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A couple things could use improvement, the whole % to hit definetly needs to be raised. I know that there are abilities to do usch, but starting out with only a 50% chance to hit is not very fun. I understand that it goes on, but what is the point, where is the accomplishment? Also it is to hartd to make money, I played for about an hour & got $300. Good base needs some tweeking 2/5
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good game... altho it crashed on me <.<
there should be more slots into the vending machine... because half the slots are taken by healing items :/
more enemy types could be good too, along with some sort of minimap.
loved it... sequel eventually?
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Pretty good concept as far as a fun, perpetual, RPG; however the game needs a fair amount of work yet. Right now it appears that they only ways to "heal" to full health are either to die, to level up, or to use "health kits" (antivirus floppies, etc.). Exiting the virtual work, and resting/saving in the bed should heal character to full health. Also dungeon needs a mapping function so you can tell where you have been, and/or need to go. Dungeon also resets every time you exit to the real world, which shouldn't happen if you want the game to be an enjoyable player experience. It's a good start, keep developing it and it could be a all-around fun and decent game.
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aholas (they look like mini-uzis) should have low damage (about 2-3 a hit) and a low AP usage (about 2) since they look like mini uzis
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It's alright. A bit more story would be nice, and the items are way to expensive.I don't really like the graphics, but the gameplay is really good, and I like the idea.
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I liked it, people complaining about it being too slow and all that need to learn to play dungeon crawlers more effectively, great example, equips in the dungeon better than what you find in the shop, slow but fun leveling, effective fights, decent challenge in which you are FORCED TO USE YOUR WITS, which means RUN IF YOU NEED TO. Journal's there for a reason, guys.
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somehow (mistake in the program i think) if u shoot a whatsoever in the back but u are attaked by another enemy close by, u have a 0% chance of hitting the thing close to u(after u finished of the oother thing) , this only applys if u killed sth. before the target jumps to another creature (took my long time to figure it out, but u can simply move your character, then it is normal again)
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Alright...a few things so far. I think it would work much better if the enemies had more health, but were easier to hit. Starting a game with a 50% chance just slows everything down... but the fact that you have perks to increase hit % is nice. Unfortunately, you pretty much become reliant on that until you can get a decent hit %.
Another thing i think would help is a shop revamp. I just spent the last 7 minutes trying to find a better gun, and the biggest reason it took so long is because i was given far more options that were beyond my cash limit than within. Some kind of detection for that would be nice, i don't need to see what i can get for $10,000 if i don't even had $1,000. Also, two items at a time makes it even more horrendously slow to shop.
It isn't a bad game by any means however. If you make some updates or change the game a little bit it would be excellent.
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Ya know, I was kinda liking it until I got into and endless loop of clone drones and because of the shitty hit percentage of not being able to hit something right in front of me, couldn't kill em off before they swarmed me. Started with 1, ended with 7 all cloning themselves before I said screw it. 2/5
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My main issue with the game is that it isn't balanced well enough. The game starts out easy, then it gets pretty brutal, then it gets trivial again. I played as a vagrant, and by the time I got the -1 ap for attacks talent, the game was a joke. I just grabbed a 3 ap weapon and slaughtered everything. It is still that way at level 25.
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Hrm, only problem I have with it is that you can't discard things in your inventory while you're in the training, so if you find a weapon much rarer than one you're already carrying you can't get it.