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I really wonder why my comment That survival missions are boring was rated down.
They ARE boring.I didnt know you love wasting time THAT MUCH!
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Here a little strategy by me:Healing pod+guardian+guardian Cell.Divide as often as possible always creating the same cell.Youl get a solid atomic construction.Unbreakeable!
(Atomic,because guardians look like Electrons If your cells stay close to each other.)
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im glad that you added AIs but a suggestion i have is that you should make it so that you can make it so the AIs stay close to you instead of just running off and attacking
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Appreciated the AI but yeah spawned cells should automatically adopt parent cells pods. Also, why do you lose when the parent cell dies but the split cells are still alive? Still an amazing game.
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firstly how do you arm your AI cells that you have divided, secondly if there is a newer version or a seccond game coming out i cant wait for it
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@gforce: they CAN be AI. when you split, give it weapons, and near main cell HP, energy, etc is three buttuns: 'U','R', and 'M'. 'U' is 'user control', 'R' is 'Random movement' and 'M' is 'Follow main'.
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Very fun and intriguing game.
Somewhat easy as you go on and find the technique that works for you, in my instance a preserver/expander with two shields and a morphing spike. I also very much like invisibility (preserver tree). The enhancer tree seemed useless to me. I'd like to see some improvement on that.
Needs some minor refinement with the mouse aim and controls.
Graphics are very amazing. Animated background and high quality on cells and the map itself.
I also like the day/night cycle.
I'd wish, for the editor, a more varied shape of the cell in general.
Although graphically it's one of the best games I've played, it still needs some polishing here and there on controls. Fun and exciting. 5/5
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Ninjapro, "aeon" is the English way of spelling it. You must be an American. And a pretty simple-minded one at that. Besides, what's so funny about a typo, anyways?
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It reminds me of the first stage of spore, but made more complex, and without any of the other stages. Gets far too hard in a point forward. Still, 3/5 for the cool idea.
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The sound is awesome, especially the bass in the intro. I had my headset of and listened to it with my bass, damn that was awesome.
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Pretty hard. Only advise, when you die, you should be able to control a brother cell. If it's only you, TOO BAD! Otherwise, great game.
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I really liked this game! Because of the way the whole game is organized, I think it would be really neat if it could get Kong Achievments! If the game got achievments, and a notice that it got them went out, I think a lot of people would really enjoy this game.