Under rating threshold (hideshow)
This game is REALLY HARD, and has some MAJOR BUGS. Fix these and it could be a epic game. 3/5 until the bugs are fixed, and the game gets a little easier.
Under rating threshold (hideshow)
Tip for 3rd map (works on most others too): Make a ton of archers, and only make soldiers by the exit. Works better than bunching up all enemies in one spot (because there's no splash tower).
Under rating threshold (hideshow)
This seems like it could be an interesting and fun game, except the difficulty curve is way, way, WAY too steep. Gotta give it a 1/5 because I can't see most of the game.
Under rating threshold (hideshow)
There is a fine line between difficulty and frustration. This game crossed it around level 4, when it started to pretend that I had sold my towers. 1/5, wish I could give an even lower rating.
Under rating threshold (hideshow)
The most stupid ai ever, at least give us the option to attack biggest threat first. Why the hell did the archers attack something so far away and let the air units pass without harm?
Under rating threshold (hideshow)
Very hard, especially due to stupid archers not firing at flying enemies with priority! If this game were a little easier, it would be very nice. The old problem: lose -> don't get many resources -> lose some more...
Under rating threshold (hideshow)
I didn't quite understand from the tutorial: Does upgrading a building actually give you better units, or just more units?
Under rating threshold (hideshow)
No wonder the kingdom fell so quickly! The soldiers all attack the same enemy, allowing all the others through! When you have 2, 3, 4, or more soldiers in an area, cant they each attack a different demon? This would make it much more possible when you have huge waves of fast demons.
Menara, please respond. Thanks!
Under rating threshold (hideshow)
this game has a huge potential, ruined by so many unnecessary small mistakes: drop the difficulty, at least at the beginning. everyone loves a challenging game, but, also, everyone hates getting beaten the shit out, especially at the start of a game. fix the damn ai. players allready said it, and players will keep complaining until you do something about it. having built an effective defense & seeing it ruined by soldiers with the tactical skill of a toaster is incredibly frustrating. add unit information. i don't want to choose my defense by looking at a unit & thinking, 'oh well, this one surely has to do a lot of damage, for he's got such a nice shiny little sword there.'
give us a "start first wave"-button. or at least give us a little more time to check the map before sending it in.
don't get me wrong, i really enjoyed playing your game. but atm, it's barely more than slightly above average. with these small mistakes fixed, it could be somewhat-freaking-holy-jesus-awesome.
Under rating threshold (hideshow)
Also, your archers should always target flying stuff first otherwise some level can be impossible. If one of those ogres shows up at the same time as a bunch of flyers all your archers will target the ogre and won't shoot the flyers thus making an essentially unbeatable level.
Under rating threshold (hideshow)
i dont think the knight upgread that makes their kills give more command points work, im still getting 1 for just about everything
Under rating threshold (hideshow)
This game would be so much better imo if you could set priorities for each archer/swordsman etc... For example setting the archers to attack the fast units and the guards to not attack units that another guard is already fighting in order to stave off more of the enemies at once.
Under rating threshold (hideshow)
It would be nice if you had a proper chance to place units before the monsters attack- they'll sometimes pass the guard posts before anyone has even spawned
Under rating threshold (hideshow)
Interresting game but some improvement might be done...
* Don't play with x2 or x4 speed => the speed to earn command point is not x2 or x4. I can win a town without any casualties in normal speed and loose the game in x4 speed with the same towers at the same places => bug ?
* Impossible to farm in order to get ressources. You can earn 50 ressources in a battle and loose everything during a town fight.
* You can't end a turn if you don't have 0 AP => Impossible to collect daily ressource without consuming your 2 AP...
* archers don't fired at flying units first => huge problem. At least, put an option on each tower to allow us to choose wich unit we want to attack.
* An option to change a building we previously built could be a plus.
Under rating threshold (hideshow)
Seriously... why is the TUTORIAL even leaking? I'm pretty sure the tutorial is supposed to teach you how to play the game... not how to leak.
