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Thinking pretty highly of myself after passing level 300... look at the high scores list and see numbers in the thousands... brain explodes! Seriously though, I hand it to you guys. Also, I'm glad to see I'm not the only one who might be a just a little obsessed with this game ;)
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The "impossible + impossible = hard" badge turned out to be an extremely satisfying exercise, after all. This is a very recommendable game. And I second the idea of "locking" squares that you know are right; even though the game is already winnable without it, it would increase playability quite a bit.
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I think something about the light display is halucinogenic. After about 30 levels, I started to see the puzzles when I closed my eyes. By now I see light puzzle maze things to solve wherever I look: at school, in the car, on the ground. I can't stop thinking about this game and it kind of worries me. Anyone else have this constantly on their mind?
Nope, netwalk :) I was trying to make it more interesting - multiple sources, dummy tiles, bridges, links and mixing are all attempts to make it less trivial. The curves in the graphics were inspired by loops of zen. Everything else is pretty much coincidental.
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Glory, this game uses the light color palette, not the paint color palette. The primary colors in light are red, green, blue (RGB). The way the dev mixes these colors is exactly correct.
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If this game was available for iOS I would pay for it and encourage everybody I know to do the same. It's frusrating that such an amazing flash game is being poorly imitated on iOS and those imitators are making the money... I discovered this gem on Kongregate years ago and still find myself coming back for more!
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I play this game now atleast once a day. Absolutely love it, been working my way up the lvls on 3 different computers. I wish you would consider making this into an iPhone app. and then give us a nudge when you have. :)
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I love this game and have spent WAAAAAAY too many hours playing while at work... I just wish the leaderboard was a little more accurate. I play for speed but seeing the top 100 on Impossible are all under 1 second, I call shenanigans... Still love the game though.
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If you are having trouble completing the hard badge, use the arrow keys to move around. It may help you see links better.
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Complete the "level-200" achievement, and think I'm finally free. Click the "next level," just for kicks--LEVEL 201! (Not even to mention the custom option I've used countless times) ... Yep, I'm addicted ;D I'd rate it 6 stars if I could; thank you so much mrsneeze!
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The feeling when you're playing impossible/colour and everything has been perfect for half an hour except that one last light bulb... 5/5 anyways, i'll work this out!
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just made a custom game on maxed parameters to see what it looks like.. the only thought that came to my mind then was "HOLY SHIT!" ÔO
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As much as I have been playing this game a slight modification has come to mind. I would love it if you could pan by clicking, holding down, and moving with the mouse rather than the arrow keys. No big deal, just a thought.
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When I close my eyes I only see colourshift...even after one night and half a day not playing xD A great and addictive game. But I have to stop now after reaching lvl 100.
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Would love to see a method (shift+click?) to lock a "known" tile. Oh, and for those who seem to be mistaken: This is not a Simon Tatham game, at least not originally. His implementation is based off one made by Pavils Jurjans. It's even in the credits on SGTatham's puzzle pack, if you look.
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Did you know that you can move the field with the arrow keys, while in wrap mode? that way, you can avoid the wrapping completly.
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This game most certainly wasn't "stolen" from Loops of Zen. I remember having a game like this where you had to connect PCs in a web from at least 15 years ago back on Windows 95. Feels very nostalgic playing this now.
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Moving the grid with the arrow keys made the "impossible" puzzles feel a lot less impossible. Great game, equal parts challenging and fun!
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After 3 hours trying the colour impossible puzzle, I restarted and completed the new one in under 30mins. For those struggling with the impossible puzzles, don't be afraid to let go and restart, you may get a better puzzle rather than slogging away for hours on 3 or 4 nodes.
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@inyourface: There is additive and subtractive mixing of colors. http://en.wikipedia.org/wiki/Color_mixing They work differently.
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ShadowlessTyger: QuickPlay->Mono ;) just one colour (you still need to be able to see the difference between light and dark ... but so you do to read this)
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Some people also don't seem to realize that there's such a thing as dummies. Maybe you guys should read the instructions.
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@ 28dropz3 thats only for the primary colours you learn in art. in physics, its very different. TVs use the RGB template (red green blue) just as this game does. see: http://en.wikipedia.org/wiki/Additive_color
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instead of "liking" comments for achievements, why don't you rate the game higher? since that's what ACTUALLY gets badges.
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Huh, I actually found the monochrome impossible one much harder than the colored impossible. Bad luck (or good luck, depends on view) with the RNG?
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I don't enjoy the "spare parts" I have run across every now and again (a red source but no red bulbs). It seems so much more elegant when everything has a place.
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with added "arrow buttons" for scrolling wrapped maps, this would make a nice mobile game and great timekiller for train rides.
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This game could benefit from a colorblind mode. Perhaps making the the lines have different patterns. I cannot see the difference between many of them because the colors are close together.