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Epic game, 7.5/5, however I would sort of like a unit upgrade thing availavble before I have unlocked the last floor and perhaps on dungeon crawl mode, if you select what items you use that you get out of chests. All the ones I get are awful and replace my nice ones. But other than those slight things, Gratz on another epic game Nerdook. Looking forward to more.
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HUGE PROBLEM WITH THE GAME i now have a level where the entrance is in a corner and the exit is rite next to it... PLEASE FIX (im sugesting fixing the random generator so that is has to spawn the exit at least 2 blocks away.. i want ahead and got the next 2 levels just to see what wouldv happend and i have 2 levels with entrance/exit -_-
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that's awesome! especially the ending song. it's a goofy little game, and it made me laugh til i peed my pants! okay, i didn't really pee my pants, but i did snort milk out of my nose!
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lol nerdook games are the only ones i watch all the credits for.... solely for the songs! nice work once again, great game 5/5
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Love the concept, annoyed with some of the execution. Example: When a level 0 guy shows up, I have to pick between letting my advanced group level or him surviving because he's on level 1 and they're on level 4/10/whatever. He doesn't have 2 buddies to keep him alive, so he ends up dying somewhere on the 3rd floor.
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it be nice if you could chose the adventurs you want to go in instead of random altho i started with 2 mages so im not complaining :P
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I wish deleting floor tiles gave back the same amount they cost. Otherwise, great. Definitely a different take. Always appreciated.
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I only realized I GOT money for the equipment after beating the game (24 days, lucky!) ^^'
Anyway, great game, maybe your best. Though, some tweeking concerning the arifacts might be useful but I'm not sure how...
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pilipinasmalakas, you're not the adventurers. You're the shopkeepers and the dungeon makers. So you're not buying the items, you're selling the items, so you get money.
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I placed tiles on every single square so that they'd be able to see where they were going, but unfortunately a room completely empty save for a door is very exciting and the adventurers don't seem to want to go any further.
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@uuu2 there are two reasons why your adventurers won't go to the next floor. The first one is that their level is too low. Adventurers won't venture into a floor 2 numbers above their level. The second one is the lack of a gold coin bag. for some reason they won't keep venturing unless they get some gold. To place a gold coin bag click the icon on the right of screen, they also have the benefit of controlling what direction your adventurers go to.
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In dungeon crawl mode.. It'd be really nice to have a 'You sure you wanna step through this blue portal and end your game' message... My kitty pawswiped at my hand while I was crawling and.. whoops.
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Alas! This game becomes more advance as we send you our comments. You are quick to react, and that is excellent for a greater game for the players.
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(23 days using lvl 18 rogue equipped with 5hp/lvl & +2hp/empty & +20% dmg on wide open lvl 15.) 6/5 for the ending song!
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This was a really cool concept for a game and if you are willing to update it and make expansions perhaps a sequel it would be an awesome game. I second Drovoxx's opinion because in the beginning you are both required and rewarded for the amount you can screw up the adventures but in the end they must still be strong enough to win and I did thing in the game to hurt them just to make money i needed and sell all the good equips they had and gave them bad equips and i got screwed at the end
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It makes me sad when people say: It's Nerdook - 5/5 because some games (even Nerdook once in a while) don't deserve it. Like the game, NOT the developer.
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28 days first try. 24 second. One question- How come when you click the "Do Better" button it starts you with level 0 adventurers on your second-to-last day (day 23 in my case)? You can't mathematically do better. A single day is NOT long enough for everyone to reach a high enough level to kill the dragon.
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I'm a fan of your games and this one is another great one. Two suggestions to make it more excellent:
First, consider making the cleric's healing after every level a percentage based off of Max HP. They're great at the start but then their special doesn't stay relevant like the paladin or barbarian.
Second, I'd like to be able to sell items I don't want to give to my adventurers without having to use a complicated sell mechanism.
Again, thanks for the great game.
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Nerdook you are freaking awesome !!! Even when you change your games gameplay from the usual.. IT NEVER FAILS. I swear you are like the GOD of online game creating. Please keep it up and move on to bigger and better things.
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nerdook.i love all ur games.theyare excellent but u should be able to control where your characters go instead of them aimlessly moving around
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Plz add the option to make all my guys start at the dragon floor instead of 2 of them going straight foir dragon and rest running randomly around in the lower levels... +1 if u agree
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The shop could be improved. Like when I get every levels treasure, the shop only allows me to show 7 of those items and when I see something good, it does not remain there. It like, changes into another item that I have. Perhaps allow for a pop-out window of your inventory? That way, I can be able to see what other items I have. :)
Loved the game :) Good job :)
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First try = 27 days. Now that I understand exactly how money works, I'm sure I could do it much much faster. Fun and easy like all Nerdook games. One of my favorite devs.
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For me it will be better if we can take the monster by us with a system with gold like unlock demon for *** gold etc. Maybe it will be more funny