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Notes: at maximum upgrades, terminal velocity is 30....whiskey adds around 12 units. For maximum utility, maintain speed at 30 and stay in fever mode....
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@Lebossle ,Why dont you try to make games,and think of ways to make them?Besides,its not about the game, but how hard affort was used to make it.
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One of the worst launcher style games. Horrible art style, boring upgrades and usage of memes. This game really doesn't shine in comparison with other similar games.
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the game is ehhhh... i am the type that LOVES launch games but... its just kinda weard for me and less skill based than upgrade based. whenever i pass "my best" its not even a big deal for me. as i just upgrade to get passed. now i love games like toss the turtle but its just kinda odd for me.
BTW double jump only works when jumping off a mob (IE you cant hit jump twice)
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I don't get it. is this game supposed to have an ending? quite nicely balanced with the upgrades and stuff, but once I got everything upgraded it was more or less autopilot mode. don't see the point of kicking the girlfriend around. am I missing something?
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Sorry, it went over 1000 characters. I also had this to say: Overall I'll say it has potential. It's a refreshing take on a VERY tired concept. But these minor annoyances really add up to a displeasing experience. As of now, I'd give it a 3/5 as it's a solid game and coded well. But hey, that's what beta is for.
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Well I'm ready for my downvotes...*sigh* Starting again with the rage faces. I sincerely hope they won't be in the final product. For someone whose artwork has become almost iconic on kong, I expected a little more than that :/ I can look at the thumbnails of your latest games and say "Hey look, a new nerdook game," just by the design of the main character displayed. Second, the "obstacles" as I think they were called by the How to Play (which I can't find a button to access anymore,) aren't so much obstacles as they are entirely random combo destroyers. An "obstacle" I would expect to have knowledge of and the opportunity to dodge. I suggest rather than cats randomly fly up out of nowhere and claw down your combo, at least have a flashing red arrow warning of their coming. And my third problem is that I can't check off the "how to play" menu to never show up again, as I read it all on day 1. That, coupled with my inability to find it now after the fact annoys me.
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Just a few minutes in. It's fun, definitely playable, but I have a few tips. One, make the objective more noticeable, maybe with a pop up screen? with so much going on I didnt really notice there where "objectives". Also, on the upgrades page have a mouse over bring up what the upgrade does, it's hard to tell what is what just by looking at the icons and it's no fun having to keep clicking them to see what's what. that's my only tips so far, im a sucker for these kind of games, and I find this one fun