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@heroekrem A basic understanding of Cartesian planes is pretty much common knowledge. It makes you as much of a mathematician as knowing what an atom is makes you a physicist.
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For those wondering:
Viper only has one active control button at a time. Active buttons cycle between in this order: up, left, down, right. Therefore you can only make loops.
I love this game. Full points for creativity.
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The fact that my keys fail to register 40% of the time (the keys work fine, instantly, in every other game) caused me to give a 2/5. If it weren't for that, I'd totally shoot 4/5 if not 5.
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for some reason escape doesn't work to go back, I still haven't figured out how to go back and am currently stuck on the credits screen. Otherwise a great game
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For those who don't want to "come back another day": change your computer's date to tomorrow, refresh the page and it'll be unlocked.
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One of the few games I didn't look for a mute option right away. Really cool music. Also, great game. It's a mix of a little nostalgia and being surprised by dev's creativity.
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Dev scores aren't exactly unusual in games. Granted, they can be hard to beat, but not impossible. (and usually are set in stone from the game's release)
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When I played this game, I was hoping that "dev" didn't mean "developer", because if it did, it would mean that the developer is asking us to achieve something he can't achieve (but he clearly can, because he has this game's badges, I just hope the dev highs aren't updated every time he beats his own score)
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@jasondeegan - The deal with the viper isn't that it ignores key presses randomly, it's that it will only turn in a clockwise direction. so if you are traveling up, the only key it will obey is right, and if you are traveling right, it will only turn down, etc.
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So, I can barely believe it. The game isn't broken at all. The programmer actually programmed in when you choose the Viper (which looks like the only snake you can choose after the first run) that it ignores many of your key presses. That's the stupidest, least creative thing ever. It was way better when I thought it was a bug. Now you're just a horrendous game DESIGNER instead of a flawed game developer (which we all are). Wow!
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Mac Chrome the controls intermittently don't work. And by intermittently, I mean frequently. Oddly, it didn't happen the first time I played through, but since my return it's significant.
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When I first discovered this game, it was on Notdoppler.com, and the game crashes a lot on that site for some reason. I'm glad that it works on Kongregate!
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It took a while to figure out that the first level is *not* the original version of the game -- rather, it has only one active control at a time, and doesn't recognize walls. Still, fun enough to make it worth the trip to the site.
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I just found a bug on the Oroboros level. The pill is on the top, one pixel from the right side, and when I travel along the top to the left I warp to the pill, turn around like I ate the pill, but I don't get a point, don't get longer, and the pill is still there. I did this multiple times before consuming the pill from the other side, which worked. It's kind of funny.
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Am I the only one getting absurd FPS jumps and lag spikes where the speed of the game jumps around every few seconds from fast to slow?
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dunno if anyone's said anything or even noticed it, but the background music reminds me an awful lot of the Single Player mode from Chu Chu Rocket. not a bad thing, mind you. just curious.
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Great game! Two days of classic old school snake-y goodness during downtime at work. (An occasionally at the cost of productivity.) Hard badge was appropriately hard, but not ridiculous. (As was the game!) I liked the difficulty curve. When I started I kind of wrote off getting the hard badge. But the learning curve is such that you're ready for the challenge by the end. Trouser, Krait, Rat, Puff, and Python were my Dev+ wins to progress to the end - seemed like the easiest ones to achieve to me.
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the hardest part of the hard badge was just unlocking the Passage level. If you're patient, these are all actually pretty easy. Basic strategy is to only head one direction, and then basically "climb a ladder". I head right, then move up one step at a time, but always continue heading right. up one, then back to right. It's tedious but it makes all the levels beatable pretty easily except may death and sea.
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Every time I get one point less than my goal, which is often, I start to rage... but the music is so calm. It's a good game: it has the difficulty of a rage game, but little to none rage factor. No broken keyboard this time!