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I think that there should be the stuff that you have in the handheld version at a later rank (Such as the laboratory and the helipad)
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it'd be really nice if the camo lead bloons getting hit by my Ring of Fire tower would actually pop rather than tanking on through te hits and not dying like they should...
freakin camo leads...
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why are the bloons chasing the monkeys? How can monkeys summon fireballs? how does the ZOMG fit 4 BFBs and 16 MOABS? And most importantly, HOW CAN LEADS BLOONS FLOAT!? Answer: this is a kids game. They kicked physics out the door.
Weird
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in order to change the quality of this game, right-click where it says "NinjaKiwi" at the top in black, in the small menu that will pop up next to your mouse there will be an option saying "quality" (if not, try again), there will be three options, low, medium, and high. if your computer is running very slow, choose low. if your computer is running OK choose medium, and so on. if you choose low, the visual will be less amazing but will definitely make a difference in speed.
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So i went on easiest map (sprint track) on hard mode for hell of it, some time flys by and i die.. on level 126 went from rank 35ish to rank 55 look up and its morning, you know your accomplishing something with your life when u spend 1/3 of the day virtually popping balloons with darts, thrown by monkeys..
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I feel like when a MOAB or BFB or ZOMG comes, (ninja) monkeys should just ride it and try to turn it around to saw right through the bloons behind it.
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they should add to the bank and let you deposit and withdraw as much as you want that would be nice. For Halloween hey should have you paint and create the balloons then you can blow them up I would make a zombie!
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The producer should make special monkeys and bloons for holidays, not just maps. For example, on Halloween you could get a spider monkey that shoots spiders which attach themselves to balloons and slowly suck their layers and ghost balloons that turn invisible for a few seconds then appear for a few seconds.
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Now what we need is a background story rpg where you start as a dart throwing monkey, fighting evil bloons, and through many towns and quests, Evolve into a sun god and arrive at the ZOMG headquarters, to kill the Bloon King and end the war once and for all. :)
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I was wondering why I saw so few BFBs at high level...until I realized that my sniper monkey was breaking them down into MOABs before they were visible on screen. Eff yeah upgrades.
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I use this thing called SuperNova instead of Flash since flash is closed down now and i cant seem to log in/registe.r i dont know if thats SuperNova's fault or what
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it would be nice if there were health bars for the blimps then we would know if they were about to die and would help us see if we were close to killing them or not
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Round 94. I am beginning to doubt this onslaught will ever end. The sound of balloons exploding and blimp motors whirring has seeped into my dreams, and I am beginning to go mad with heliumlust.
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On round 134 and it occurs to me the Bloon army must have quite the resources to keep walking into a slaughterhouse like this.
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Obviously, the bloons have nothing to do with monkeys. The true enemy of the bloons is the player, since obviously, we're paying the monkeys to kill the bloons for us, so they're mercenaries.
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Could the mortar monkey have a button you need to hit to change it's target? I keep setting to places that don't help while I try to upgrade things.
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It's cool that this game remembers my mute settings, but it's lame that it doesn't apply this memory to the Ninja Kiwi intro.