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Actually, an Undo Placement button could be implemented by resetting all the balls currently in play, meaning that they would all be removed from the stage and the "shooting" would start over. I see that in many cases this won't work (when the previous balls' positions are needed because, eg, they were reflected to just hit a button and then the circuit changes - situations like lvl 8 or 10) but still would be better than having no option at all.
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What's wrong with the final level, just a little timing thing and the level's basically sandbox...
Good game design and concept, but need more thought into difficulty
4/5
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Pretty easy, enjoyed the music. I would love to see more. Lots of room for growth. Definitely would like to hear the music after a finished level longer than it cutting off so quickly.
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Incredible original puzzle game, really well synched and it just feels great thinking whie listening to some good rhythms ^^ I only miss maybe the possibility of listening to the music that the final solution produces (at least for the levels that don't use a limited amount of balls for opening the final door).
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Really nice game, the only problem is that it feels like a short demo version of the android market one. Too few levels, really too easy. Some more wouldn't have depreciated the value of the paying version, it would only have value this one. 4/5 => 3/5
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Wow. The point of this game IS the music and rhythm. Without it (by adding a mute button) it's just another boring puzzle game that's been done several times already.
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I don't think I've ever seen music so seamlessly integrated into the game its gameplay, without somehow being part of the gameplay.
Well done!
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Can there be a mute button? I like to listen to music when I play games and the noise it makes is just a little bit of a distraction.
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Anybody else wish you had the option to wait at the end of a level to hear the full tune before the level solves itself?
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1/5 until I find the mute button. I appreciate trying to put good music in your game, but I wish you'd appreciate that I have my own music that I'd like to listen to while I play games.
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It made an awful buzz after some lag on the first level... it was EXACTLY like the noise my computer used to make when it crashed. Got scared
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I'd love a toggle to make the door piece invulnerable, so you could just listen to the finished level's song for more than 4 hits.
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Fantastic game, love the use of rhythm and sound, especially in the red levels. To all the people who want a mute button: wait until you're able to listen to the game fully before you play it.
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Loved the game! The bgm was amazing, too! I really liked how everytime a particle touched a wall or a reflector it made a different sound.
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Level 5 was the most difficult to me. Level 10 was second. The others were rather easy compared to these two. drag/drop may not be the most convenient choice, especially on levels where timed coordination is important. And definitely needs a mute button : I can't listen to the radio while playing (I listen using the Internet)