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funny game. Some solution:
1. Re-launching starts before killing zone mini boses helps with harvesting all those needed materials, which i find rly helpfull later in the game.
2. Buy those healing machines, at later stages i couldnt find any at shop, and they r rly usefull
3. Dont put all missles next to each other as they will fire at once at one target ( which is a huge waste)
4. Struggling last wave ? U can use a trick - move your ship to the one side of map so that not every enemy will fight u. Bit lame, but this is an easiest way to finish the game.
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The game is really intresting early on, but later, you're just adding more and more guns on your ship it gets old fast.
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I really liked it 4/5. Lots of room for improvement, homing missiles should change target and shop and other things and stuff... Can't wait for the next one :D
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Tip for last level: put all you shield/regen/+dmg on the right side of your ship and all the guns on your left side then move your ship so that all the shield and stuff are offscreen :)
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The star currency is useless, the weapon variety is low, lack of decent animations, stale gameplay. I however played it to the end, hoping for some cool new modules/weapons. I'm disappoint.
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does anyone have ANY tips on how to beat the last wave? i have just spent liek 2 hours on it and i just CANT figure it out...
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No idea how to finish the last lvl, game is very hard due to terrible targeting AI from your turrets and missiles and missiles not targeting destroyed units, or units with low health
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Ok...so I can get a module that boosts weapon damage by 25%...except that all my guns do 1 damage. Better hope that damage isn't rounded to the nearest unit.
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the problems with this game are: The normal enemies are to easy, The words at the top of the achievements screen are just glitches, The ore to stars ratio is bad, and thats about it so fix these problems.
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This game is just BAD.
because:
The gameplay is almost non-existent, you only have to stear a bit.
There is no need for two different kind of resources i your game.
Deciding what parts to buy is way too easy.
Making your own plane is the only fun part.
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does anyone notice that if you go far enough after the 3 boss of a galaxy you see a glowing light? WHATS UP WITH THAT?!?
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Game developer protip: If your users are going off to check their email during the game, you need to make it more interactive.
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Hahahamuharhar (insanely loughing while tearing my hair out) I just tried to come back on order to finish the last level ... but it looks like the game didn't save my progress. Every other game I played yesterday did, so this shouldn't be a a problem on my side.
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@SuperheroofTime Oh, I forgot the Regens, I always have 5 of them with me. How am I supposed to dock more of the other weapons and shields? My Ship is completely full with all the tier3 stuff, the regen units and the 25% damage thingies (is their effect stacking? I tried using only one and all three)
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Would be pretty useful if you could set the harvesters targeting priorities so that i can focus on fuel and repairs or on ores and stars
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I liked it. Missiles are absolutely terrible though since they all shoot at 1 foe and all disappear. So massive overkill. Avoid like the plague and use the fast shooters instead.
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the game has a lot of potential. but there is far too many stars and far to few stars. you give me an unlimited amount of the most useless material and a very limited amount of the useful one. also the boss isn't rewarding. it gives a few gears maybe when you beat it
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nice game, like the module concept, not a new idea by any means but still nicely done. however, when continuing a saved game i can't switch between galaxies anymore and now i can't harvest enough iron to finish one of the bosses, and just gear harvesting is rather tiresome... definitely needs fixing/balancing
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Good game. The last level was pretty hard. Hard to experiment a lot with the ship build to beat it. Also, smart thinking in not allowing someone to sell their last harvesting unit.
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Interesting concept, dull and tedious game. The worst part is that you can get stuck in a "zone" with like 2 ores, having to play that one over and over until you have enough for the upgrades needed to kill the "boss".
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Its less about making your own ship, and more about filling all the spots. Add that to the repetitive cloned gameplay and you get a dull game.
Love the idea, would like to see more.
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Aha, put all the shields and stuff on one side and weapons on the other... stick your useless part of your ship off the map and wallah! You're now nearly invincible. :P
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At the first stages my spaceship really looked like a spaceship, at the last stages my spaceship looked like a rectangle...
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At the first stages my spaceship really looked like a spaceship, at the last stages my spaceship looked like a square...
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Great game, reminds me of the boardgame "Galaxy Trucker" a bit. A couple of suggestions for the dev, firstly the game seems a bit of a grind in places where you rerun just to get more ore, so more ore would be nice, but the tradeoff should be that individual modules on your ship can be destroyed, and if that module that is destroyed is the only peice holding another part of the ship on, then it falls off and you lose those modules as well... makes the game more strategic in the ship design.
Thanks though, it was a great game.
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I like your concept, but, in my opinion, I think there is a lot of room for improvement. For example, the short levels (I played the first 3 galaxies) render more than enough fuel to reach each boss insignificant. If you were to vary the distances, the number of bosses per galaxy, and perhaps start every run from the galaxy beginning, I believe you would be taking steps to the right. I have a few more suggestions, but I will save them for some other party. I don't want to get hooked...
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ive never understood why space games require fuel to maintain speed. with no resistance you should only need to use fuel for acceleration