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Ok... sooo... awesome game even five years later... but.... there are a few things you could do to make a similar game better *cough*sequel*cough*pleeeeease*cough*.
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endless mode
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Guns start half the range, width targeting width, spray width and/or damage they have now but can be upgraded to one and a half times.
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Reverse mode where you go up against pre-placed engineers using a limited supply of mobs, based on the amount of resources used to create the engineer defenses, by hovering the mouse and hitting a number-key
=you could set up an area for both side to upload and have player made levels and a score chart to see which side can stay undefeated for the longest amount of time as a form of pvp.
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Buying guns places them into a pool at the start of the next day for them to be drawn from if there are enough survivors to wield them
when hovering over the pool of a specific gun all guns on the field of that type show their coverage area. Meanwhile E still shows all coverage.
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Nice game! For those having trouble with the "Tools of the Trade Badge" the following resource management works fine:
Level 1: 1 Sentry (get it out rightaway)
Level 2-9: 1 Sentinel
Level 10: 1 Beam Surge (wait until they are fairly close)
Level 11: 1 Sentinel
Level 12-14: 1 Sentinel & 1-2 Repulsor (might be level 12-13, cant remember)
Level 15-19: 1 Sentinel & 1 Beam Surge
Level 20: 1 Sentinel & 2 Beam Surges
Add a repulsor burst here and there for safety if you are failing, but it shouldn't be necessary.
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This game is pretty nice, I enjoyed the micro managing of your troops and choosing the right people for the job, a sequel would be awesome.
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to finish level 3 on hard, you just need 3 flamethrowers well placed. Supporting them with nail guns and others helps a lot more than having a 4th flamethrower.
For later waves, use the combat drone.
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once you unlock the fourth support, it's easier to finish level 4 on hard without soldiers than actualy do it the first time on normal : it is just a matter of ressources management. Use the weak drone for the first wave, then use the strong drone for all waves. Use pulse when needed and save the fourth support for massive waves.
With some mistakes I had around 550 cash on last wave and won without any damage.
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Thank god my untrained engineers are about 10000x more accurate than highly trained storm troopers. Though, not sure who's call it was to break down our weapons each day. Or why they don't feel like turning around when one enemy breaks the line.
Anyways fun game, wish the see range thing could be set per-class though. Guess it doesn't matter for how short it is, but that is annoying.
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so options are fight in an open field, pick them off on top of the ship, break some walls and shoot through the holes or fix the ship and get the hell outta there... lets risk death and fight on an open field with no means of protection
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An infinity option would just make this game like Bloons Tower Defence... How long can your computer last before crashing???
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I think a target priority feature would extremely nice (pesky bursters). Also, if I mute the game, it should stay muted even after I win. I know you're trying to congratulate me with nice sounds and whatnot, but my ears are now bleeding since it sounded like the volume maxed out.