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Comments for Desert Moon

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Danmega

Dec. 12, 2010

Under rating threshold (show) Make the units wear different colored uniforms. Other then that, perfect.

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(26)

ericbloedow

Nov. 22, 2011

Under rating threshold (show) it seems silly to have to effectively start over each day, but it's a matter of play balance: if you did a really good job on the first day (have lots of resources left over) then the later days would be too easy, and if you did a lousy job on the first day, you would have too little resources, possibly putting you in a no-win situation which would force you to start ALL over in order to have any chance of winning! if you've ever played the classic game Homeworld you'll know how this works.

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(17)

Sylver3000

Dec. 13, 2010

Under rating threshold (show) that was quite a number of people in that other part of the plane..

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(17)

Onlinegamer24

Mar. 01, 2011

Under rating threshold (show) Is it just me or does holding down the E key make you feel more secure?

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(16)

Phoenix_Soleas

Dec. 18, 2010

Under rating threshold (show) Day 3 is (logically) harder than day 5 u_u

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(16)

Badgy_McBadger

Dec. 17, 2010

Under rating threshold (show) These engineers must've engineered themselves an aimbot...DAYAM!

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(16)

mludwig

Dec. 12, 2010

Under rating threshold (show) "then it seemed like the desert come alive... they were coming out from under the sand" am i the only one who think about Starcraft when play this? to me it's a Zerg invasion with some marines trying to defend the base :p

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(16)

mebot2001

Jun. 20, 2014

Under rating threshold (show) Cmndr: okay, Imma throw you guys out in the open with no strategy at all :D Soldier: What if the aliens jump on me? Cmdr: Keep on truckin' man!

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(6)

Axel087

Oct. 22, 2018

Under rating threshold (show) An Alien: Is this the way to the colony? *A brief moment of silence* Everybody else in the colony: KILL HIIWANTHISLOOTFJHUS

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(6)

Hilby84

Dec. 12, 2010

Under rating threshold (show) Great gameplay, but some upgrades in a shop would be great...

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(228)

Aznkians

Dec. 24, 2010

Under rating threshold (show) anyone else notice that the period in the last hard badge is a link to a comic?

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(23)

Lunalretic

Dec. 17, 2010

Under rating threshold (show) Would be nice if the firing line view, E, could be toggled on and off instead of having to hold it down.

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(23)

roadmud2013

Jul. 25, 2015

Under rating threshold (show) Wow.These Engineers all have PERFECT aim.Wonder what soldiers are for.

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(6)

LeviM26

Nov. 01, 2013

Under rating threshold (show) flamer OP?

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(6)

furiouscapn

May. 31, 2014

Under rating threshold (show) What I wouldn't give for a siege tank right about now...

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(6)

MeeJustin

Jan. 07, 2014

Under rating threshold (show) Alien: So how are we going to attack? Elder Alien: Just keep attacking them head-on. 3 days later... Alien: We're running out of steam. Should we change our tactics? The rear and sides of the ship don't seem to be protected. Elder Alien: Of course not! Keep attacking them head-on!

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(6)

Rockbass1984

Mar. 26, 2013

Under rating threshold (show) A lot of things you could do with this idea, but it's not there yet. Too limited, too tedious. Also, too many short-sighted ideas. Major improvements: Easier way to tell which types of units shoot where, possibly an upgrade scheme for the units to make them... I dunno... able to do a bit more. Or perhaps structures. Definitely don't give up on the idea.

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(6)

deliverything

Mar. 26, 2013

Under rating threshold (show) These people have some impressive discipline - they won't turn or back up, even if they're about to be attacked from the side. No matter how much you might wish they would...

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(6)

MLK17007

Nov. 22, 2012

Under rating threshold (show) the game's good, but if it is all about an improve of weapons and a resource hunt to survive shouldn't we actually be building the weapons? While also looking for the materials for them? My point of these suggestions is that you could not only add a story plot to this, you could add different side missions to better layout and prolong your game while also making the game more indepth.

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(6)

xguyx1

Aug. 26, 2012

Under rating threshold (show) great strategy game! not boring at all, but abit too hard (when playing on hard) 5/5

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(6)

Anthonyk747

Aug. 25, 2012

Under rating threshold (show) Hm, a bunch of Engineers stuck on a Desert moon with a crashed spaceship. I assume they've never seen the movie "Flight of the Phoenix" before?! I guess repairing it or building a smaller spaceship out of the bigger one is not an option...

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(6)

Anaxaroxis

May. 17, 2012

Under rating threshold (show) One of the few games on Kongregate that label their badges extremely accurately -_-

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(6)

Anaxaroxis

Apr. 17, 2012

Under rating threshold (show) Opening music is win.

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(6)

uberpenguin

Feb. 12, 2012

Under rating threshold (show) I guess it's apparently just me, but I have an immense amount of trouble with this game. And really, that's somewhat irregular as usually I'm fairly average. Plus I feel like I'm never doing anything different. I just take guys and put them on the field. It just feels really out of my hands as to whether or not I win, but again, maybe this is one of those cases where a game just isn't meant for me. I'm just going to refrain from rating I guess.

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(6)

darthewok

Dec. 24, 2011

Under rating threshold (show) The aliens remind me of zerglings?

