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Wasteland

Sep. 29, 2011

Under rating threshold (show) I love when developers care :) Its awesome.

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(13)

sourdust

Sep. 29, 2011

Under rating threshold (show) Took me a while to work out that upgrading towers is almost never worth it. Your dudes don't get any stronger, just more of them. It's cheaper and more effective to just build more towers as long as there are reasonable spaces for them. Once I had that worked out, solving the game wasn't overly difficult. Nice game, well done.

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(4)

allenhill2002

Sep. 29, 2011

Under rating threshold (show) OK, so I started a new game. Now I can't seem to get a perfect on the first level anymore. I don't know what I'm doing wrong. This needs to be fixed. This is SUPER aggravating. If your game is MEANT to be like this, you might want to put something in the tutorial and on the screen about having to replay levels to get the perfect score after you get some upgrades. As it is, it just ticks me off because I "feel" as if it's "my" fault (even thought I'm pretty sure it's not. The game is just too hard.)

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(2)

frenetic_br

Sep. 29, 2011

Under rating threshold (show) Just one little complain: make buildins and upgrades a little bit cheaper. Its just too expensive to create 3 mines and 3 barracks. Also, it takes a long time to be able to do that. And, at medium and hard levels we get ass kicked since we dont have resourcer to upgrade units or to buy better units.

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(1)

maxmanrules

Sep. 29, 2011

Under rating threshold (show) Dude, you really need to go through this game with a fine toothed comb and iron the dialogue out. Check out your tenses and use of plurals. The grammar looks like it's been done by a 12 year old. "Ah, such a HASTE decision my lady"(should be hasty) "Your kingdom is THEIR'S" has no apostrophe.

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(1)

Developer response from menaragames

Yeah, sorry about that dude but we're not from English speaking country. We'll try to iron out the grammar mistakes some more. Thanks for the notice!

superwombat

Sep. 29, 2011

Under rating threshold (show) Very much enjoyed the game, and I like the rapid dev feedback. I wish building things didn't take one of your turns. It makes it harder to dispose of your spare resources before each raid.

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(0)

Developer response from menaragames

Right.. hmm we'll consider this. Great suggestion!

sysy

Sep. 29, 2011

Under rating threshold (show) Has potential. Terrible terrible grinding issue. Not sure how the buildings really work, can I even replace a building after building one? Why can I only build one per town? VERY slow sliding animations. Terrible experience with restarting a map, I have to re-click through dialog and deal with the map-sliding-preview. Ads are even more annoying with the slow sliding. Units are pretty dumb and don't go after what I'd want them to go after, especially air units.

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(1)

xandramas

Sep. 29, 2011

Under rating threshold (show) Bunch of people bitching and moaning because they dont know how to strategically place their towers. Few ai probs but its still good, 4/5

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(2)

KeggOBeer

Sep. 29, 2011

Under rating threshold (show) I'd have given this a 5/5 but I absolutely despise having ads forced on me after every battle or two. I don't mind at all when you make links to other games available, but making me continually click through them as I play the game is just annoying... I still gave you a 4/5 because I like the game, but I won't rate you high enough to win a Kong award if you're already pushing other stuff on me.

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(1)

Developer response from menaragames

There's a "Disable ads" option on the ads. Click it, and it'll be gone for the rest of the game.

JoeBl

Sep. 29, 2011

Under rating threshold (show) Just throwing my own voice in here... first of all, there's a lot I love about this game, but it has major problems. The first is targeting. It's really frustrating when my ground units have the ground enemies effectively tied up, but my bowmen shoot the ground enemies and let the air enemies go through. Secondly, there's a problem with the reduction in rewards. I'd understand a system that reduced rewards after you beat a level at max rewards a certain number of times, but this is just bad. What it results in is punishing players who struggled at a level with fewer resources, guaranteeing they struggle further. I got around it by starting a new game and applying what I now know, but I don't think that's what we're aiming for.

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(0)

Sxy_Ben_619

Sep. 29, 2011

Under rating threshold (show) With the update this is a well balanced and enjoyable game. 5/5 for me.

