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I have to agree that the invincible shield the flagships abuse is very frustrating.
I'd also like to see more stats, like resources collected, resources spent, CPU resources collected and spent, kills, and so on. Bonus if you make those worth skill points too so that people who maybe aren't as good at the game can work their way up to all the perks with time and effort if they really want to.
I wouldn't mind seeing an endless mode as well.
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This game more better than the first one.Can we make our own flagship?Still this game rocks.U should add some new weapons,battleship,and aircraft.Black Navy War 3 please and also some badges.
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it need 3 things in my opinion 1. needs a retreat button you can call them back in real life so 2. you should make the base to where you can shoot thou it 3. take out the resouse cap its not very usseful because all says is if you do use it you lose it
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At first I was a little miffed about the ships hiding behind the invincible base when the flagship is out, but then I realized that it's just another challenge to overcome, and one that you can plan for. Go back and beat old levels to get more skill points to spend. While each level is comprised of a similar progression, some of the levels are different in what strategies work best to kill the boss.
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Imagine a flagship as an aircraft carrier. Now imagine it's stronger than the base and launches 1 random aircraft every second. Now imagine every single ship hiding under it. That is the equivalent of stage 9.
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The flagships might be bad, but in stage 8 there is a twist. The Flagship is actually a airship that can destroy 20 ships/submarines/aircraft with bombs, depth charges, and machineguns. Half my fleet got destroyed on it's first bombing run.
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instead of just a retreat button you should make a panel to have it on like slow advance fast advance stay put retreat...
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it's a good game but you really should think about a retreat button because now all your ships will need to get killed because you can't shoot through a invisible base.
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It needs more strategy in it like blacknavy war 1 this game is all boom boom so most of you love it but strategy is better than boom BOom
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Seems boring, till i realized you unlock units and that is all i really want to do :) but a good strategy is just to spam submarines and anti air boats :)
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Mind me making an idea,,, If you could make the game so You can make troops... and Hold them.... and unleash tons of ships at the same time
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Air units keep on rolling by with the EMP, dunno if this is a bug or intentional but either way it's kind of annoying
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One thought: add an "auto-que" command. Basically, a command that says "whenever available, do this," like "build torpedo planes whenever I have the money," or "use the EMP as often as possible," or "upgrade supply lines as soon as I have the money." Anything to let the player focus on the action and not on clicking icons (or using hotkeys). A big part of what makes this game fun is watching the actual combat unfold. It's hard to do that when you're trying to upgrade 6 things at once, keep a constant stream of units moving towards the enemy base (I'm an aggressive defender) and struggling to aim the turrets. To make the game more fun, take some of the pressure off the player by giving the option of telling the base "do this always" or "wait until i have the money, then do X, Y, and C in that order."
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Overall, pretty cool. Kinda reminds me of Epic War Two, though currently it's not on the same level. Some aspects of the game require some modifying. Right now it's very repetitive and (like with Epic War 2) aiming the gun turrets can be pretty frustrating. Also, I'm not noticing a whole lot of variation between the bosses (though I am only on stage 5). I'm very strongly in favor of adding auto-build but, in general, you just need a way to really mix it up, esp. within the first three levels.
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you can literally last for ever on stage 1 survival...just upgrade all of your base's features and build ships endlessly...it stops when you do