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Fantastic game! This is how you make a point-and-click game (not like some of the others on here *cough cough* Reincarnation *cough cough*). I do agree that some things were harder to notice than others. As for the sun stone, I almost got frustrated (maybe saying next to the rung would be better than behind), but random clicking in and around the area saved the day. Can't wait for the sequel.
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I liked the fact that it let you think about most of the puzzles, and in general it's a good game. The only major criticism I have is the difficulty with which one navigates the chapel. Arrows often point in a great many directions, the camera angle changes sharply as you move often leading you to go back on yourself accidentally, and as for the '19th Rung' puzzle, it is all but impossible to tell which rung that is since the flick screen presentation means you have no idea how many rungs you've descended. Besides, it's not behind, it's to one side. All things equal though, pretty good.
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Decent, but the note that bugs everyone bugs me too. The only other thing that seriously bugged me was the key-compass puzzle. I never would have gotten that one without the walkthrough, which to me says there's something wrong with the puzzle. I have high hopes for the sequel!!
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Text walkthrough: http://jayisgames.com/archives/2010/09/finders_seekers.php
Video walkthrough: http://www.youtube.com/watch?v=2MIaLxe3r_A
Please rate up so people can see the walkthroughs. Thanks =D
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Nice game - I don't get peoples problems? I just studied what I was given, and used trial and error, until I managed to pull through. Not too difficult if you have good eyes and logic. Like the mood too!
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Excellent mythology, looking forward to some eldritch horrors in the sequels ...
(BTW, "somewhere in england" can't be Wales, it's a different country. However Wales is a good place for a chapel like this, in terms of landscape and low population. You could say "somewhere in britain" perhaps, but you'd still have to move the steering wheel over a bit!)
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Great! Really look forward to the sequel(s)! The puzzles were more logical than most other games of this type. And they're at about the right level of difficulty.
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Very clever puzzles! Took me a while, since I would scan for areas and things to click after I got stuck. Masterfully done, Sirrah.
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oh yeah that game made complete sense...i just had to look at the walkthrough for almost everything because it didnt have very-or even close to- direct clues. most of the things you do doesnt go together and the game is dark (i know its suposto be) but it makes it hard to see the items that the walkthrough picks up. its also hard to click things because the arrows take up the whole scene.
its creative, thats just about it.
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Very well done! Just challenging enough to be fun, but seldom frustrating (I'm happy to say I never once turned to help from hints or walkthroughs)! Don't get me wrong; there were times that I wandered around for a while just scratching my head, but in my opinion, there are enough clues provided to find all the answers with a little effort and deductive reasoning. I eagerly await the sequel!
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Good game, but I agree that the sun plate puzzle was unreasonable. First, the clue to even find the plate is nigh impossible to find on its own. Maybe a comment about something not looking right, or something along those lines. Next, the clue does not mention from the top or from the bottom. I must have spent a good five minutes in the wrong place. And finally, the clue mentions nothing of the actually hiding place. The place is not behind what the clue says it is behind.
And, one last point. Scary isn't the right word. Creepy, spooky, but not scary.
Otherwise, well done. 4/5. It was very challenging, and made me think a lot. Just a little more clarity in clues could be helpful. Emphasis on little. Don't want it to be too easy...
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Very good p&c game.It's hard to solve the puzzles,though.I managed to collect all plaques except lighting and sun....You have to have third eye to see the note in the wall....Overall, I'm looking forward for sequel :)
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I had an absolute blast with this. R/E the secret note, I found it by pure chance; poking at the holes in the mural seemed like "the thing to do" before I ever figured out how to access the secret passageway behind it. That being said, I'm a little random at times; there really weren't any clues that specifically pointed to doing this. Totally awesome game, in any event; I can't wait to see the sequel(s)! 5/5
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Thank you, good game!! This is MUCH better than most of the point-and-clicks. The puzzles are (almost all) logical. Using the same items more than once is also good. Two things had me stumped without the walkthrough: the note, which I never would have found, and the correct holes in which to place the keys - it could be interpreted in many different ways. 4/5
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Has the potential to be a great point-and-click game, but some hidden hotspots and disorienting navigation issues make it incredibly frustrating to play without at least a few hints from outside sources. 4/5
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Fantastic game, I got stuck after a while though. Some of the things are very well hidden. I had to use the walkthru to find the last 2 lanterns and discover what to do with them, the order seemed completely random :/
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There's really nothing commendable about it. Without any clues or direction at parts, it turns into just a bunch of random trying and clicking. Boring.
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very creative, in the next ones you can make the item disapear when u dont need it anymore like the keys. Im prepared for take off!!
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@tasteflavored: I was remarking on how it was worded. Kind of like defusing a bomb with directions that say "1. Cut the red wire. 2. But before cutting it, make sure you have the blue wire connected to the terminal." The note was worded similarly, and I found it funny.
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those puzzles are with only a little hint and if you want to find it ot u need more hints which leads to lots of hints and becoming harder every hint XD
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That was... Hard... And Long... And hard...
Really good though... No way I couldve gotten through it without a walkthrough =P
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@deli: when some one writes a letter the assume it will be read in the future so he could be killed in the mean time... simple really