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Sorry for my effin keyboard, I meant (because) and (which) in my last message. BTW, your achievement and leaderboard buttons dont work either, nothing happens when clicking them.
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Last boss is just completely stupid and exagerated and you should remove the (-points becasuie supposedly taking too many turns) whicj is also completely stupid but other then those 2 points, good game ! 3/5
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... has the octo dude been nerfed or i got really luckey or is he really weak?? first time he died in 3 shots and he couldn't hit me half the time cuz he was healing all the dam time... never used rage and every time he attacked he got countered...
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Brilliant game but not original undefined (of protector fame) brought pretty much the same game but with better upgrades and much longer and far more customizable WITH a shop system THAT YOU OWNED and upgraded for money. Because of this your only getting a 4/5
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The mechanic seems a little off. I get to certain bosses and they're getting like 12-14 combos with extra turns and I'm not finding much of anything. Maybe I just have terrible luck but it makes the game way way hard even with upgrades when the bosses can just one shot you.
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Finally a NEW concept. This is like match-3-street-fighter kinda'. Wish that there were more levels before the main boss though. And perhaps a higher hp count so I could actually BEAT the boss.
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Well, I give up. My character is fully buffed but it isn't a match for the end boss. I don't feel like playing over and over until I luck into the right combos of gems. If that boss started with higher HP that would be fine. When he starts with 300 and then nearly triples that it's just bs. That means that you're beating him down through 1175 HP over all. Rebalance and I'll recast my 1/5.
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Beat the boss on my first try, I got two fivers, used one on counter, and let the boss use the other on physical damage, did like 1000 damage on the third turn.
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i go on the game and look at the name first and see ryu, i think its ryu from street fighter and im like YEA im gonna use haudouken on all the enemies than i look up and see a dog and a cat and im like wtf, rate up if this is amusing
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:P A little tip. If you have a rainbow vortex, use it on a red tile if you have one. xD You will most likely get full rage out of an empty guage. :P
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I got a double rainbow smash on the boss first form, dealing like 4000 damage. He then proceded revive itself and do a single rainbow smash that left me with 4 hp... He then beat the ** out of me.
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another game with bejeweled elements? an innovation isn't really innovative if you just apply it to every game you can think of
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Game would be better with: Multiplayer, in-game acheivements, Free-Play Mode w/ Solo High Scores, and battle descriptions.
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this makes me sad, as i was going to make a game like this but i didn't know how, so i sincerely hoped nobody would make something like it before i could. oh well. i still have a couple games i'm hoping wont be made before me.
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I don't see what everyone's complaining about. I got the octopus on the first try.
I'm kidding of course, that was indeed difficult. The trick is to keep as few attack moves on the board as possible, by always taking them, and being careful (and lucky) where you drop tiles, as they can make more attack moves. Defense or counter is a good one to take, if you don't have any other option, just in case you set up an attack.
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I still don't understand what people are complaining about with the boss. My data got deleted from when I beat him before, so I just had to play through again, and I've still only fought him around 8 times total. The only difficulty involved is making sure that you always either have defense up, or are using all the attack gems on the board, so that you only very rarely take any damage at all, and it no longer matters that he does half your health if he gets to attack.
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The only thing i think is annoying about this game is that when there are no more to moves and they get shuffled. Its always me that does the last move. Giving the enemy a advantage everytime.
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The game could be more interesting if more choices were added instead of simply switching 2 stones, all with a different energy cost and maybe a cooldown time.
Also, PvP would be awesome
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The Final Boss seems much harder than it should be, plus, what's with the accumulating gems? There's no point to them...other than that, amazing match game, love it!
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If there are 2 matching in a column at the top and 2 more fall down, that's a 4 not a 3 which the game always seems to think.