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On the last level... Yup, last badge is a spoiler, that's okay. I liked "I am an Insane Rouge AI" Great game too. So is this one.
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Once I tried to kick Jim.It still said confirm like it usually does... but hten it said "Jim can never be kicked!"LOL!
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nice mix badge thingee its funny but i'd like to know what evrythng duz cuz i wasted money ALOT but i like the moral decision thing like in rouge a.i but instead its all out death or cure it's cool keep up the good work
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Great game. It's like the Rogue AI game, except the pacifist approach is a valid strategy throughout the entire game and not just the first few levels.
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You know, I was thinking, "I ought to do damage when I land on an enemy . . ." and lo and behold, there's a skill that does just that! Good job on coming up with a variety of perks like that.
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Once again, a Nerdook game that COMPLETELY ropes me in. I have one suggestion: I think enemies should be vulnerable to the mines too. FANTASTIC GAME!
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Glitch; slay all enemies, exept of one enemy on the same field with a teleport, then, enter the teleport and they say everyone's dead. then teleport yourself and you have 9999 hp (for only till the end of the level)
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The music in this game... well.. its almost exactly the same music as in the movie Heist. But of course I'll give nerdook the benefit of the doubt.
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Really needs to be made so that Counter Strike with Cattle Prod doesn't kill enemies if they get finished by the counter strike while holding the prod.
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I thought monster slayer was the best you could do. i loved that game on my other kongreate account. I was wrong with the jacob and insane rouge saga and one to top even the best of games(your games and others) i will be irked if kongregate starts taking games down and chooses yours.
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Was melee nerfed? I recall hitting 230+ damage with back-stab and melee critical, nearly every hit in the back. Now its closer to 120.
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Daddy, what will the future be like? I don't know, Son. But something tells me they'll have regular looking cities but have ultra expensive portals instead of manholes.
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I found it occasionally hard to see which objects are platforms/obstacles and which just background, but otherwise solid work, as usual.
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First of all, I have 2 suggestions:
1. have a separate key (perhaps e or f) to interact with objects so you can still drop down when you're in front of a chest or a portal
2. Have a hold button to jump system so that when you have the extended jump ability you don't accidentally jump into a mine or an enemy.
And also here's some info about the blade boomerang; it disappears if you throw it outside of the stage so you loose a clip (@Holux), and if you throw the boomerang, run backwards and the throw it again and keep spamming the attack key you can get an extra boomerang on the screen. I managed to get 4 boomerangs on the screen at once by doing this, which made it a really powerful weapon.
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always an amazing game everytime Nerdook! I am one of the many that drops everything to play your games when posted. Keep up the great work