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Comments for Totemica: Duelist

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collusion

Apr. 09, 2012

Under rating threshold (show) make automatic actions (like no discard when you dont have full hand) automatic -- unless there is an unseen reason like cards that can make you take damage based on # of cards in hand.... More generally, highlight the button at end of turn or on "obvious" actions. This is my suggestion to make for improved playability as sometimes i sit there not realizing what to do (beginner)

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(1)

BAMnumba1

Apr. 09, 2012

Under rating threshold (show) Looking forward to the new campaign. Really like the game. Just wish there was more players on and willing to duel/ do multiplayer

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(2)

Developer response from mcfenix

Our new campaign content has been released! Please check it out and let us know what you think. We're working on ways to improve the multiplayer situation. Also, once our rating improves a little more, we'll bring in a lot more players.

Oneriwien

Apr. 08, 2012

Under rating threshold (show) Ignore all that, my dumb arse found the expand button. 5/5 only because I can't rate it higher.

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(3)

Oneriwien

Apr. 08, 2012

Under rating threshold (show) Great game, battles are a tad slow, so grinding is boring. The only thing I would love changed is the deck editing/creating page. It is so small and annoying. You should have your creatures on one side, and then spells on the other. (Or whatever) Just make it so you don't have to slowly scroll through 30 cards one at a time...

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(-1)

Toimu

Apr. 05, 2012

Under rating threshold (show) New card/ability ideas: (1) Creature is able to attack a second time. (2) Creature cannot be blocked by a creature that would kill it. (3) You get to pick which of the opponents' creatures blocks your creature. (4) Switch attack and armor stats on a creature for x turns.

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(2)

Toimu

Apr. 05, 2012

Under rating threshold (show) Perhaps make it so we can start with a 4 gem creature, but we start with 0+1 gems instead of 2+1 gems.

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(26)

s8219090

Apr. 04, 2012

Under rating threshold (show) My reserves are missing

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(0)

Toimu

Apr. 03, 2012

Under rating threshold (show) I dislike the "reshuffle your graveyard after running through your 30 cards." 8+ creatures with an avg. of ~20 HP is a long enough battle.

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(45)

Toimu

Apr. 03, 2012

Under rating threshold (show) New card/ability ideas: (1) an "ability card/spell" that copies a creature as-is [maybe only opponent's creatures?]. (2) a creature ability of draw another card. (3) an ability card that turns opponent's creature's damage into healing for x turns. (4) an ability card that gives creatures ability "You may immediately play another card" for x turns.

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(1)

Toimu

Apr. 03, 2012

Under rating threshold (show) Maybe if you have 3/3 gems and play Meditation, PoI or Ritual you get 3/4 in-stead of nothing. That way when you end your turn you have 4/4. Right now 4 gem creatures don't seem worth saving up 2 turns to get that 4th gem.

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(77)

phenix0013

Apr. 02, 2012

Under rating threshold (show) achievêments, yeah ^^ also, the new booster seems quite interesting. There seems to be a good number of different purchasable cards too, so maybe it could be a plus if we can filter cards in the shop section (per booster, type [monster/spell], cost, ... especially by booster for those who wants to complete their collection ^^). Can't wait for next updates now :D

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(3)

phenix0013

Mar. 31, 2012

Under rating threshold (show) and another one : Enemy's Potion of Strength(-4) and phenix0013's Uni(-0) engage in battle.

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(0)

Developer response from mcfenix

Thanks for the bug reports as usual. The detailed logs are very helpful.

phenix0013

Mar. 31, 2012

Under rating threshold (show) Here is another one (in the same fight) : Enemy's Endurance(-2) and phenix0013's Blazix(-3) engage in battle. i thought endurence was a spell, not a creature ???

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(0)

phenix0013

Mar. 31, 2012

Under rating threshold (show) a little bug when i fought in chapiter 3 in campaign mode, when i fought howlan. here is an extract of the battle log : Blazix suffers 2 damage from Bite. Bite decreases Blazix's armor by 1. Blazix suffers 2 damage from Bite. Bite decreases Blazix's armor by 1. Howl increases Howlan's attack by 1. Howl increases Alphax's attack by 1. Howl increases Alphax's attack by 1. Enemy's Rage(-5) and phenix0013's Golden Golem(-0) engage in battle. the question is : rage seems to be a creature there, but my opponent NEVER played it in the battlefield. Furthermore, it is strange that it dealt 0 dmg as my blazix had no armor ...

