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PROTOCALL FOR BEING STRANDED ON A DESERT MOON: 1. If threatened by small Frog like Animal, remain still and limit your firing angle to less than 180 degrees. 2. If Frog like animal enters Crashed Ship, do not go inside to exterminate, even if there are enough Personell to defend with your absence. 3. If a lone Hunter begins to devour all other units, remain still. 4. Do not re-use rescourses from Day to Day. 5. Use the damaged Engine Core to knock Frog like aliens back, risking blowing up your shelter. 6. Do not under any sircumstances attempt to build Defences such as Spiked-wire or Trenches.
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polished game, has all the little features it needs to work well
I few minor tweaks perhaps
enemies seem to move sideways when attacking at too wide an angle compared to your units cone of fire, so one enemy can destroy a whole line of your troops.
these outflanks seem too brutal esp against units with narrow fire cones.
Something to make the ship seem more important would add to the feel of the "survival" game, even if it was just a few crates and evidence of repair efforts
better still some evidence of non-soldiers that need defending
some variation in the battlefield would be nice, an obstacle or two maybe; otherwise you end up building more or less the same formation each round
an "infinity" mode would be an easy way to give the game more playtime
more story would be great as well, so much work went into the mechanics that the story could be capitalized better
great game to be sure
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Oh my god. I finally get like 20 flare gun men up in the front lines and one guy dies from a runner, that runner then proceeds to eat half of men! Why won't you look to your left Fredrick, why do you only look forward!
Great Game. 5/5 This game rocks.
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Glitch! Well not a glitch, but a design flaw. You can click on the box to cancel a purchase - but when I am rotating a soldier, sometimes I forget about that fact and accidentally get rid of the soldier - which ends up making me lose money (or worse - I can't buy the soldier back until the next wave). I recommend an "are you sure you want to delete this guy?" prompt or make that option not available as you rotate your soldiers.
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GOD Why are the pre-menu screen animations always so LOUD? FREE INTERNET GAMES TO THE MAX? YOU HURT MY EARS, FORGET YOU.
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A suggestion to the top rated comment up there: Besides just color-coding each unit, maybe assign hotkeys to show only certain units' cover areas? Rate up if you agree.
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Soldier:Commander there are some flare guns here shall we we use them to try and signal for help? Commander:No! Just shoot the aliens with them.
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we shouldd be able to buy more things. like- Base Turrets. Automatic ones that aim for the enemy. or things like it takes 'this many' hits to take out a soldier, powers for healing and stuff, and more. dont you think itd be cool?
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Aliens: Alright guys, so they have dozens of men guarding one half of the ship, we are all going to attack that side. Now, runners and bloaters, run in and die a lot. Hunters, piss them off. And infected, take a leisurely walk towards them, before getting blown back by their imploders. Everyone got that? Alright, let's do this!
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@desciclope666
First of all, learn how to spell.
Second of all, why would you need fuel for sentry guns?
This is a game. Get used to unrealistic games. Games aren't made to be realistic. They are made to be played.
Third of all, yes, you do need oxygen for combustion. But, don't you think they have flamethrowers with both oxygen and fuel?
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Alien Overmind- OK, lets try this again.
Hunter-Hey, um, can't we just attack from all directions instead of just the Southeast?
Overmind- ....
Hunter- Yeah, I mean, seriously, we can just dig around their defenses-they cant even hurt us under the sand.
Overmind- You just don't get it, do you? We HAVE to attack from that side only! I feel a supreme being above me forcing me to only attack there, he claimed his name was nicotuason of MaxGames. We must obey!
Hunter- ...I hate my life.
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The key to Day 3 is to hide your other (nail) gunners BEHIND the flamethrowers.
Throw out 3 flamethrowers to start with proper alignment, increase to 4 or 5 and then line up your long gunners BEHIND the flames and do not expose them.
I had Single Flame - Single Nail - Line of nail gunners
So the line should be in the 3rd row. Finished Wave 20 with those 5 flamers and gunners arranged behind them, and also had another first row flamer thrown into each corner (to bring the count to 7 total flamers) when I noticed killed coming as outliers in the corners
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Watching the war comfortably sit in my armchair, with one hand on the 1-4 keys and the other warming on a cup of tea. Loving it !
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This is probably the most enjoyable TD I've played here. I can't quite put my finger on it as to why, but I loved it. The finale is very satisfying. Thanks, and hoping for a sequel!
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Excellent game. The only real issue I had (aside from recurring nightmares of those damn hunters) was the blind spot on the left edge of the map. It's very difficult to gauge the range of short-range weaponry on the left edge, and likewise difficult to tell when enemies slip past. If the screen could be shifted over a bit so that the entire lane, right up to the building, is in view, it would do wonders.
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If they make a sequel they should put an "are you sure?" pop-up when you click restart level in case you accidently hit that on day five instead of "resume game" :P
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Lol, I love the fact one of those things that burrows through the sand slips by my flamethrower defense and it killed EVERY single person on my team. Good thing i'm playing on easy and get all my money back when a unit dies. Its funny to watch though.
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Also to peachyfuzz127 just because it is amoon does not mean it does not have an atmosphere or oxygen or some other gas taht can help fuel fire.
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I like this one a lot. I was worried it'd be like many similar tower defense games where you are totally helpless during a wave and just have to hope for the best but each and every level was challenging and exciting (on hard) without being frustrating or boring. To clarify 2nd hard badge for anyone confused (like I was when I started): beating on hard difficulty, ending with 100% health, and losing fewer than 2 defenders are 3 separate objectives for each day allowing up to 3 gold starts per level.
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Since it's 25 squares across, math helps in this game.
Divide 25 by the amount of units on your line, place them accordingly(ex: for every 6 units, place ≈ 4.2 squares apart), aim down the line the unit is on, and win.
Easy, still challenging, but extremely fun. Awesome game.
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Heh, the last wave on 3 was pretty hard, but I made it(even if just barely). I focused first on flamethrowers, then added flareguns and nailguns here and there along with flamethrowers, to cover me when the runners/bursters start coming. Try to put some fuel launchers as well, to slow down the runners/bursters. Flamethrowers and nailguns up front, but a little back so the bursters are likely to die before they get to you. Flares and fuels in back. As the wave first comes, use the #2 weaker flying sentry, then the stronger #3 one, and use this to protect your men from dying as well as possible, if any die, use the sentry to plug the hole as best as possible. Don't be afraid to use the pulse wave if you're getting overwhelmed.
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Nice game, music complements it well. agree it is a bit silly that they only come from one side (maybe instead of each day make it while they were fighting this was going on at the east side blah blah blah). Love the last wave in day 5,
I reckon the selling is ok, but maybe try to add a replace weapon say: sell weapon 75% of cost, replace 90% of cost.... (i just hated having wrong weapons for the hunters).
Also color coded ranges would be cool..
all in all 5/5
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That was awesome. A very simple and fun game that did not get boring. Very useful and very useless weapons. The last wave was a blast! Great game! Thanks
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Sweet and unique. i found it intersting how my men could created a ring of alien slime where the aliens died depending where I put them..... 5/5!!