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Great job covering basics though: You have a send next wave button.
You have a speed up button.
Decent help section.
However, still change the fact about how OP heroes can be a bit this game has great potential! Keep it up great effort.
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*think* the 0 hp stuttering monster bug has something to do with the king skill "kill with power" Seems if a stun happens the same time as death occurs, you get the stuck monster. never see the bug unless that skill is active.
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I liked the game for a while, until it turned into repetitive grinding. The skills and levels were a good idea, as well as unlockable characters, but I started running into a problem around level 20 where almost all of the characters stopped levelling up, and I came within 3 kill of beating level 6 with a constant max of 4 kills. All in all, it's a great idea with potential, but the fact that the levelling comes to almost a dead stop is almost as bad a gamekilling bug. 2/5, however, if I would be able to play the game completely though without such massive grinding hiccups, you would easily have a 4/5 (this is hour 2 I've been grinding to try to beat level 6)
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Another suggestion is to make a couple of permanent skills to every hero, not just the archers, mostly because of the limit of only two skills active.
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Tyrant Halls are hard... oh sry i forget i make a comment^^ This game is very cool and i love the skill trees but ... it give no but! the game is perfect :P
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Game seems designed to be played AFK. Set up units, max speed, leave. Repeat. Pretty much necessary to get the levels you need later on, and there's no point in sitting watching the game run.
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I have to say that this game rocks. Some tweaking on it could be done of course. For instance, mage spells that don't do damage are pretty pointless in my opinion. Mages could use some passive or passives. Synergies with elements could also be a very good option. The other classes seem to be okay. It would be good to have the basic attack in addition to two spells for future versions. You could tweak the basic/auto attack to be weaker or increase the monster hit points/armor to compensate. Thank you for making such a cool game. Come up with a business model for version two. I love to program in flash if you need a hand.
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Grindind is NOT content.
Strategy is not needed here, just put the heros all together at one place they can attack, and do that as long as they need to level up so they can do the same thing at the next level.
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Kind of annoying having around 6-7 skills to use, but only able to use 2 at once. Would be nicer if there was "paths" for each unit, with modifiers for those paths instead of completely different things.
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Needs to have a "Send first wave" button for adequate setup time, right-clicking in game while using Firefox on a x64 system freezes the browser, definitely needs some kind of way to swap skills quickly, a little too much grinding for a game that doesn't really require you to be present for the grind. Besides ALL that, good job. I'm not telling you your rating though :)
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At certain levels some mana intensive skills will cost more mana than your maximum, making it impossible to use the skill. Be careful with metal apocalypse and any other high cost skills.
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Love the game as a good pass time or while watching tv. The problem with the game is just that, I can easily play while not even paying attention. I can set up the map hit 4x and let it roll. Reason why is that im grinding Tyrant Halls now, I did the same with every other level as well, and its not the best way to work this game. There are different settings (Normal, Hell, Impossible, and Why is this even here!) So why make it so long and monotonous just on normal? Like the game, the style, the concept, and just about everything. Exept for the constand grinding of levels just to barely pass the next one. If the game was only more fluid then I would say that this would easily be a game that could end up in conversations with Cursed Treasure, Desktop TD, or Bloons Defense but the with all the grinding that is need to move to the next level I think that it will remain a common game with moderate fans and an average rating.
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I dont see the same skill/logic as a traditional TD. you place 3 guys down and that's about all you do. you lvl up, but it's free, just clicking, no thinking.
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This is fun. Good system, neat heroes, lots of powers. Good job 5/5
But why are the advanced levels so impossible? My characters are level 20 and they get owned.
(And yeah, more hero types would be cool)
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it sucks new hero's start at lv 1, let new hero's be like 1-4 levels lower then ur lowest one sou dont have to play lv 1 4 times again, then lv 2, then lv 3 etc...
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I feel as if this takes all the elements of most PC RPGs that I hate (grinding, fiddly tech-trees, &c.) and puts it unnecessarily into the context of a TD game. I like the graphics and the music; backgrounds could be more varied.
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Level grinding is boring and awfully required but that aside it seems like a great game! (still only got my 2nd kitsune so can't tell a whole lot)
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Pros:Very fun and difficult. I love the idea and the skill trees
Cons:There needs to be more preparation time. It need a "Manage Heroes" button to change your hero's skill before a battle.
4/5
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Very imbalanced... requires a lot of grinding to get high enough to fight the intended level. It should be about how you play, not how much you play it. A lot of skills need to be fixed, like Sun Path (apparently always 100%) and Heart of Steel (Better description) and some serious balancing. Four waves should not be on the map at the same time before the first one has gotten to/through the portal or even WHERE YOU BUILT. Having masses of weak enemies charge at you just for you to go back and grind is not an excuse for the player being bad - its a place that needs to be fixed.