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i got creeped out with the log entry about the other part of the spacecraft...they didnt survive at the ending got me freaked out
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These people have some impressive discipline - they won't turn or back up, even if they're about to be attacked from the side. No matter how much you might wish they would...
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the spawn generator sux, 1hour+ i try to beat lvl 2 on hard and it always keeps stacking most of the aliens on 1 side and they overwhelm me!
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For a strategic game, it's just too much based on luck. Which is very annoying when there's no speed-up button. Even with five (or three, or four) evenly spaced flamethrowers on level 3, there's still a high chance of enemies getting past, and that's before any other enemies show up.
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probable one of the better defence game i've encountered here on kong, though some things could and should be improved:
1. a see all ranges feature with color coding for every unit is welcomed, and also a range system for the support powers that rely on range.
2. more defences such as artillery units that can fire long range with epic damage but not close range, underground barriers against hunters that force them to unburrow, minefields that do damage but not kill units, tesla turret that can be positioned in the spawn of the enemy and slow/damage units.
all in all, this is epic, keep on the good work and i'm expecting a sequal.
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Commander: Hold the lines boys!
Random Engineer: But what if they infect the guy next to me?
Commander: I said HOLD THE LINE!!
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Hmmm, Maybe long term upgrades? And maybe some more variety on troopers/defenses would be nice, like some sheet metal shoved in the ground would be a barrier that most bugs would have to go around, but certan ones can go over/under it? a sequel would be great. but this is an excellent game hands down, 4.5/5
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When this thing gets a sequel I will be the happiest human being alive. The layout of the battlefield is so incredibly refreshing, it won me over instantly. Plus the keyboard can be handled pretty effectively with one hand, which just makes me even happier.
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now i haven't completed the game but here are my thoughts. Overal gameplay (so far) 5/5 graphics 5/5 storyline 4/5 4 out of 5 because the game is really short (only 5 days) but there are alot of enemy's such as infected,hunters,runners,bursters, some other enemy's (remember i haven't finished the game) but a cool feature you should add is that once you finish the game you could play as the enemy (infected, bursters etc) + if you agree
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hi its a cool game but am not getting any achievements..
what does the game need to work with achievements? my local flash doesnt allow stuff to be saved, but other games still give me achievements. (eg am sure i killed 50 aliens with the nailgun, but still shows me needing 50?
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Once they came and piped out of the ground they were caught in a hole giant line of fire over kill always listen to the Post Report at the beginning.
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anakin2177, i have to disagree with your comment. i thing that it's a good thing that the ranges are all one colour because it is easier to see how strongly a certain area is protected, because the ranges overlap, causing a thicker cover on the more defended areas. To think that the developer put that in is quite brillient and even more helpfull.
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Commander: I want you all to shoot and draw huge white circles around the area you can shoot. Troops: Why? Commander: BECAUSE I SAID SO!!
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Day 3 on hard is super hardcore... if you lose one man restart.
The hardest part is when bursters come into play. Last time they took out my entire army of defenses so quick i realized the life support was on 19 some seconds later.
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Day 1: "Alright this isn't that bad, fairly easy so far."
Day 2: "Still not that hard, just build guys as I get the Resources."
Day 3: "Alright so now they are underground, but as long as I start off with a line of flamethrowers and fill in the gaps with other weapons I am good."
Day 4: "These infected are so easy with a line of Repulsor's they are not even getting up to my men."
Day 5: "Wow this isn't that bad for a last Day, requires a bit more strategy bu OMGWTF IS THIS LAST WAVE OVER 1000 ENEMIES SCREEN FULL UNDERGROUND ENEMIES SPAM 1 SPAM 1"
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also, at my comment i wanted to add a comment. I thought their would be a final alien boss or something at final end. Still cool though.
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"Sir one of our nail gunners got eaten its the final wave on day five we need a new nail gunner but we dont have enough money to get another one," said the marine. "I DONT CARE GIVE ME MY MONEY!" said the boss. "but if we dont get that nail gut we will ALL die," said the marine. "GIVE ME MY MONEY OR GET OUT!" said the boss. 5 min. later the ship blew up.
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the "engineers" with good aim should be able to be upgraded with more health and their weapons should be able to be upgraded too
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the game's good, but if it is all about an improve of weapons and a resource hunt to survive shouldn't we actually be building the weapons? While also looking for the materials for them? My point of these suggestions is that you could not only add a story plot to this, you could add different side missions to better layout and prolong your game while also making the game more indepth.