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(0)

phenix0013

Mar. 31, 2012

Under rating threshold (show) maybe the possibility to save more than 1 deck could be usefull, else i quite like this new background on the main menu :-) keep going on!

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(1)

Developer response from mcfenix

Great glad you like it! Multiple decks coming soon. =)

Ace_Blue

Mar. 31, 2012

Under rating threshold (show) I like the game overall, but I wish you would relax some of the deck constraints. Right now, the deck MUST be 30 cards, not 29 or 31, and MUST have 8 basic summons. That's a bit harsh. I can understand a lower and upper bound on deck size, but do they have to be the same? I don't think the game would become unbalanced if you allowed 40-card decks. Also, gems come so slowly (one per turn) and are used for so many things that I rarely have more than two critters on the field. I end up discarding most of the others. Also, the one action per turn limitation makes me hoard cards that bypass it, as they are inherently advantageous: If I have a summon with an ability I want to use every turn, only cards that bypass the one action per turn rule can be played. I would recommend allowing every summon to use one ability per turn and the player to cast one spell per turn, gems permitting. You might have to do a bit of rebalancing but it would make the game so much more interesting.

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(4)

Developer response from mcfenix

Thanks for the suggestions. You bring up some interesting points. The 8 summon requirement is a lower bound, so I think it's not too restricting. You may certainly be right about the deck size constraint - we'll consider making that more flexible as we increase the number of cards available in the game. We'll also think about the fundamental rule changes you suggested, although those kinds of changes would be difficult to implement - we'll collect more opinions from other players. Once again, thanks for playing and commenting. =)

ShiranaiJittai

Mar. 30, 2012

Under rating threshold (show) McFenix..words cannot express how impressed I am with your ability to passion to respond to players feedback, and implement it in the game. When I posted those suggestions a few hours ago I did so because the server was down. Imagine my surprise to find out that the server was down to implement some of the features I had suggested would be added, which means you were already working on them. I am going to do whatever I can to increase exposure to your game as it really deserves it. Great job yet again. :) Also going to tip you know. First one I have given in my whole year on Kongregate :)

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(10)

Developer response from mcfenix

What an honor, thank you so much for your encouragement. We'll continue to work hard to meet and exceed the expectations of our players. Your feedback has been great and is much appreciated. :)

s8219090

Mar. 30, 2012

Under rating threshold (show) Highest HP 3-Gem summon takes the lead. Learned that when I tried to add bone wall to my deck.

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(0)

ShiranaiJittai

Mar. 30, 2012

Under rating threshold (show) I understand that most of these suggestions are not exactly the easiest things to implement, and I don’t think anyone expects them to happen over time. Most of these however are a set of standards of sorts for CCG games, and I really do think this is a great game with quite a bit of potential, just a little rough around the edges :)

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(0)

ShiranaiJittai

Mar. 30, 2012

Under rating threshold (show) 3. Choice to make multiple decks instead of having to break apart and rebuild a deck over and over again, this could be unlocked through story progression (so if someone is already past that point they will already have it) Or available in the store as an add on. 4. Some form of card category. Though this isn’t as big of an issue now as the game grows in size and gets larger it is going to become more of a hassle down the road to look through your cards to find the right ones. 5. I don’t know how this next one would be done, but some cards are clearly better to start with on the field than in others. Before I altered my deck no matter what I would start with the Mushroot card (we are talking 10+ matches here) How does the game determine which starting card is on the field? Does it take your lowest rank 3 gem summon? or is it chosen at random? Is there any way to select your starting card? You can have limitations if it would be too overpowered to start with a certain one.

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(0)

ShiranaiJittai

Mar. 30, 2012

Under rating threshold (show) Mcfenix great update! The game plays much smoother, and I got the 800 coins from completing the survey. The survey doesn’t allow many characters though so I couldn’t really give much feedback? Something like 3 lines worth of text? So I will put the suggestions here instead. First and foremost appeal to Kong about getting your own forum room. Any MMO worth its salt needs one, I understand requirements need to be met, but if you have the room be a combined forum of the two different Totemica titles, you may have enough for whatever that number is. 2. We need a card collection of some kind, It was several hours before I could see the expansion symbol in the corner of cards due to the background being the same color as the expansion symbol.

