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It's not a terrible game, but that "little bit of luck needed" is the core of the entire system. The summary of the "skill" in this game is "dodge for the first thirty seconds of play, then hope that a random number generator decides that you've restarted enough times already".
Pro-tip for all "avalanche" style coders : If you haven't ensured that there is always (ALWAYS) a physically possible path, then you are a lazy coder and your game is hideously incomplete.
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By "luck is involved" did you maybe mean "luck is essentially the only factor due to sluggish controls and impossible mine density"? Cause I think maybe that's what you meant. 3/5
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For those going for the hard badge, getting invincibility power up and then hitting mines gives you delicious points WITHOUT making you bigger. This is how I did it, and I got 2463.
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Waiiiit. WAIIIIT.
It's physically impossible to pop a bubble underwater. It's a pocket of air that get's pushed by the water since it has no where to go. ...
But who cares. It's a game :D
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Hmmm... It may be fun as a very short distraction but the sluggish controls make me just want to get the BotD and move on. Which might be a good thing since the rest of the comments here are indicating that after that very short distraction it quickly turns into an exercise of frustration as you're left hoping RNG allows you to survive.
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Finally, I managed to get over 1935 points, and in all my euphoria I would almost forget to submit score and this almost gave me heart attack.
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"Wait, wait. Why is that mine there? This is all bubble mode. I even picked up another all-bubble before the first ran out! Shenanigans!"
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Not all powerups are good. You want to avoid speed. bouncy and agility once you get too big or you'll end up crashing into mines more often. Also, unless you're confident in your ability to adjust your eyes every few seconds, don't get Noir or Druggy. Destroying mines give you points, so crash into them when you're invincible and shoot at them when you're in minesweeper mode. Just watch those timers!
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Thanks Ashchaya! The game is not garbage like others say, it's just backwards. This whole time I thought I was supposed to grow big like in Fishy.
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Wtf?!?! 386 points and there was a line of mines somewhat like this across the screen ***************************************** no way to dodge it, learn how to code better.
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1938 is impossibly Hard!!! it should be 1000 not 1938!!! is that the developer birth date or just some event that took place on that date(1938)????? or some battle you lost and want to take revenge for that??? WTH!!!
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It's not terrible, but you start with a minute of basically chasing small dots without any real danger and then you're left to the RNG to get the right bonuses at the right time. I could be wrong but i'm pretty sure that the way those mines fall considering the size you get at around 1000 means you basically need pure luck for half of the hard badge.
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Stuttering graphics and sluggish controls make this a game you really should put no time in. The idea is ok, execution is severely lacking though.
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i enjoy bullet hell. I really do. but this offers nothing new to the table - are the controls better than most free games - given the water motif - yes! beautiful controls
but that doesnt excuse a bland game design
even having a smigdgen of story, it doesnt even have to matter, just for someone to tell me *why* im doing this is all i need
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After a minute or two you should be able to stop playing and then it will just tell you five minutes later if you got the achievement or not...
If I'm not involved in this decision at all then why the hell would I have to be here for it?
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there should be another easy, fun, achivment: combos of special bubbles. Like agility+bullet time= matrix, invincibilty+ agility=super man, repel+double gravity=Lucky, and so on... would be fun :)
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for the hard badge, best is to grow as fast as possible from the start on because the number of mines that will be in play seems dependent on time and not on your own size, moreover the bigger you are the bigger bubbles will come and they give more points
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All games that have Keyboard controls should have Keyboard menu controls!
Examples are: Pause, reset, continue, Start, Menu, and Quit.
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1/5 Clean luck no skills is needed... I got the 1938 points by just have the ball in the middle because there's missing a PAUSE button.. So seriously make a game which isn't clean luck and it might get a higher score, to bad i can't vote 0/5 ...
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A luck-based game that requires high precision movements but provides floaty controls. You need power-ups to survive with a large bubble, yet the game can hand out power-downs instead. The whole package is a big "F you!" to the player. Whoever is in charge of badge-of-the-day: stop pouring crack on your breakfast cereal.
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at first i thought this is easty but then when i got to 800 i realised how big i got and how many mines there were and i was like ooooo-
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There is a foolproof method to get the hard badge. Ignore all powerups except the minesweeper powerup and the invincible powerup. Collect those and destroy the mines which will give you points. You get more points by ramming into the mines. Killing mines does not increase your size, which means that you can evade incoming mines easily. Keep this up and eventually you'll hit the 1938 mark.
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easy 5 point badge, very hard 30 point badge. I'm gonna be happy with my five points and leave that hard badge to the big boys
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Developer, mouse control would be a good idea for those (including myself) who have difficulties using keyboards, pressing "this way" when I am actually seeing for it to go "that way" is a pain and a half on a keyboard,- perhaps a thoughtful consideration? Thank you for your time!! -Marz
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Alright, I need 1938.....
play play play....
Alright 1600, 1700, 1800, keep going, great there's a group of bubbles that should put me up over 1938..... *pop* 1846 noooooooooooooooooooooooooooo
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I hate those kind of game mixing skills with luck... You either get lucky and catch the right power ups at the right moment.... Or keep trying until you get the lucky strike... Poor