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(0)

Developer response from menaragames

Thanks!

evilbob71

Sep. 29, 2011

Under rating threshold (show)

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(-3)

allenhill2002

Sep. 29, 2011

Under rating threshold (show) I thought it was just me, and then I realized it was NOT my fault. The levels keep getting harder. Not just the farther along you get, but also the more you play. The very first level kept getting harder and harder. I got top marks on the first two levels without upgrades. I missed one on the 3rd level. I got top marks on the 1st level again. Now, for the life of me I CAN'T get top marks on the first level no matter how many times I try, even with some upgrades. That needs to be fixed. What's the point of upgrades if the enemies upgrade themselves on levels you already beat?

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(1)

Developer response from menaragames

Levels does not change at all. But, it has a little random elements in it. Also when attacking, attack damage is not 100% the same all the time. There is a little randomess in attacking. That is probably your case. But with correct guilds arrangement and upgrades you can achieve 99% winning percentage.

cherry_pie_pwns

Sep. 29, 2011

Under rating threshold (show) id like to be able to set my archers target priority to attacking the flying things and not the ones that my soldiers can take by themselves...

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(0)

cmnf23

Sep. 29, 2011

Under rating threshold (show) really need an option where i could choose which they will atck like 1target for each soldier and target the lowest or highest life and on the archers they focus on the 1st one who comes into there range and ignore the flying units which is a minor problem and attck low i suggest you could pick a commander for each unit which buffs your units to help you win and traps like spikes or pit holes because its hard to def a lot of entrance and most of all more AP hard to farm upgrades with few and unupgraded units and special events would be nice like a merchant is passing by and saw u and wish to trade with you or a hunting mission and a INN where we can get those sub mission so we can farm our upgrades and you could put special attributes like fire archer, poison archer, and rapid archer for the archers and for the soldiers idk like crusader for high life if those are added this would be 1 of the best games i ever saw

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(1)

Sepherchorde

Sep. 29, 2011

Under rating threshold (show) @Haho9: You are actually completely wrong, I got top marks in the first two without upgrades.

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(0)

ericbloedow

Sep. 29, 2011

Under rating threshold (show) minimum range for archers is really frustrating, since you can ONLY build them right next to the road... FYI, this is the second game i've ever seen where you can build "towers" that produce units that block enemies: the first was "kingdom rush" on Armorgames. try it, it's much more fun!

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(2)

Developer response from menaragames

The whole point of archers is to target far enemies, not some enemy across the nearest road. Thats where the melee units kicks in.

ArkonBlackfire

Sep. 29, 2011

Under rating threshold (show) Great looking game want to love it but it has some major flaws. Almost impossible to save resources for upgrades and lack of targeting makes levels nearly impossible as well... which means playing levels over and over again because there are no other directions to go.

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(1)

grey_wolf_c

Sep. 29, 2011

Under rating threshold (show) @Haho9: No idea what you're talking about. I got a perfect score on the first mission, on the first try, without even knowing the game. Maybe you are playing on 4x? If you do, you don't get as much construction points. @menaragames: yeah, repeating what everyone else said: fix the damn AI. The archers can't be shooting at something in the entrance when the bloody birds only they can kill are about to reach the castle. Either have them prioritize the birds, or at least prioritize whatever is closest to the castle. Or better still, give us the tactical option to us, the players. Until you fix these bugs, I cannot give you a decent score.

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(0)

badapple

Sep. 29, 2011

Under rating threshold (show) The game is riddled with glitches poor AI and quite difficult. Lack so many simple things for a TD game such as a "start wave" button. Like previous comments stated had potential but ultimately fails..alot

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(0)

Sxy_Ben_619

Sep. 29, 2011

Under rating threshold (show) From reading the comments I get the feeling people want the ability to target flying units first. I agree.

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(0)

Developer response from menaragames

We concur. AI Updated.

Eidenhoek

Sep. 29, 2011

Under rating threshold (show) Baroness is hot.

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(0)

Developer response from menaragames

Indeed.

danimal117

Sep. 29, 2011

Under rating threshold (show) Whoever thought it was a good idea to add the turn based element thought wrong. It has potential but falls way short of what I would call a "quality game".