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(0)

s8219090

Mar. 30, 2012

Under rating threshold (show) I'm always happy about maintenance. Good Work

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(0)

phenix0013

Mar. 30, 2012

Under rating threshold (show) found a bug : when i go to campaign and then to pvp, it is impossible to play pvp, and all i get is a black screen

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(0)

phenix0013

Mar. 30, 2012

Under rating threshold (show) according to the last update, we should be able to earn coins by sending the feedback of the game if we go far enough in the campaign. I finished chapiter 3 about 1 week ago, but i don't see the link to send the feedback ... is there a bug or is it due to the fact that i finished the 3rd chapiter before the update?

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(0)

KFallacy

Mar. 29, 2012

Under rating threshold (show) I found another bug. Abomination, Ritual and Drown are missing pack icons.

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(0)

KFallacy

Mar. 29, 2012

Under rating threshold (show) It seems like those of us who have already passed the elder quest can't get the 800 coins for the feedback.

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(0)

Developer response from mcfenix

Thanks, I'll do something about this. I promise you will get your opportunity for 800 coins. :)

bruins72

Mar. 29, 2012

Under rating threshold (show) I'd love to see a straight up single player version of this game where you wouldn't have to connect to the servers. I just want to play out the story.

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(1)

Developer response from mcfenix

It would indeed be nice to have a single-player mode that doesn't need to connect to servers. This is not hard to do for downloaded desktop games, but for browser games like this one it's tricky because you need to save your progress somewhere, and browser games can't save to your computer (and must therefore save your account on the servers). We'll try our best to improve server stability to minimize downtime - the main reason for the problems this morning is likely last night's patch.

coolie111

Mar. 29, 2012

Under rating threshold (show) you know you actually see very little card games on kong especially as one like this

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(1)

DuckAndCower

Mar. 29, 2012

Under rating threshold (show) Server seems to be down pretty frequently. It's a fun game... here's hoping they get the kinks worked out.

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(3)

Developer response from mcfenix

We had an unfortunately timed power outage this morning - servers are now back online and hopefully will remain stable. Apologies to everyone for the long downtime!

ShiranaiJittai

Mar. 29, 2012

Under rating threshold (show) Wow thanks for the response! I did finally get a chance to play it, and I agree with most of the top comments. The game shows promise and has some unique elements, but plays incredibly slow. I hate to say it but it seems like no one wants to play a ccg if it plays slow anymore. Its a real shame but with the speed of loadtimes, downloads, and bandwidth increasing it appears to have made everyone more impatient. Including myself. It is basically a mandatory feature to include a speed up button in ANY online CCG nowadays. As I mentioned before love the music. Came on to play again but its down for maintenance, reading the comments and your responses I am confident it is down for good reason. Well definitely tell my friends to check it out. :)

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(3)

s8219090

Mar. 28, 2012

Under rating threshold (show) This definitely needs badges and a spot on the featured list. 5/5

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(4)

KFallacy

Mar. 28, 2012

Under rating threshold (show) I love this game but I think there are a couple of broken cards that need fixing. 1. Smolders - Damage should last 1,3,5 rounds respectively. 2. Magic Muffin - Lose the chain effect. 3. Entangling Roots - +1 damage so it's same as Glacial Spike. 4. Earth Spike - some extra ability so Glacial Spike is no longer inherently better. 5. Paralyze - make it same as Blind.

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(2)

Developer response from mcfenix

Thanks for the feedback! We're always making balance changes. We'll take your suggestions into account for tomorrow night's patch. We have not yet changed Smolders' ability, but nerfed his attack power so that he is mostly useful only for casting, not attacking. Please let me know how this plays out in PvP.

