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how does a shine priceless gem not attract him, but a sack that could have anything in it, makes him run immediaty over to it?
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MrJinx, you have my full respect - you are one clever guy. I was ripping my hair out with some of these, but I really loved the game! I can't wait for Episode 2!!
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Question: why does the dragon keep the sword that can kill him inside his hoarde right down the hall from him. Seems like that was a bad choice.
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1.how could magicians and warriors fail?
2.if you were a dragon, why the hell would you make a maze?
3.WHO THE HELL WOULD CALL THEIR SON "questy" AND NOT EXPECT HIM TO TRY RAID A DRAGON THAT KILLS EVERYTHING
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This game isn't that hard if you have half a brain. Just follow the questy's path and note what happens add a few money bags and traps to change his direction as needed to move on and collect things. If you can beat the level minor adjustment gets you the GEM.
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Ah that was the second bonus room. Tricky but I figured it out by randomly placing bags where I roughly knew they needed to be out of frustration. Now I'm back doing the 1st one.
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Dear Questy, I have a few suggestions for you. 1 - Stop reading the arrows on the floor 2 - Stop walking into holes 3 - Start avoiding death traps
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When a boulder hits an ogre it says "an arrow trap killed the creature"
It even plays the animation with an arrow in the back of its head...
Wait, what?
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I completely stumped myself on one of the levels so I checked your walkthrough. Even a glance at future levels and I knew I'd never be able to figure it out AND get the gems on my own. But just watching each level unfold was amazing. I loved being able to see how it works when done just perfectly, and it completely boggled my mind how somebody could create such complex puzzles. Just the sheer amount of thought that must have gone into this is really something to marvel at, and your walkthrough helps us notsogood at this see the magic.
I really like the way you put in the instructions. I love the fact that you only put in certain bits of information when it was needed, and not all at the beginning. I think if you had, the way people would go about trying to solve the puzzles would be skewed and it'd be harder to start out.
In all, I like that you made this game flow so well and that you took the player's perspective in mind when making it. Very nice! I definitely give it 5 stars! :)
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look! there is a diamond, i should run and get it! no wait therse a money bag! i think i have to choose the money bag, and not the diamond
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Fun classic game. It got pretty hard for me. Had to do the walkthrough but over all i think it was a great and planned out game. Great job!! =D
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So, he loves loot bags more than his own life, but on the bonus levels he wont go for a freaking treasure chest full of gold? Man, this guy isnt very smart!
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Puzzles are fun! My only problem is that you make this out to be a dungeon, and pardon me for saying this with apologies: Questy is not supposed to be a human! The whole point of a dungeon is danger and self-exploration and Questy does nothing like a normal human but a robot.... The fact he is a human pisses me off when I'm stuck on the bonus levels....
...other than that, 5/5. xO
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At first, I played this game with the walkthrough for the badges. Then, I realized how good the game actually is, and played it through without the walkthrough. 10/5 stars!
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Great game. Enjoyed the originality of it and liked the music even, thought it was fitting. Thing i liked most tho was the amount of time obviously spent to design these levels. Cant imagine Designing this on graph paper. Two E-thumbs up To MrJinx