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(0)

GameFriends

Sep. 29, 2011

Under rating threshold (show) balance this POS game...if you don't build correctly in the first couple stages you are screwed having to replay maps literally hundreds of time to get enough resources to upgrade to beat around the 7th stage.

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(-1)

DeathJester587

Sep. 29, 2011

Under rating threshold (show) Interesting TD game but there are a few very big gameplay flaws that make this game frustrating and impossible at times. The AI is really bad especially the archers, as the only units that attack air it would make sense to have them default to attack air units first. But they don't and several ground unit types only take 2 damage while flying units cruise over to your castle. Other player-AI needs to not swarm the first unit. Maybe settings for first, weakest, strongest, etc would be a good addition. Raids on towns seem way OP as they can deplete all of that resource even with a few towers built around your cities. Then if you replay a map for resources they can be gone at the end of the next turn. Ads are also pretty annoying.

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(0)

mjmnum1

Sep. 29, 2011

Under rating threshold (show) How to win: Step 1: Ignore the tutorial. Your soldiers will gang up on single units, letting other units past if you cluster swordsmen at the path entrances. 2. Spread swordsmen out along the paths, focusing where multiple paths converge or on entrance points. 3. Place archers where they can fire the longest, i.e. in the middle of a path square moving around them. Treat swordsmen like slow towers, and archers like ranged towers as if this was a traditional TD. 4. Cluster swordsmen at the end (three or four should do it). If you've stretched the defense out, then the only units that should make it to the end should be the strongest ones. While it kills one swordsman, a second or third will respawn and engage, keeping that strong unit pinned. 5. Pray that your archers actually shoot at the air units. Hope this helps a bit, it's gotten me through most of the game.

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(3)

TIdiom

Sep. 29, 2011

Under rating threshold (show) Guard need to stop enemy's!!! Stupid for a guard to be standing, doing nothing, and let an enemy walk by before moving to attack.

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(0)

DrTrubble

Sep. 29, 2011

Under rating threshold (show) The main problem I have with this game is that archers need to target the flying demons first. However, most maps allow you to place the knights/tors at an early choke point, which frees up the back to place archers. With a few patches to fix items like targeting, specifying damage levels of units and ability to send waves early this game could be 5/5. As it is, the current 3.75 rating seems about right.

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(0)

OneLeggedRhino

Sep. 29, 2011

Under rating threshold (show) Anyone else get the feeling that the developer never played the game? So much good stuff, absolutely killed by a few bad decisions.

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(2)

Developer response from menaragames

We played every single map at least hundreds of times, if not more. We're preparing a video walkthrough to show you that every single stage is not as difficult as it seems.

Shinuzi

Sep. 29, 2011

Under rating threshold (show)

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(-4)

Mordul

Sep. 29, 2011

Under rating threshold (show) People I see a lot of comments about soldier AI attacking the same enemy. If you play through the tutorial, the game tells you that each soldier from the same post attacks the same enemy. To counter this you need to spread out your melee units to stop/interrupt the enemy movement. I am unsure if creating a unit formation forces the pair of posts to attack the same enemy.

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(0)

Revd74

Sep. 29, 2011

Under rating threshold (show) Fun, but it needs some fine-tuning. Let me tell the troops who to focus their attacks on (eg, archers on flying, foot solders on whatever's closest to the castle).

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(0)

Scram

Sep. 29, 2011

Under rating threshold (show) It must be rough to have so many players posting and posting at you about all the things they want addressed -- hope you take it as a compliment! This game is a great great hybrid. Its downfall is in small details, and when those are addressed, I think it can become a truly addicting and top tier game (that is, if you have someone who has basic grammar skills fix your text -- otherwise no matter how good it is, it will sound amateur). I will gladly return and raise my rating when that happens. Thanks for making this!

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(1)

Haho9

Sep. 29, 2011

Under rating threshold (show)

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(-7)

Yozshand

Sep. 29, 2011

Under rating threshold (show) This game is killed by the fact that ranged attacks ground units before flying units. If this were not the case this game would warrant a 5. As it is the game warrants a 3.

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(2)

Developer response from menaragames

We updated the archers AI and made it so. Do we earn that 5 star rating now? :) Thanks!

