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I find the signal animation (the green dot on the desert moon) very creative. dot dot dot dash dash dash dot dot dot (SOS)!
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Day 5: Start with a row of FlareGuns not too far in the front with one square between each. Remember to direct the view of the outer FGs a bit to the center so you do not 'waste view-range'. Next put 3 FuelThrowers 2 rows before them: 2 at the left-/rightmost borders one in the middle. Then 3 Flamethrowers two rows before these to block/attract the hunters. Position 2 of them 5 squares from the side and one in the middle (be precise). Set up another row of FGs one row before the other FGs (diagonal to them). Add two more FuelThrowers between the others and fill the rest of that row with FGs. Add Imploders directly behind the last row of FGs and adjust their view-range that each of them covers two FlameThrowers (I think i had 6 or 8 of them). Right before the last wave you should have money left for two BeamCutters. I put them in the backrow left-/rightmost. I only used one repulsor-skill in the first MassAttack and skill 4,3 and 1 in the last level as money is no problem then.
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Played 5 seconds and loved it right away... I was expecting it to be a shooter, not a defense, but this is way better than i imagined a defense game could be
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Great game, maybe reward experience points and upgrades for the units who killed a lot of aliens could be a great improvement with an upgrade selling shop.
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y does almost all non-human races i know, like king kong or the covenant, want 2 kill THE HUMANS????? wat do they have against us???!!
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People in games do the strangest things. These men don't celebrate at all at the end of a day of killing aliens. I have seen more enthusiasm from people receiving terribly made burgers
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Soldier 1: "Man, it sure is nice that we have this little scouting robot that can tell us exactly what is coming next, and how many waves of enemies that we have to deal with for the rest of the day."
Soldier 2: "Wouldn't it make sense to just follow the robot to the enemies' lair, so we can kill them before they even get close?"
Soldier 1: "Now why would we want to do that?"
Soldier 2: "..."
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Gunman: "Commander, we've got enough dollars for infinite fuel and metal, and also a super trade-trans-matter-thing that makes money into material!" Commander:" Okay! Start to build weapons!" Gunman: "But we could easyly repair our ship and leave this desert moon!" Commander:" NO! Infinite Fuel is only for Flamers!"
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HEY GUYS! i found another planet in the arse end of nowhere filled with hostile life!!! lets crash there! and dont forget to not bring weapons!!!
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This game is absolutely amazing. This actually may have been the most enjoyable flash Ive ever played. I only have two minor criticisms. 1: You need to make it possible to separate a units firing radius/range. When you have 30+ defenders, it gets difficult to figure out whos shooting where. Maybe a colour-coding system, as suggested, or perhaps even an interface to view a single unit type's firing radius. 2: More gameplay! Maybe a survival mode or just more levels would do. In any case, five levels just isnt enough when you make a game as good as this one!
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If You're having trouble with "Tools of the Trade Badge": Round 1: use sentry. Round 2 use sentry gun and one repulsor. Round 3-9 or 10 use sentinel. And when you get to 11 on (when there are 80+ enemies, use beam surge because you will make up the money pretty much in that round. Final Round. Start off with beam surge and continue to use repulsor. Once beam surge is over, use sentinel gun and keep using repulsor until beam surge is active again. Do This and you should get it! Good luck
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Day 4 was the most chaotic for me, the screen was full of burning zombies and bursters with giant lasers burning all the blood in the sand...
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I think a target priority feature would extremely nice (pesky bursters). Also, if I mute the game, it should stay muted even after I win. I know you're trying to congratulate me with nice sounds and whatnot, but my ears are now bleeding since it sounded like the volume maxed out.
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wait so we are stranded in a desert, we make men from resources, and we get the resources from little green goblin things. SWEET!!!!!
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I think the flaregun in game looks more like a flame thrower that's been amped to shoot explosive canisters...But yknow, this game is (probably) based in the future, so who am I to judge what it looks like?
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Engineer 1 "Hey that sentinel is pretty good at choppin' up all the aliens." Engineer 2 "Yeah, a shame we can't just take the weapon off of it's floaty thing there and place them all over the front of our ship." Engineer 1 "Yeah, hey, wanna sneak out the back while all those idiots get blown up?" Engineer 2 "Sure!"
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My suggestions for the hard badge are: Do days 1 and 2 on hard(easy enough), do day 3 on easy or normal, then days 4 and 5 on hard. For day 4 use power #2 for the first wave, #3 for waves 2-9, #4 on wave 10(try to pop it as late as possible), then for waves 11-15 use #3 again(with #1 if you're having trouble). For waves 15/16-19 use #3 till the infested are almost at the ship, then use #4. Finally for wave 20 use #3 and #4 then hold them off with #1 while the cooldown is reduced.
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@Everyone asking for turrets, towers etc; that would be pretty stupid considering it's a game about a crashed ship, with survivors who don't even have access to real guns, but they can find time/access to gun turrets....
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Now I want a Christmas Version where Santa's sleigh has crashed and you are elves defending yourselves against children and last minute shoppers.
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I find it very anoying to have 50+ Hunters digging at you, then they get behind my guys and kill them from behind. Give the troops like, I dunno, knives? 50/50 chance they die or stay alive. Then they can do CQB and not get they behinds eaten by aleins. click + if you agree.
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Ok now I am just frustrated lvl 3 should not be that hard on hard mode except the occasional bad luck early on. The main problem is that the map needs to be moved to the upper right or don't send people down the left edge. I left flamer right on the edge and have had people run right by him underground. Were my right one just has to touch the edge of the map and no one will run by him. and the more I try and move him over the less overlap there is till there is almost none. Which make the level pretty much just do it again and again till luck is on your side.
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Soilder: If we have all these resources and men can't we just build our ships and go?
Commander: NO! I want you guys to stay and kill these Aliens!
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Pretty good game overall though I would prefer it to have more levels and be more of a fix your ship back up and leave kind of game so you have upgrades and other options like repairing the ship between waves. keep up the good work.
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This game is awesome. But a problem: level 1 is super ridiculously easy, level 2 is easy, level 3 is hard, level 4 is hard, and level five is ultra super mega 99.99% of failure hard. the last wave has like, 2000 enemies. That's way, way, way, way, way too hard.
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first impression of the game: ok... placing some guys to defend my ship
second impression: hmm k wow thats quite alot of monsters i have to defend myself from
third impression: wooow did i wake up a huge colony of em with that crash???
4th: omg thats a bit too much for comfort!!!
final impression: YOU SHALL NOT PASS THE LINE OF BLOOD!!!!!!!