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Some of the achievements are a tad bit ridiculous -- "Never take damage for the entire game." Really? Not one single mishap with a mandrake or Cthulhu? Good luck. There needs to be a better way of healing than trekking all the way to one of the two inns on the map between every dungeon, and health should be displayed on the map so you don't wander into a new dungeon with low HP.
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What you need to reach lv 50 of the endless dungeon is level up a lot WHILE DOING IT. Create rows of enemies, so you will increase amount of XP gained a lot (2x XP for the 2nd monster, 3x XP for the 3rd, etc). Do this specially when the black knights come, because they are worth a lot and help you to create rows, going for the bottom by themselves. Killing like 15 monsters in a row (you can turn and the combo is still valid) can give 200kXp or more. The health you gain when level up will soon be bigger than the damage you get. I left the dungeon lv 27 because I misclicked. Entered again with like 3k health. After completing level 51, I was level 57 and still had 12k out of my 15k health, without using a potion. I didnt even care about damage, just get Xp. Bet I could reach lv 100. If this tip is helpful, give it a + :O)
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...and so, in the end, when it is revealed that the knight's fair maiden is attracted to him in direct proportion to his wealth, he decides to go patronize the local prostitute instead who at least has the virtue of not nagging him.
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Word of advice: when you've finished the level, don't go through the door immediately - blow through all your remaining AP first. With the AP restoring ring, I found that I can build up an Annihilate for every single level, making the endless dungeon trivial.
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The boosting items shouldn't take up inventory space, or should be able to be thrown away or sold. Of course, if you lose it from a thief, selling it, or just tossing it, one should be able to buy it again.
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A tip to gain easy xp is to never end a stage with any ap , you regain next stage so use all and get most xp as possible , easy xp and levels
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JUST realized I can break any group of blocks... here I was thinking I could only break blocks directly touching me.. wow this game is so much easier now
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The ring of restoration isnt really worth it imo. BY the time you get to the tower, you will have around 400+ hp, the 1 hp each 3 moves is really a small amount... better use that slot for an extra elixer
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For those who don't want to get dicked over, even though they carefully plan use of potions, halfway through the endless dungeon damage doubles. So in the event you THINK you have enough energy to survive a move, you might not because the damage doubled, and then you have a monumental waste of time on your hands because you don't even get to keep the f*%&ing gold you earned.
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I don't know why, but i can't do anything (remove blocks, see monster info) when i enter vortex spiral - other locations work perfectly fine...
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Tip for endless dungeon: the amount of enemy kills requred to open the door increases every couple levels. If you have some extra cash, consider leaving the dungeon part way through then you can re-enter at the level you left at and the door is reset back to 4 kills required! saves quite a bit of time but costs 1000g per level to re-enter.
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I'll be happy to suggest the creator to add the sell options for us and + isn't it a bit ridiculous that I can't buy the armour with a full inventory???
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How the hell do you use the touch of death??
It's taking up one of my slot and i can't freakin get rid of it. This game really needs the sell option.
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Bosses should definitely be replayable. Even for 1/2 or even no rewards for defeating the boss the second time. At this point the only boss I can fight again is the Mech-Whale's Heart. It would really improve the game to be able to beat the final boss several times without having start the game completely over.
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For anyone that didn't know, black skull boxes only appear when you destroy single blocks. They never appear if you destroy 2 or more at once. So try to avoid one block combos!
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I really enjoyed this game, it's got cool graphics and it's easy enough to learn but keeps being challenging. The places where you just stop to chat with someone seem a bit redundant, like there should be something to do in there, but I guess they're there to build the mood, just like the awesome rumours you get eavesdropping. Excellent for puzzle lovers.
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It would be really great if spells gave experience and gold for killing enemies. After all, I had to earn the spells... It's not like it's easy to just blast away!
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Don't leave maps until you have used all your AP. Even if you lose a health point or two. The amount of exp. you get from destroying blocks increase exponentially by the # of blocks in a group. 1 block = 1 exp,5 blocks= 27 exp, 10 blocks = 110 exp. etc. Get rings from fairy shop that add AP and health per 3 moves.
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This game teaches you that if you have trouble, sometimes you need to attack your problems from a different angle. Literally.
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After being owned by a bunch of bosses. I realized you could see where they hit. How stupid of me to only realise when i'm about 3 stages away from the hard badge.
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woot i broke lots of blocks at once and got over 1000 exp. there are 81 blocks and I got 32 of them. I am going to try to do that a lot now
P.S. i am low lvl and unaware if i am being noob.
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i was absolutely gutted when i lined up the 2nd bosses 4 tree trunk hideouts, only to find out you can't destroy them in a combo like other enemies...which then meant i lost 3 or 4 times more health trying to turn and get back away from her...
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Tutorial is a little long, but I guess I'ts necessary, boring though. But the game is really nice, lots of animations, and nice graphics.
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Hey when we put MUTE SOUNDS at on we still get loads of SOUNDS noticeably in the TUTORIAL! Make it stop please, it's really loud.
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This game becomes a little too easy when u have more than 3000 hp but otherwise really enjoyable game, thanks for making it.
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Floor 39 of the Endless Dungeon, I have a blue potion, and 5 hp. I go to click the potion... mouse ran out of batteries, and clicked rotate. I got killed by a fire guy...
2 hours of my life have now been wasted >.<
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Refreshingly thoughtful game and a good spin on an old puzzle game. Would have liked an in game tutorial rather than so many tedious unskippable screens of instruction; I didn't have any trouble picking the game up without reading it all. Also would have been nice to get WASD support as well as arrow keys. Graphics are super high quality, very nicely done, although some of the fonts are difficult to read.
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For hard badge: you can continue from level you saved with 1k per level price.
Monster count reseted when you start over. So, being almost killed by zounds of monster on level 25 level first time, I just found very few of them on next try.
So, save, buy all the armor, hp and ap ring, grind money. You may probably want to save inventory slots for max potions. I made this in two step, 25, then 50. Used only one bottle and finished with 2k hp.
Not so hard.
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Also I think there should be a different area for the stuff you have equipped that make bonuses and the consumable stuff.
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Very nice game - quite well balanced for the quest, even though the back story was not necessary. Three gripes, though: (1) If a unique item is stolen, it does not respawn in the store for another purchase, (2) There is no way to sell items, for profit or just to open up some inventory slots, and (3) I personally found the rotation counter-intuitive and received a lot of extra damage before I turned the board the wrong way - having the option to remap the keys would go a long way for me. 3/5
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Don't bother sleeping at the inn for 300 -- go to the fairy shop and buy a health potion for 250 which also fully heals you.. ha!
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The music is amazing. Especially the Twisted Void. :O I sometimes leave this game on in the background while writing programming code, just to listen to the music while I work.