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Comments for Born of Fire TD

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Adun725

Aug. 02, 2010

Under rating threshold (show) Great job covering basics though: You have a send next wave button. You have a speed up button. Decent help section. However, still change the fact about how OP heroes can be a bit this game has great potential! Keep it up great effort.

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(3)

Zovencedo

Jun. 04, 2010

Under rating threshold (show) too much grinding, to be honest.

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(3)

Camarade_Tux

Jun. 03, 2010

Under rating threshold (show) I've seen enemies with 0 HP survive.

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(3)

Boffo

Jun. 02, 2010

Under rating threshold (show) *think* the 0 hp stuttering monster bug has something to do with the king skill "kill with power" Seems if a stun happens the same time as death occurs, you get the stuck monster. never see the bug unless that skill is active.

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(3)

gopherjustin

Jun. 02, 2010

Under rating threshold (show) It would be nice if you could have a unit target a weaker or stronger unit.

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(3)

MrFluffums

Jun. 02, 2010

Under rating threshold (show) I liked the game for a while, until it turned into repetitive grinding. The skills and levels were a good idea, as well as unlockable characters, but I started running into a problem around level 20 where almost all of the characters stopped levelling up, and I came within 3 kill of beating level 6 with a constant max of 4 kills. All in all, it's a great idea with potential, but the fact that the levelling comes to almost a dead stop is almost as bad a gamekilling bug. 2/5, however, if I would be able to play the game completely though without such massive grinding hiccups, you would easily have a 4/5 (this is hour 2 I've been grinding to try to beat level 6)

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(3)

colfaxcorn

Mar. 15, 2014

Under rating threshold (show) to the person who said this game had bad graphics, get over your self and just deal with it/

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(4)

xander44

Jun. 29, 2010

Under rating threshold (show) i played the entire game and i think its a really good game

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(4)

imsoserius

Oct. 03, 2013

Under rating threshold (show) that good ^_^

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(1)

1xerick1

Jul. 28, 2011

Under rating threshold (show) there should be passive skills for other heros and maybe some more heros?

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(4)

Blackscreen

Aug. 07, 2013

Under rating threshold (show) Another suggestion is to make a couple of permanent skills to every hero, not just the archers, mostly because of the limit of only two skills active.

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(1)

Avelynn327

Apr. 12, 2012

Under rating threshold (show) Tyrant Halls are hard... oh sry i forget i make a comment^^ This game is very cool and i love the skill trees but ... it give no but! the game is perfect :P

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(2)

WawaR

May. 07, 2013

Under rating threshold (show) lvl 30 i very hard

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(1)

Avelynn327

Apr. 12, 2012

Under rating threshold (show) SORGAL FOR EVERRR

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(3)

Slider772

Nov. 28, 2010

Under rating threshold (show) good but gets too old extremely fast, lvl 3 i cant get past after grinding for 2 days

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(2)

Slider772

Nov. 27, 2010

Under rating threshold (show) the funny part is u can see sorgal's butt

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(2)

LordBucket

Sep. 07, 2010

Under rating threshold (show) Game seems designed to be played AFK. Set up units, max speed, leave. Repeat. Pretty much necessary to get the levels you need later on, and there's no point in sitting watching the game run.

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(2)

Arcitens

Jun. 05, 2010

Under rating threshold (show) Good concept, poor implementation. Also, alt+click on the skill tree doesn't work for me. (Linux, Firefox)

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(2)

pineapplesauce

Jun. 03, 2010

Under rating threshold (show) I have to say that this game rocks. Some tweaking on it could be done of course. For instance, mage spells that don't do damage are pretty pointless in my opinion. Mages could use some passive or passives. Synergies with elements could also be a very good option. The other classes seem to be okay. It would be good to have the basic attack in addition to two spells for future versions. You could tweak the basic/auto attack to be weaker or increase the monster hit points/armor to compensate. Thank you for making such a cool game. Come up with a business model for version two. I love to program in flash if you need a hand.

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(3)

Geradi

Jun. 03, 2010

Under rating threshold (show) Grindind is NOT content. Strategy is not needed here, just put the heros all together at one place they can attack, and do that as long as they need to level up so they can do the same thing at the next level.

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(2)

Stoan

Jun. 03, 2010

Under rating threshold (show) Kind of annoying having around 6-7 skills to use, but only able to use 2 at once. Would be nicer if there was "paths" for each unit, with modifiers for those paths instead of completely different things.

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(2)

aznlimeboi

Jun. 03, 2010

Under rating threshold (show) should be easier to level heroes... instead of having to grind...in a td...

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(2)

kadenkk

Jun. 03, 2010

Under rating threshold (show) @pophead ... you cant even use the right form of waste...i dont think your qualified to comment on it...

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(2)

DingoTM

Jun. 02, 2010

Under rating threshold (show) Needs to have a "Send first wave" button for adequate setup time, right-clicking in game while using Firefox on a x64 system freezes the browser, definitely needs some kind of way to swap skills quickly, a little too much grinding for a game that doesn't really require you to be present for the grind. Besides ALL that, good job. I'm not telling you your rating though :)

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(1)

PoopLoops

Jun. 01, 2010

Under rating threshold (show) I LOVE how most of the skill names are Metal song titles.