Under rating threshold (hideshow)
It's pretty good, 4/5. It is pretty annoying that once you get through the first seven levels the next ones become literally unbeatable until after you've sat around building up resources turn after turn after turn after turn etc. . . . so you can upgrade stuff.
Under rating threshold (hideshow)
it's a bit annoying because units have NO PRIORITY. if i could make priority of all units set to attack closest to gate, i'm positive i could get through the whole game without losing a life.
Under rating threshold (hideshow)
Hmm.. lets see a dozen archers... one big monster that is barely hurt by arrows, and a million flying thingies that get slaughtered by arrows.
Oh, my archers are shooting at the one big monster that they can't hurt? Dammit, archers, y u so dumb?
Under rating threshold (hideshow)
I really think you should make the game a bit easier; lower enemies HP and increase the reward after each battle. There's a difference between a challenging game and a hard (and frustrating) one... other than that, it's a well done game, with nice music, sound FX, graphics and animation.
Under rating threshold (hideshow)
Needs better AI for my soldiers. Sucks when 3 soldiers take on 3 enemies, but all soldiers attack the first one, and the other 2 enemies run right by. Things like this kill the game.
It is actually pretty substantial for soldier to gang a single unit, because a lot of the later stages requires soldiers grouping up to handle a strong enemy unit. The strategy to get around this issue is make separated clustered guilds, not just single cluster over one area only.
Under rating threshold (hideshow)
This is a decent game. Although if you go to Amorgames "Kingdom Rush" is exactly like this... Only 10x better... It's the highest rated game on Armor. I will say Menaragames that this is a new TD genre and I love it. Keep up the good work.
Under rating threshold (hideshow)
I like how I'll have four Level 2-3 soldier towers built around a choke point and two monsters will just dance past merrily as every single other soldier attacks the third monster.
Under rating threshold (hideshow)
These units are so stupid. There should be some sort of priority targeting system for archers to attack flying/speed types, or a tag system for concentrated fire.
Under rating threshold (hideshow)
I am going to be blunt honest and to the point. Go play 20-30 different tower defense games then come back and start working on updating this one. the game lacks true tower defense flow. the resource gain to the volume of monster increase is to low. upgrades are spendy and usually worthless the knights are just bad 2 soldiers are > than it for 1 more cost oh did I mention the slow resources. don't give up its a good start I do like it but can't stand it so I'm giving it a 3/5. its new its nice but lost old school TD feel.
Under rating threshold (hideshow)
Grammar. Please at the very least go through spellchecker before you publish a game, these mistakes are unprofessional and truly ruin what could be an awesome experience. 2/5
Under rating threshold (hideshow)
fun and challenging! great TD would like the ability to set target priorities for flying, strongest, weakest, first, last, ect. but other than that its great with good replay value. 5/5
Under rating threshold (hideshow)
Interesting game lacks many fine points of good tower defense games. virtually no aoe style towers in the first 5 levels but tons of monsters running at a fast pace either tone down the number of monsters or increase the number of base units released from the guard shack and give them a decent script to attack other units rather than cluster on one.
Under rating threshold (hideshow)
Very nice TD with a lot of good idea ! Different level of strategy (ressources in general map, good design for the detail map), upgrading system, a story, graphics and music ok, not so easy but not impossible... Real effort to make a coherent game, and it's not so often. Yeah ! Thank you very much for this game ! (maybe some tweaks : when a city is attacked, show its ressources - lack a general statistic for the improvements,...). Well, 5/5 of course !
Under rating threshold (hideshow)
I've found out a drastic problem. The increase-speed option somehow has some kind of negative effect. I'm not sure what it is, but having tested level 1 I'm fairly sure that I can hold the ground without speeding up while getting overrun when speeding up, with the same upgrades and placement. Is the amount of speed enemies gain for some reason higher than the amount of attack speed your units gain? That would probably also explain why I'm constantly losing on level 3. I almost always have the 4x speed option on.
LordBucket, yeah, I haven't reached that point yet, but good to know.