3 3x3 boxes next to each other. The crosses mark the correct slot in each of these 3 grids.
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You made a spelling and grammar mistake in one of the letters "Even in my strangest dreams I never thought that I would be able to create through dimentional pathways leading to new unexplored places." you spelled "dimensional" wrong and "create through" implies you are "creating" your way through something, should be "I would be able to create dimensional pathways through to new unexplored places." instead maybe.
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To Mateusz's reply to: >>Nice if the pointer would change to a arrow when clicking the area changes the screen. . .
I agree that the arrow doesn't work, but perhaps a little icon in the top corner to indicate that the action to be performed is moving? Like little legs maybe? I did find I was quite often 'accidentally' moving scenes while searching for secret items. Just a thought. Aside from that, this is definately the most beautiful game on the internet.
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Great game! Second one of the series that I didn't need a walkthrough for, yet still challenging enough for me to consider it... 5/5. My only gripe, is "dimension" is spelled wrong. Before anybody b!tches about spelling nazis, consider that a game this good should be as professional as possible and that includes spelling things correctly...
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In every game there are apparently secret items that we can collect, though they aren't necessary for completing the game. In this game, there are 5 yellow tokens that we can find.