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(4)

Nioden

Jun. 02, 2010

Under rating threshold (show) At certain levels some mana intensive skills will cost more mana than your maximum, making it impossible to use the skill. Be careful with metal apocalypse and any other high cost skills.

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(3)

Defender4123

Jun. 01, 2010

Under rating threshold (show) to all, there is a re-spec is the button next to closing the skill window

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(3)

axsax

Jun. 04, 2010

Under rating threshold (show) This game needs badges so that the 60 hours i spent loving this game will have meaning!

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(3)

blacwitch666

Jun. 02, 2010

Under rating threshold (show) if you think this game needs achievements press the + button

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(3)

ffaaccuu

Nov. 03, 2010

Under rating threshold (show) need badges. + if you agree

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(3)

NinjaOfSteel

Jun. 06, 2010

Under rating threshold (show) Love the game as a good pass time or while watching tv. The problem with the game is just that, I can easily play while not even paying attention. I can set up the map hit 4x and let it roll. Reason why is that im grinding Tyrant Halls now, I did the same with every other level as well, and its not the best way to work this game. There are different settings (Normal, Hell, Impossible, and Why is this even here!) So why make it so long and monotonous just on normal? Like the game, the style, the concept, and just about everything. Exept for the constand grinding of levels just to barely pass the next one. If the game was only more fluid then I would say that this would easily be a game that could end up in conversations with Cursed Treasure, Desktop TD, or Bloons Defense but the with all the grinding that is need to move to the next level I think that it will remain a common game with moderate fans and an average rating.

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(2)

MrKytra

Jun. 03, 2010

Under rating threshold (show) Creatures don't die when health reaches 0

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(2)

mecheng_analyst

Jun. 03, 2010

Under rating threshold (show) I dont see the same skill/logic as a traditional TD. you place 3 guys down and that's about all you do. you lvl up, but it's free, just clicking, no thinking.

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(2)

dungeongeek

Jun. 03, 2010

Under rating threshold (show) This is fun. Good system, neat heroes, lots of powers. Good job 5/5 But why are the advanced levels so impossible? My characters are level 20 and they get owned. (And yeah, more hero types would be cool)

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(2)

banana2

Jun. 03, 2010

Under rating threshold (show) is it me or is this game really hard?

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(2)

Hashketh

Jun. 02, 2010

Under rating threshold (show) It would be nice to be able to view the character's mana and health stats

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(2)

Ultrachimp

Jun. 02, 2010

Under rating threshold (show) Takes a LOT of grinding.

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(2)

1up_

Jun. 10, 2010

Under rating threshold (show) I like this game, having only two skill lots makes for interesting play.

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(2)

thy1995

Jun. 04, 2010

Under rating threshold (show) This game need badges...

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(2)

Pheser

Jun. 03, 2010

Under rating threshold (show) I believe this is the first game I've ever played which doesn't have any kind of currency! It's a miracle!

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(2)

Xelestial

Jun. 02, 2010

Under rating threshold (show) Wow wtf last LEVEL is insane!! omfg... ull have to grind ur ass off if u want to pass that level.

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(2)

da_gangsta4

Jun. 02, 2010

Under rating threshold (show) it sucks new hero's start at lv 1, let new hero's be like 1-4 levels lower then ur lowest one sou dont have to play lv 1 4 times again, then lv 2, then lv 3 etc...

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(2)

TombGnome

Jun. 02, 2010

Under rating threshold (show) I feel as if this takes all the elements of most PC RPGs that I hate (grinding, fiddly tech-trees, &c.) and puts it unnecessarily into the context of a TD game. I like the graphics and the music; backgrounds could be more varied.

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(2)

ChaosReaper90

Jun. 02, 2010

Under rating threshold (show) Level grinding is boring and awfully required but that aside it seems like a great game! (still only got my 2nd kitsune so can't tell a whole lot)

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(2)

funkykoval

Jun. 02, 2010

Under rating threshold (show) this is pretty awesome, hope to see more in the future

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(2)

aon_pl

Jun. 01, 2010

Under rating threshold (show) kasdeya in spell kyudo has 90% chance to pierce (should be 9%)

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(2)

bytor7

Jun. 02, 2010

Under rating threshold (show) Pros:Very fun and difficult. I love the idea and the skill trees Cons:There needs to be more preparation time. It need a "Manage Heroes" button to change your hero's skill before a battle. 4/5

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(2)

TheFrog58

Jun. 02, 2010

Under rating threshold (show) not fun, doesn't look good.

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(2)

MetalheadTin

Jun. 04, 2010

Under rating threshold (show) BADGESSSSSS !!!!!!! thumbs up if you want badges =)

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(2)

Timmeh7o7

Jun. 01, 2010

Under rating threshold (show) Very imbalanced... requires a lot of grinding to get high enough to fight the intended level. It should be about how you play, not how much you play it. A lot of skills need to be fixed, like Sun Path (apparently always 100%) and Heart of Steel (Better description) and some serious balancing. Four waves should not be on the map at the same time before the first one has gotten to/through the portal or even WHERE YOU BUILT. Having masses of weak enemies charge at you just for you to go back and grind is not an excuse for the player being bad - its a place that needs to be fixed.

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(2)

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