DuckAndCower

Mar. 28, 2012

Under rating threshold (show)

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(-4)

Twilight9x

Mar. 28, 2012

Under rating threshold (show) the sound mute doesn't work

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(-2)

sirspikey

Mar. 28, 2012

Under rating threshold (show) Good game overall, though I think there are to many variables, the good strategic ccg's are often those that keeps it somewhat simple. I must say that combat-wise you should look at Clash of Heroes

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(8)

Developer response from mcfenix

You may be right - thanks for the recommendation. I'll see what I can learn from what other games are doing.

capcome

Mar. 28, 2012

Under rating threshold (show) 5/5. good developer. updates seem to be on time. and its quite a fun game.

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(13)

Developer response from mcfenix

Thanks! By tomorrow, you'll find the game much faster than before. I hope you'll continue to give feedback.

marknijmeh

Mar. 28, 2012

Under rating threshold (show) I will eat my shoe if I get a developer response to this comment! :)

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(-1)

Developer response from mcfenix

Hm, good luck with that.

modvenger

Mar. 28, 2012

Under rating threshold (show) I love the fundamentals of the game: no direct damage, monsters gone you die. However, the game felt way too slow with the core set of cards. There was no real 'deck choice' nor could I buy any vanilla cards in the store. Just add a few more options for the beginner and you can at least hook people in more.

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(8)

Developer response from mcfenix

Thanks a lot for the feedback - much appreciated. :) We'll first work on speeding up the game and giving the beginner some starting resources to buy cards. We'll consider adding starter deck choices in the future.

ShiranaiJittai

Mar. 28, 2012

Under rating threshold (show) I LOVE the music! I just started to try the game out today, and I got distracted and walked away in the middle of the game completely forgetting about it. I have been in the tutorial battle for the last 4 hours listening to the music. It doesn't annoy me I feel like I am in a Final Fantasy game as I go about my day. Barely even playing just listening to epic music! :)

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(2)

Developer response from mcfenix

Thanks! I hope you enjoy the game too. Let me know if you have any suggestions.

Asharai

Mar. 25, 2012

Under rating threshold (show) Thanks for the updates. Game really improved a lot.

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(1)

KFallacy

Mar. 24, 2012

Under rating threshold (show) Transmute is not working. And Brain Scrambler's Scramble is not working as well.

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(0)

phenix0013

Mar. 22, 2012

Under rating threshold (show) a little bug in the monk fight (zone 3) : the card shows that his effect deals +1 dmg for every 20 percent hp missing, this bonus is shown every time i hurt him but in reality this bonus doesn't apply

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(2)

phenix0013

Mar. 05, 2012

Under rating threshold (show) a very good update, we can see that there were lots of work about the campaign mode (and the backgrounds are well done too). My only regret is the fact that i can't do the campaign fights again once i won

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(20)

Developer response from mcfenix

You should now be able to revisit areas and replay previous battles after finishing the campaign, from the overworld map.

GriGri

Feb. 27, 2012

Under rating threshold (show) Graphic in campaing mode is amazing! (with the exception of some monsters ;s). And music is very good too. Fighting with sailors was really climate ;) Good job!

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(8)

Dmitri52

Feb. 25, 2012

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(-4)

shanubar

Jan. 31, 2012

Under rating threshold (show) how about TOTEMICA ESPER CHRONICLE ? is the updating process still going on or it'll be just like that?

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(19)

Developer response from mcfenix

We have not forgotten about Totemica: Esper Chronicles! Our development team is small, and we put in a lot of effort to keep our games high quality. Please be patient with us. :)

Zahmet

Jan. 30, 2012

Under rating threshold (show) I tried to play today, and yesterday only says that its under mantaiance. How long will servers be down? I want to test this.

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(4)

BellaAzurite

Jan. 25, 2012

Under rating threshold (show) if only, if only there were more players. This seems like a good game, it is interesting that a summon needs to be there or you lose, meaning it's impossible to create a deck with no creature or it'd be an auto lose, or simply crash the game? It deserves a shot, I truely do hope this game gets to shine a bit.

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(25)

Nym_Pimplyee

Jan. 24, 2012

Under rating threshold (show) One thing I have found about bone wall that I think needs fixed....after you pump up splinter and it fades, it starts going into negative numbers instead of back to 0. Like +2, then after that fades it will go to -2...shouldn't be that way.

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(0)

Volan

Jan. 15, 2012

Under rating threshold (show) It won't let me on. It says the server is undergoing maintenance 3 days in a row.

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(-1)

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