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desperately needs quality button, and maybe a few bosses here and there
the bosses could have specific weak points you have to target.....
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kong api's plz :) i want a badge for it.
i love the concept, but i think it'd be more interesting if there were different types of your turret, like dart, machine gun, and maybe heat seeking rpg :D
4/5
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Not a bad concept or game, but it suffers somewhat from being an unreleasable beta version. I imagine when the actual game comes out it will be quite good.
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Needs to integrate with Kongregate. At level 28 my cursor became completely uncontrollable as the shapes crushed onto the screen.
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Decent for what it is. Once you get all the towers maxed (around level 25) it gets pretty boring since there's no real motivation except for high score. All the towers are upgraded, and your cannon doesn't get any flashier the faster and more powerful it gets, while you've seen all of the enemies. Once it's a solid wave of blue and red raining down but they don't get any closer than half-way through the screen you know the game is essentially over.
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its an ok game. its the same as most of the other turret defense type games, but with fewer upgrades and enemies that dont increase in difficulty much.
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I know this game was uploaded a while ago, but I'm moving it to the front just now because it was a little overlooked and its rating seems to be going up pretty steadily.
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game lags at higher levels and i couldn't see a "detail" option. I guessed it was "q" key but it ended my game, noone seems to read the info about q button on the difficulty menu, and we don't have to. This is global man, q changes quality!... 2/5
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Has trouble with lag ... shapes fall just as fast, but gun slows down. This means gameplay/results are different on different machines. When short on time the engine should reduce animation frames but shoot just as fast.
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Not bad for another "defense" game. Like a lot of the other ones though, it starts to get boring arround the time you've fully maxed out your upgrades. Still, it does stay rather hectic, even in easy mode. 4/5
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Meh... I pressed 'Q' to lower quality and my game ended. Sorry, but I have to say that was a bad idea, as Ornithopter said.
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LobsterMobster's right about the cursor, and I forgot to say that the "Unavailable" and "Not Enough Money" labels cover up the text of the upgrade, so you can't tell if it's worth saving up for the next one or not. (I wouldn't have this many criticisms of the game if I didn't like it.)
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Agreed with HugoSpade that mapping 'q' to "quit" is a bad idea, since so many games use it to to change video quality. Percentage player ranking is awesome. And, as everyone else has said, it lags horribly.
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nice difficulty setting (so far) but needs options to turn off or low particles effects, as it slows down the game alot. (or something else does)
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Average flash shooter, but I like the player percentage rating system. Definitely something other developers should pick up on, or should be re-used in the future.
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Seems to me that the cursor itself causes a lot of lag. Moving the cursor off-screen makes it run faster later on. Maybe it's because it's context-sensitive?
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This game is pretty cool, but like that one guy said, it does start to slow down your computer when you get further into it. I don't know if I can even go onto the next level because it's getting so slow. =\
Also when the blocks get around half way down the screen the automatic turrets don't aim at the blocks very well.
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Whats anooying is around the end of the game, like a million come out that need 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 shots each! :(
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The mute button is useful because maybe someone is listening to another thing on the same pc, i.e. a mp3 or a streaming radio.
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A solid addition to the internet's collection of defense games. It was worth playing, but it was nothing new. I like the large variations and styles of enemies, but it isn't saying much because they are all just shapes. A standard, well-made defense game. 4/5
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How do you generate the statistics on how many people pass each level? Is there a way to do that with the Kongregate API? Or are those fake numbers you just made up?