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The problem with the bosses are that when the base becomes invincible, the bosses stay within the base and your forces keep pounding away in wain at the invincible base. So you basically have to forfeit your entire army sofar just to be able to lure the boss out of the invincibilityzone. :/
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Upgrade your base, construct the artillery battery, invade the enemy base with all your forces, then you have to let your fleet die when the enemy launch all their forces (when your enemy is angry), use the artillery battery against their forces (and use your forces), after that invade again the enemy base with all your forces, then you have to let your fleet die again, lauch for the last time all your forces (only do that when the artillery battery can attack the flagship) and you win. Doing that in every mission is becoming repetitive. But is still a good game. And you learn about the history of many famous ships.
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Here's my thing. The game rewards you for quickly beating the level, yet it takes an inordinate amount of time to win. Getting your base upgraded enough to mount an offensive eats up a good chunk, and right when you're about to blow the enemy base out of the water, The computer thinks, "Oh no! Let's throw unit production into hyperdrive, and chuck out a gigantic, ridiculously powerful ubership that has no weaknesses while we're at it!" There's no workaround. You can't simply overpower the enemy base before the CPU goes berserk. Also, I agree with most of these other comments: this game SERIOUSLY needs an auto-build option.
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Can you add an "Auto-build every unit for the rest of the level" button? Because that's what it seems to come down to.
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why is it that in black navy war one, when the boss comes out the ships fire through the base, but in this one, the enemy gets a "magical" sheild! this one is better and worse than number one at the same time.
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Ememy--->HOLY****!!!!WERE ABOUT TO DIE!!!We better call in our big *** ship and turn on our force field so they cant killus. Lets turn it off when our big *** ship dies SO WE CAN DIE!!!!:\
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To beat flagships: Build mostly cannon defences, with a couple of AA-MGs. When the flagship appears, allow existing fleet to die, then create new fleet to intercept at optimum bombardment range. Allow a few minutes to smash through the massive escort force the Flagship benefits from.
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There should be a Black Navy War multiplayer game where it's an RTS game and you can build your fleet and airforce. :) thumbs up if you agree.
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The game is a decent start. The biggest problem, as previous posters have already stated, is the overwhelming monotony of the game. You spend the first 5-10 minutes just upgrading the base before you can really do anything of any interest; and you do it over, and over, and over again. After 3-4 levels the procedure is just too boring to warrant spending any additional time playing the game. Once everything is upgraded its just a matter of keeping the build queues full, and waiting....again, boring. The boss battles are stupid...you lose your entire armada, draw the boss out of the base, and then max your build queues again. Rinse & Repeat. There's no strategy at all, just repetitive pushing of buttons. The premise is decent, the game just needs more work to add features which make the player actually feel like their actions actually mean something in the game; as it stands right now there is no strategy at all.
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there should be a friendly flagship that costs like, 5000 or so, as well as a multiplayer setting. besides that, a good game indeed. 5 stars
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Right... so if your still disappointed in the crap you have to wait to get everything destroyed to destroy the flagship, just build submarines and aircraft. If you build ships, the flag ship will hide but the flag ship must go forth to depth charge the submarines. KEEP THIS MESSAGE ALIVE because it seems many people have to wait forever to get all of their ships pawned and then win the battle.
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in this game you can easily just max out installations and artillery then just spam click all the keys for units and be making the maximum amount of units every single round very easily. it makes it so that the begginning of each round is fun, then you start just clicking the same keys over and over for 15 minutes each round even with the highest speed without doing any real strategy.
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Yep. It's pretty monotonous. Which is why I play a level or two in a row then get bored. This game also needs a "retreat" button so the fleets will actually retreat towards my base, away from the enemy base. Great game otherwise.
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Enemy Captain: Sir, they are deplete most of our HP base.. what do we do?.. Enemy Admiral: OK, here's what we going to do. Make our base invulnerable and send UNKNOWN straight to their base with weird techs in our arsenal.. Enemy captain: But sir, can't we just keep invulnerable when our flagship dies.. Enemy Admiral: NO, when our flagship dies.. Our base will be free of any ships attacks and dies defeated. Enemy captain: Bu--.. Enemy Admiral: DO as what I say !!..
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great improvements:
1.make the Yamato weaker
2.make the bosses come AFTER the base is destroyed
3.auto-build button
4.more resource upgrades
5.more torpedo battery slots
6.allow aircraft carriers to build bombers but also nerf their production of air units
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i wish there was a multiplayer option so you could play online against other real players. I have finished the game in all modes and i wish it could be a multiplayer to fights against even stronger opponents
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MAN i get a life lesson in this game:never retreat,
im fighting yamato and the other boats are razing me
my health is 70 and i win
thumbs up this comment and never,never retreat
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good potental takes to fin long because of those flag ships staying behind the bases though weres the retreat button on this thing lol
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my biggest prob is that the atomic sub is that it fires the missiles into the air instead of firing on whats in front of it, that and that battleships only have artilliry
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If the game gave so much as even one point for kills after the "point multiplier" ran out, this would be a far better game because at least then all players could eventually get all three stars on every level.
As it sits however, this version of the game failed to live up to its potential and gets monotonous and frustrating quickly.
This game has potential, but definitely needs a revision.
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Ah, there's some improvements and such from the first game. Although it might not be to hard to do, either make the Fallback/Advance Option for your ships, because everyone hates having there fleet blown to bits by the Bosses hiding in the invincible base... Also, everyone loves new units, why not make some? Eh? :D