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Manually collecting from mana altar is tedious and lessen the fun. I suggest it be made automatic. Universal unit upgrades and individual unit upgrades are recommended for an rpgish feel. hotkeys, sell/destroy buttons, spells/
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Passable, English needs a bit of improvement. Gameplay needs some tweaking, otherwise the same basic strategy with the same 3 units or so is enough to beat the game except for the levels with griffins.
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Nice game, enjoyed playing Plants vs. Zombies, and enjoyed playing this. Agree with a few of the suggestions to improve the game. 1) Add hot keys (1-5, each assigned to one of the unit slots), 2) Health bars, preferably via hover-over, 3) Sell units (I'd guess for a refund = to something like Total Price * 0.66 * (Remaining Health / Total Health)), and finally 4) Altar of Mana should add mana continuously. Making is click it to gain the mana does nothing to improve the game or make it more challenging. Just makes it a chore. Cheers and good work!
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nice incarnation of plans vs zombies mechanics, with interesting features. great graphics, atmospheric music. everyone, who says it's too easy - welcome to hard mode, it's quite difficult. or survive till 16th day in survival, as did I :) 5/5
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SOME MAPs MAY REQUIRE YOU TO BUILD LIGHTING MAGES VERY EARLY!! There is one mission where LOTS of guys with shields come out of one spawn and you NEED Lighting mages to beat this mission!!! HAVE FUN!!!! :D
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I can only assume that this was computer-translated into English from some other language. I can get the gist of what's meant, but would advise getting a native-speaking proofreader next time!
Otherwise, though, pretty good!
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Resistance of 90% is 150% more difficult then full resistance, guess what Mohandas Karamchand Gandhi wrote this game :)
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Tips for people having trouble with the game: the main things to buy are the fire mage (you start with it so no problem there), the ice mage, the golem, and the mana altar (you start with that too, right?). The fire mage counters infantry, the ice mage counters cavalry (essentially), and the golem counters archers (it can't attack but it stops archers from killing your wizards, so it's like a counter). my ideal setup is:
far left column: mana altars (1-3). 2nd column: fire mage. 3rd: ice mage. 4th: golem. It takes a while to set up but it works wonders.
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Suggestion: for areas where the background is a lighter color, use DARKER LINES FOR THE GRID. It's impossible to see on the snowy stages and (for me at least) that can make a bit of a difference...
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clunky awkward interface, frustrating recharge, frantic clicking just to stay afloat, is it a strategy game or is it a click like a madman game?
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Could you try letting corpses fade out after a while? It should make the battlefield look a lot less messy and confusing, which is currently a bit of a problem.
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Would be better if I did not have to start a brand new game every single time I am defeated. It defeats the point of your Continue option. I tried to use it, I really did, but I am incapable of passing the screen asking me to select my units. The "To Battle!" button does not work.
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Alright. Obviously at least inspired by Plants V Zombies, but it has a lot less content too it. Defenitly a lot harder though, which is appricated. 4/5 i suppose. Worth trying, but its not for everyone.
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What a buggy mess. When I hit restart on mission 2, the zombies never came. Then I went to the main menu, hit and continue, clicked on the region to try again, selected the units, and the to battle button wouldn't work. Now whenever I get to the map screen, even in a new game, it's stuck the way it froze.
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Hard isn't that hard. Fire Mage + Mana Altar + Golem + Ice Mage + Illusion Altar (obtained in that order) can still beat any level with relative ease. A few tips: Aim to fill your entire back column with Mana Altars on each level ASAP. Take a few intentional hits so you can develop your Mana Altars and defenses (on other rows, of course). Enemy waves never change, so if you restart a level, you can expect the same attack pattern. If you're having trouble with archers, either let a few walk through (if the row is empty or you don't mind losing a unit or two) or use Fire Mage meat shields (3-4 deep) and/or Golems to deal with them.
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Is hard mode even possible? I've only beaten 3% resistance, and that was a mere win. I just sacrifed some life to build some mana altars, then with spare mana when I had 200+ started making an army. Nearly died. Enemy's bandit can match a Fire Mage nearly...can someone tell me how to beat hard?
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Yes, it's a much simpler version of Plants vs Zombies. I appreciate that the mana wells become brighter as they get closer to harvesting, which helps you anticipate them a bit better. It doesn't have the special level design quirks that gave PvZ it's thrill, but I do like the fact that the graphics are both quite good and in no way similar to PvZ. Decent copycat, 4/5
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The only viable strategy I could find is just massing first-type mages and mana altars. Nothing else is worth the mana.
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huge bug. I played 10+ levels, got tired and so i clicked the main menu button and took a break. When i came back i click continue and everything is reset! wow totally wasted my time. Not going to play again.
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1, 2, 3! There's a soldier on your la-and~ There are soldiers on your land~ Invading soldiers on your land~ We don't want soldiers on our land~
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I can't manage to beat the gryffins... tried the "fight for me" altar, and it works on the first two, then the archers on the third lane blow it up before the gryffin gets to it. Meh.
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This is fun. Haven't tried easy mode -- if anyone thinks it's too easy, think back to when you clicked that button marked "easy." Suggestions: I agree that a mouse-over health bar, especially for defensive unit, is crucial. Knowing when he's gonna crumble would add so much. Also agree that highlighting the row you are placing in would only enhance gameplay. And: how about hotkeys for placement? I'm so-so on upgrades, but I would be in favor of more altars that increased things like spawn time, etc. -- Thanks for this game!
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This game is just a shameless copy of Plants vs. Zombies. The costs are even the exact same! While I appreciate PvZ very much, just going and copying it exactly is kinda lame. I mean, the units are all identical with the possible exception of the lightning mage (because I never made it that far). Oh well, I suppose that's how it goes.
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Seems like a good enough game, but it degrades into finding the damage formulas, placing just enough mages with the shrines, then spamming mages with the extra mana. I'll go through to at least one playthrough, but that's what I think near the beginning.
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Stop complaining .. plant vs zombies, mana etc..If all games must be new brand mechanics you will only play with 5 games
Nice game need some improvment but first : change your description because we'are invading not being invaded !!