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(6)

cevin4

Sep. 02, 2011

Under rating threshold (show) Did anyone notice the period at the end of the last hard badge?

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(6)

maltar_draco

Aug. 10, 2011

Under rating threshold (show) If you look at the starman waiting acheivement and find the red full stop (period if american) then you will have a laugh.

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(6)

JsCoolDart

Aug. 03, 2011

Under rating threshold (show) Im pretty sure I killed every living thing on that planet...

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(6)

jasonta2

Apr. 23, 2011

Under rating threshold (show) I wonder why they didnt make smaller ships with all the wreckage and supplies they had...

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(6)

OneNut

Dec. 31, 2010

Under rating threshold (show) I like the having the fields of fire, though I do agree with others that the implementation of it needs some work as well as adding an orders option for target selection (railgunners going for infected, flare gunners to go for targets covered in gas, etc.). Still, a very good game.

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(6)

imicy

Mar. 10, 2012

Under rating threshold (show) Game intro: We just started with a few of us... Me:but... I can buy more of you... theres like, one, two, three, ten of you!!!!

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(15)

OneDerBot

Dec. 17, 2010

Under rating threshold (show) I wish I could speed it up during waves.

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(15)

Leviathan433

Dec. 15, 2010

Under rating threshold (show) I love that the flashing light on the title screen is flashing out SOS.

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(15)

NeeL

Dec. 24, 2010

Under rating threshold (show) I would NOT go for color coded Firing Lanes! Set the View Firing Lane on toggle and make it 3 modes: Off, Specific, All. On Specific you see only the Firing Lanes of the unit type you mouse over. Color coded would make everything brown at the end.

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(22)

azelf123321

Dec. 03, 2012

Under rating threshold (show) 1 question. WHO CARRIES THAT MANY NAILS ON THEM!?!?!??!?!!'

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(14)

Pyrindo

Dec. 23, 2010

Under rating threshold (show) wait flares can ignite gas but a FLAMETHROWER cant?

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(14)

teh_bomb999

Dec. 20, 2010

Under rating threshold (show) i love the repulsor. its just wierd that my men aren't affected at all. "EPIC REVERSED TRACTOR BEAM INCOMING!" "EVERYBODY, DON"T EVEN FLICNH

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(14)

Hamsterweel

Dec. 26, 2010

Under rating threshold (show) Is it just me, or is the game-play unbalanced? I mean i seem to line my troops up symmetrically, yet the ones to the right always die. Anyone else experience the same?

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(20)

iceflame288

Dec. 22, 2010

Under rating threshold (show) "Commander the guy right beside me is getting killed, should i help him sir?" Commander:"Permisson Denied"

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(20)

davemanmartin

Dec. 19, 2010

Under rating threshold (show) "You see this bloody patch here? Yeah, that's where you're going to stand." "What happened to the last guy?" "Uhhh..."

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(37)

doomachine

Dec. 29, 2013

Under rating threshold (show) We've crashed on a desert moon lets just shoot our fuel at the aliens so even if we fix the ship we cant fly away.

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(13)

gold0955

Aug. 25, 2012

Under rating threshold (show) Dont you hate it when one runner slips past the firing range of your troops and proceeds to kill you entire army?

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(13)

Fewtball

Dec. 29, 2011

Under rating threshold (show) Engineer one: "I need help here im almost overpowered!" Engineer two: "Sorry I cant help I have to look this way!"

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(13)

johnblue30

Dec. 07, 2011

Under rating threshold (show) gunner 1: help one got past me gunner 2: well turn around and shoot it. gunner 1: i cant the commander broke my spine gunner 2: hmm.. yeah me too

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(13)

Riker1122

Sep. 20, 2011

Under rating threshold (show) Ugh, too simple! All you have to do is position your men to cover each other, and have men near the crash site to cover anyone else who isn't! Too easy!

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(13)

sussa

Dec. 25, 2010

Under rating threshold (show) commander draws a line on the floor. "if it crosses the line, shoot."

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(13)

HoodedFragMag

Dec. 24, 2010

Under rating threshold (show) if a alien gets behind your lines it will reck havock until u either buy a unit and place it behind the alien or use the repulsor wave to push the alien back. I know these are not real soldiers and all but u think one of them might be smart enough to notice and say "hey guys theres one of dem alien things behind us. we should probably shoot it in the face"

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(13)

nicbor

Dec. 19, 2010

Under rating threshold (show) For the support-only badge, level 1 is doable with a single #2, level 2-9 are doable with a single #3, level 10 requires a #3 and #4, level 11-14 a signle #3, and 15-19 require a #3 and a #4, level 20 with #3, #4, #4. (Use the first #4 early, don't forget there's a reload period after it finishes) If you're killing all the baddies, you shouldn't run out of money.

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(13)

TrinityX

Dec. 18, 2010

Under rating threshold (show) For the first hard badge, use support power #2 for the first wave, after that use #3 every wave and use the Repulsor (#1) whenever anything comes close to your base. After wave 10 you'll have to use the Repulsor more often to keep the creeps back. During the last five waves you should be able to use support power #4 every wave which instantly rapes the entire wave.

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(13)

fungyuenon

Dec. 14, 2010

Under rating threshold (show) The units look like people who just broke out of jail and raided there jail's armory

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(13)

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