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Seem to be having a login issue. Haven't been able to play since the first day I found this game. :( Game seems to be pretty neat, but I only managed to get a short bit before I had to log off for work. :( Havin the same issue as Kzoki, in fac.
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I don't know if this is a bug, but the discount offer hasn't changed since yersterday, and i didn't have my daily reward too
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Fun card game! But one suggestion - Instead of saying "Pass," could you change it so that it says something different every phase? Like "End Attack" or "Finish Discarding" or something like that?
I believe the data loss was due to a bug with the deck switching feature which came out with that patch. I've credited your account with funds that will allow you to repurchase your lost cards (and more). Apologies for the inconvenience, and thanks for playing!
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Thanks for responding back so quickly....Ok there are a lot of them so I will just pm them you instead. I don't have anywhere close to 20% of the card collection so I can't possibly tell you all of them, but there are a few I see that just seem like an odd change and I can give my reasoning too individually. I will send you a handful of PM's in an hour or so.
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make automatic actions (like no discard when you dont have full hand) automatic -- unless there is an unseen reason like cards that can make you take damage based on # of cards in hand.... More generally, highlight the button at end of turn or on "obvious" actions. This is my suggestion to make for improved playability as sometimes i sit there not realizing what to do (beginner)
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New card/ability ideas: (1) an "ability card/spell" that copies a creature as-is [maybe only opponent's creatures?]. (2) a creature ability of draw another card. (3) an ability card that turns opponent's creature's damage into healing for x turns. (4) an ability card that gives creatures ability "You may immediately play another card" for x turns.
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maybe the possibility to save more than 1 deck could be usefull, else i quite like this new background on the main menu :-) keep going on!
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I'd love to see a straight up single player version of this game where you wouldn't have to connect to the servers. I just want to play out the story.
It would indeed be nice to have a single-player mode that doesn't need to connect to servers. This is not hard to do for downloaded desktop games, but for browser games like this one it's tricky because you need to save your progress somewhere, and browser games can't save to your computer (and must therefore save your account on the servers). We'll try our best to improve server stability to minimize downtime - the main reason for the problems this morning is likely last night's patch.
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good game but needs to show how much coins you have so you don't have to keep going to store to check how much you have
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WHY on earth is the homunculus a picture of a girl that looks like some sort of secret spy? last time i checked it was supposed to be a figure or a example of a human....
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Just read further down. I also got a card that didn't show up any sort of Icon. I got it from the pack with the fireball icon if that helps.
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2. No separation between factions kind of makes them not matter. I like playing my Cataclysm/Sanctuary/Guardian deck for example, but with no real reason to restrict yourself to any faction, you're free to just grab all the best cards from any of them, so most of the best decks will be a similar mish mash of the same good cards. Hard to find a solution to this without a complex change, but the simplest way I think would be to add synergies between factions, such as "deals 1 more damage for each Cataclysm creature you control" or "gains 1 attack for 1 round for each Hive or Maelstrom spell cast" etc. I think the deck building would be a lot more interesting that way.
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I wasn't here at the start, which may explain its low rating.
I am say recent, frequent updates have made this game much better.
Give it a chance!
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I don't know if it was writen here but here it goes.
- I can't buy a new deck "space" (200 coins), while I've 210 coins.
- Also I can't have my Dregasus (def=28) as my starting creature, choosing instead the Leonarth(def=26).
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plzz fix the delayed time while playing in tournament mode
bcoz i always wait 2 to 3 minutes b4 its start and i cant gain more points
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Personally, I think the battle with the Howlan and the two Alphaxes is waaay too hard, since the creatures can use ALL of their abilities in one turn, and that hits pretty hard, my strongest creatures go down in 3-4 rounds. Otherwise good game.
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1. Resource generation: Feels a bit slow...simplest fix I think would be to a) Have gem restoring cards all have the "can play another card" clause, and/or b) Boost the gems gained at the beginning of turns after a fixed amount of time, similar to how leveling up works. Such as gain two gems per turn after the first level up, 3 after the second, etc. or c) a more complex fix such as static gems gaining one each turn, but creatures and abilities have more varied costs. Such as a stronger creature costing 5 gems, but on every turn after 5 you can cast him (because gems wouldn't get used up permanently) etc. Works fairly good now, but having to depend on one gem per turn when everything you do is a pain, though it makes for some hair pulling decisions during battle.
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BTW, would it ever be possible to, have a button that lets you "auto" your turn? It gets tiresome having to hit pass 4-5x a turn when I already know I won the battle or I'm just grinding for more money.
I've changed the reward formula so that it provides diminishing rewards for longer battles. Therefore, it should be in your best interest to win battles fairly quickly. I would rather not implement an auto-pass feature, as it doesn't seem like a fun solution.
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One thing I have found about bone wall that I think needs fixed....after you pump up splinter and it fades, it starts going into negative numbers instead of back to 0. Like +2, then after that fades it will go to -2...shouldn't be that way.