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In the mission menu , at the left top where the two arrows are by the people, click them to change your armor..below it, it says talents, theres where you can buy upgrades, you get more talents after you level up..after each mission, it shows you if you leveled up and the EXP bar.Rate up so everyone knows!
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Great game, as mentioned by others, the scrolling back-and-forth needs a bit tweaking, the infinite turrets doesnt really affect me much, perhaps you should max out offense talents first just like how i did.
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@snipeyduckys: just read the mission objectives
nice game, kind of repetative though and you should get xp for challenge missions
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This game shows good game design skills. The description tells you something even if you don't open the game window, the graphics are simple and nice, the sound supports the game surroundings, it is very easy to learn, yet you have to think a little to find a good build order. Somethings can also improve. For example on my computer it is very slow, maybe one ingame second is 3-5 real life seconds. So a 5 minute game already takes a long time. Also the tech tree could offer more different ways to go and some balancing. (see next comment)
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Well the art is really nice, but the strategy consists of buy any upgrade that is available, and just throw crates whenever you can, and watch them shoot each other. Also, the camera is a bit annoying, but that's something I can live with. Decent idea, great art, but really needs to involve the player more, other than just randomly clicking whatever is shining and watching. 3/5
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too easy not enough levels...simple as that i beat it no fails and i'm not a heavy gamer...art absolutely beautiful game play very smooth periodic humor is nice maybe more of a plot not really essential but for aesthetic purposes. faults as every one has mentioned the auto scroll either make it faster or remove it and set a scroll... multilayer might get lame but some people may enjoy it...o and commands like stay wait go um i didn't use armor 3...at all as its timing didn't match with anything which just made it annoying um counter on the robot thing that spawns next to the core might be nice idk what to call it but yea...overall it was a great waist of time so i give it a 5/5 for art 5/5 for concept 4/5 overall but with small tweaks 5/5 is definitely in reach
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It's really a great game great graphics but... Yeah I'm one of those who likes to gives critics on everything... It's slow, sometimes you need more than 10min to complete a level, it wouldn't happen if your energy rate could go up or if you could have a retreat button. (Units are much stronger when they're attacking in numbers). Also it's EXTREMELY REPETITIVE... The only thing that change is the number of enemies spawning and their weapons. thanks for reading.
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Great game. For anyone who doesn't get the controls, first you upgrade weapons and armor at the bottom, then you click the icon in the upper left to drop a crate, the next guy produced will pick up that crate. If you upgrade but never click the icons in the upper left, you just get normal un-upgraded guys.
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first off Good Game
A speed up button isn't a good choice for this game, but hotkeys assigned to each of the weapons/armors would fix the scrolling back and forth issue people are having.
It could benefit from some way of holding units back or being able to stop units at locations to use the map to your advantage.
Having a larger skill/upgrade tree that is more detailed would also be beneficial... cause im still wondering what the benefits to the "special unit" are, what the damage resistance is between the levels of armor and a guns damage, range and effects ect.
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It feels too much like CPU vs. CPU. I'm not sure what I'm actually doing apart from randomly clicking things every 20 seconds. Hmm. Decent art tho'.
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this game seems to get addicitive but then seems to become repetative the same object and no knew thing seems to pop out to keep you playing,
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Acid/L-Armor, Shotgun/Captain, M-Armor/Frost, Assassin/Sniper, and SMG/H-Armor are the best combos you can make IMO. The 1st combo is excellent against captains and juggernauts, but pointless against assassins. The 2nd is good for group killing you enemy. 3 is goood for gaining the upper-hand against large waves of foes. 4 is the perfect long-range killer, great for firing on bases while your other troops advance. 5 is just good overall, and becomes stronger at taking out multiple troops when they are given grenades.
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To win... buy one of every upgrade, and spam drops as soon as they come up (-though pairing sniper and assasin makes sense, anything else is better off fast and random). Upgrade whatever is cheapest EXCEPT armor level 1... unless lots of energy to spare. Never changed my strategy and beat the game. Shouldn't more than one strategy be needed in a strategy game?
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can u pls add an option button for auto-drop? it would be soooo nice not to watch only the buttons but see the action too. thx. btw great game but my head aches from the camera movement :P
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Really good game. Add more terrain styles to force different strategies and add a "hold position" option when scrolling over players to change up the all offense rush.
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ok im level 18 and cant get any more experiance from any levels and cant upgrade the last two things thats realy stuped
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Okay at first...ends up being the same strategy over and over. Match armor I with spray gun, armor II with shotgun, assassin with sniper, special with frost gun, captain with acid gun. Upgrade as needed. Win.
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suggestions summed up: manual camera control, differnt strategies every level, auto scrolling annoying, exp for failing levels
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Its fun for a while, but then it gets extremely repetative as the same stratergy works on every level. Its a decent concept, but pretty much it boils down to waiting for a gun and armor to be ready, dropping both, rinse and repeat.. and that gets boring fast. 3/5.
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Also maybe the ability to save up weapons and armor and maybe even some reserve troops so you can release stronger and more organized waves.
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Good idea and excellent graphics but, as has been mentioned, it can get pretty stale after a while. I would suggest more upgrades both in the talent tree and for individual armour and weapons. Decreasing the generation time by 2 or 3 seconds isn't the most helpful thing, especially when so expensive and additional upgrades would allow you to really customize individual units.
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Would love to see this in a sort of WWII theme. Instead of spray gun: tommy gun, instead of acid gun: Browning automatic, instead of the rifle: M1 etc etc...
This could also alow rechargeable support, like Mortars, paratroopers and airstrikes!
fantastic game, fun to watch (:
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I agree with Locus and reaper,should be able to scroll on your own,and have littler countdowns... at the last 5 levels its more of a waiting for weapons and armor to spawn then a game...
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My comment: The game's pretty fun. As others have said, the auto-scroll is kinda annoying. Plus, sometimes I want to check the enemy's base health but they've pushed me back. I think that scrolling should be remapped to the A and D/Left and Right Arrow keys.
Being anal: Justinkings, "no ready yet" is technically not a misspelling. It is a grammatical error. Plus, I find it ironic that you misspelled the word "misspelled" (you added an extra "s").
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I see the point of scrolling back to the base so you can drop the crates to equip your units, but it's so freaking annoying.
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I hate when I drop an armor and weapon together as a pair and because of where the soldier currently is he ends up only taking one and thus screws up the combo.