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Really all you have to do is up the right tree and then send in snipers at the beginning. Snipers are really overpowered.
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NOTHING is more frustrating then when it tells you to make a certain number of a certain combo, and when the armor and gun are both active, it decides to suddenly drop one down to make room for another that has become available and now you have to wait another cycle.
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I think each upgrade to gear should improve it in addition to shortening the spawn time. It's annoying when you're upgrading, but. your units die just as quickly.
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I enjoyed this game quite a bit. The skill tree is, however, a bit small. I thought about mentioning speed, but a 2x button would just make me miss taking full advantage of items when they spawn, and the item rate is a tedious balance. I still wish it was a bit faster, however.
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I love the auto-scroll for reasons like kidinthecorners.I dont get what all the hate about them is 0.0 (to one their own-idk if that even makes sense in this context but screw it I said it :)
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I like the auto-scroll, it helps me see when a troop was made so I can give troops certain weapons or armor for a strategy and it's easily controllable by scrolling over the weapon crate buttons.
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Best combos: Assassin-Acid Gun, (With the mix of armor ignore and boosted damage, this guy will kill even Juggernats quickly) Captain-Sniper, (The best of both worlds: Toughness and power) Armor 1-Spray Gun, (Grenades make 'em excellent) Armor 2-Ice Gun, (Great way to slow down Juggernauts and enemy snipers) and Armor 3-Shotgun (These guys can waste enemies who are too close together)
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I love this game the problem is no achievements for points but it has an awesome gameplay hope to see more games like this
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This is a fun little game! It is indeed a bit repetitive and can seem overly automated, but that's where the strategy comes in. It would be nice if we could up the difficulty or something, or the enemies would use different attack tactics, though. (Actually, the latter could be happening already; I'm never looking at my troops, just the equipment drop zone.)
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I think that this is a well conceived concept. really do like the game. i just don't have the patience to see it through. perhaps its because it gets a tad repetitive. keep the concept, but involve the player more with more weapons, combos and upgrades. I think this could be the basis for a really kickass game
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The worst thing about this is it's pretty generic and is IMO a pretty unpolished game. The little things count in these kind of games...
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The game could have a picture-in-picture system instead of the current scrolling: the screen auto-scrolls following the first one and a small square showing the base (to deploy the items correctly)
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It's a bit annoying that it scrolls back when you drop something and also the timing isn't right (it says it will take 45 secs, but it takes 50) but generally it's a great concept and a good design. 4/5
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a bit repetitive. Manual control of the camera would be nice, since it needlessly keeps switching back and forth. But the concept was decent enough.
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The battle wouldn't take nearly as long if my units weren't dumb and when the enemy came just keep shooting the building. If they shoot the units then the buildings, I'd be able to mass a way bigger army, and win way quicker. Can we at least have some sort of basic control? (Retreat, Attack, Stop)
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Have a smaller window to see your guys spawning, to queue up weapon and armor kits. Manual scroll would be good too. And also, I'd like to be able to set troop behavior. Like prioritize targets, tell them to shoot at the base, or Juggernauts, or regular units. Tell Assassins or Snipers to hang back behind armored units. And I'd like run speed or even spawn speed linked to armor types.
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I personally -adored- this game and had absolutely no problem with the camera shift. :o I thought it was fairly convenient at certain times, but that's just me I guess. ^-^
Keep up the good work! :D
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If these guys are robots can be programmed for any number of tasks, like collecting heads and ignoring incoming fire for instance.