ImperialSamurai

Sep. 29, 2011

Under rating threshold (show) Game next to unplayable because of crappy AI.Seriously,dont make your game look bad because of no polishing.Its a great game overall but just not fun at the moment.

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(1)

FallenForgivence

Sep. 29, 2011

Under rating threshold (show) Kinda useless when you give us all these resources, and then refuse to let us upgrade or buy buildings/units. Bought the knight, couldn't buy the Tor. 2.5/5, didn't continue playing, due to annoying ads, lack of literate in game speech, and the terrible resource design.

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(1)

ELURIEL

Sep. 29, 2011

Under rating threshold (show) A simple , fun y rewarding game . 5 stars.

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(0)

Buldinn

Sep. 29, 2011

Under rating threshold (show) Damn, flying is ridiculously hard... like in every TD game; still 4/5 for general badassery.

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(1)

ohme121212

Sep. 29, 2011

Under rating threshold (show) 3/5 2 probs i noticed.. 1st the AI are stupid they should prioritize by kiilling the ones in the air instead of just attaking randomly 2nd using the speed button only makes you lose

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(2)

Karadan

Sep. 29, 2011

Under rating threshold (show) Would be a great game if the AI didn't make it basically unplayable. Tired of losing a bunch of points because my swordsmen all decide to gang up on one person instead of trying to stop multiple people and my archers ignore good targets in favor of demon lords, which then means I don't have many resources, which means I can't train, which means I can't defend my cities, which means I'm even further behind on resources, which means I do even worse on the next level.

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(2)

Developer response from menaragames

I can feel your pain brother. We improved the archer AI, expect further improvements and optimizations soon!

Timmeh7o7

Sep. 29, 2011

Under rating threshold (show) Glad to see that my 'grinding the previous level 10 times' comment has more merit now that the game has more plays. It's really imbalanced, sometimes nigh impossible.

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(1)

Karadan

Sep. 29, 2011

Under rating threshold (show) Finally got the resources to defend a city.... and I lost anyway. What the hell?

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(0)

lolone

Sep. 29, 2011

Under rating threshold (show) I finally found out what was the archer secret skill. To annoy me.

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(4)

Karadan

Sep. 29, 2011

Under rating threshold (show) I'm like 4 turns in and I've still yet to actually have enough resources to defend a town...

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(1)

superdave9000

Sep. 29, 2011

Under rating threshold (show) played 2 maps and then had one of my towns sacked, taking half my loot with no way to defend it. That is just one of those things that piss me off and I'm failing this for that.

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(1)

Karadan

Sep. 29, 2011

Under rating threshold (show) "Swordsmen, remember to gang up on single targets. Strength in numbers! Archers on the other hand, I want you to try and pick different targets, bring them all low so that the swordsmen can finish them off!" This is what the AI does, which is the exact opposite of what you actually want in this game.

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(2)

Shockfrost

Sep. 29, 2011

Under rating threshold (show) Please read this. Your game is TOO RANDOM. Random unit movement, random damage, and random distribution means that even an optimal tower placement can't necessarily succeed. I have replayed the first stage 20 times trying dozens of different unit placements -- always to have a single unit randomly leak through and mar the perfect run. Units ALWAYS wander horizontally, which really harms their ability to 'block' properly on vertical roads. TD games should be challenges of total skill. Randomness is NOT welcome. Fix these glaring problems.

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(1)

MeowthRules

Sep. 29, 2011

Under rating threshold (show) Holy grinding Batman. I've never had problems with TD games before and this one is absolutely impossible at level 14. I can't gain enough income to buy upgrades because they either get stolen from me at the end of my turn in the random raids or I can't replay the same level anymore because it only gives 12 gold which means that if I do that twice, I can earn 24 gold a turn but then have it taken away in the random raid.

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(4)

TILTawhirl

Sep. 29, 2011

Under rating threshold (show) soldier AI is low... those flying things are impossible to wipe... grammar and spelling is terrible... playing on high speed results in you losing... when you lose a defense battle you could lose everything... farming for resources is a hassle... if all of these were fixed or improved this game would be FANTASTIC... but these faults kill this game

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(0)

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