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An idea. Give an option of settings. I find it very inconvenient whenever I move my cursor to go to a different tab only for the map to travel automatically with a cursor drag. Is there anyway we can make this optional to the user?
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What I'd love more than anything right now for this game? A saved progress feature, so I can continue from where I left off if like, I have to refresh my page or if I have to go or something.
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But they don't fit in the door, so how do they go through the door? Also I think it's a bug because the arrow keys don't work.
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oh, now i remember what really bugged me... HOT KEYS. game needs 'em. thank you much! (thank the gaming gods for the speed button, though having a hot key for this would be nice too)
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it's a strange cross between building management and a typical TD. i wouldn't mind, but it's kinda ugly. still, i might finish it, because it's pretty interesting, even though bothering to invest in building seems like a lousy return. (perhaps the game is just poorly balanced?) anyway....
@resound you have to construct BUILDINGS, not just play tower defence. look at your main map. @Eddie cute story, bro. thanks for sharing.
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@EddieMemphis: Um, how does your dog's name have to do with this game? Or is there someone talking about dog's names in the game that I don't remember?
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It's easiest and fastest to finish the campaign without spending res on unlocking knights at all. I only used archers and golems in hard levels.
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We should have the possibility to "ride" a map that we already cleared with max rank possible. as we can't end turn with action points this is going to be tedious to farm and farm previous map to unlock/purchase in the training section. Overall I enjoyed it, about this tipe of game i would give an 8.5/10
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Things to know about this game: 1) TORs are the best ground unit. 2) Max archers, only they can hit air. 3) Wave counter is misleading, multiple waves get sent at once all the time. 4) Replaying levels eventually decreases resources gained on win. 5) Refresh the page when it starts running slower. 6) Upgrade melee structures at chokepoints, don't bother upgrading archers just build them all over. 7) When a town is attacked, pay to defend it, or you'll lose a lot of resources in the long run when it fails.
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"Is [the princess] fit to rule?" "There is no alternative, she is the heir to the throne." "So, you haven't considered the possibility of a military dictatorship?"
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Hi Cazzerole, this black screen has happened to me on other games, very frustrating. You could try using another browser, games that won't load in Mozilla have worked using Internet Explorer. If that's no use, you can click on the Info tab, there's a link to report a game bug to the developer. Hope this helps.
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Hmmm, finally the easy badge registered, after I'd built three buildings. It looks like the medium badge could take a while.
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This TD is different from other ones, because I found it more advantageous to put my guys at the end of the maze rather than at the beginning. Or at least so far. the strategy seems to go along with the story line.
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I have a black screen after the tutorial. nothing more! i can't play! i already wrote this but people, so compassionnate and nice people, put some dislike on the comment to hide it. so sweet! then.. i'll rewrite this comment again and again till people accepte that some player can't play some game sometime cause of a blocked screen. (is it so hard to accept?)
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Not bad. At least it's not the "spam archers to win" game it looked like in the first levels and takes some strategy.
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The maps don't allow for any time to plan an efficient effect overall pattern; and the towers aren't active immediately upon creation. I'd give this 0/5 Stars if I could, but I can only give it 1/5.
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Sorry to say, but this seems slow on just the first battle, I can guess how everything works for being a "TD" gamer, and after it explaining everything for first timer it still seems slow, sorry but I won't tolerate a slow game.
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The beginning is okay, the last missions are the usual TD trash of "guess the right turret positions or lose while ungodly amounts of tough elite-tier enemies are spawned in rapid succession." 1/5