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Heck yeah, finally got the impossible badge. I blew through every other level using a tactician with liberal application of particle launchers (I love those things), but A5-B3 took a number of attempts. Speaking of which, doing that level made me realize something; SETA devices need to slow everything, including enemy fire rate, because right now if you hit secondary fire while a boss is busy filling the damn screen with bullets it causes all of them to bunch up really tight and become almost impossible to dodge. Just equipping a bunch of graphics intensive weapons actually ended up being superior. Oh, and one other thing; if you destroy enemies when they're barely on the screen they don't drop coins. This is very annoying when you're using before mentioned particle launchers and enemies are flying at you from the top of the screen, as you destroy most of them before they get on enough to drop anything.
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:P so many times I've completely dodged a super powerful attack then half a second later I get shreded by a microscopic bullet within my profile
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Uhh, well does it only fire 1 rocket at once or does it fire them all at the same time and stack on top of each other? I've noticed a darker outline on the rockets coming out of ships with multiple rockets and more "explosions" on the boss when it hits. This could be possible because when the rockets go in their seperate ways to attack different entities, they spawn all at the same spot, so if they all went an identical path to the boss, it would give the illusion of just 1 rocket being launched.
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Don't really care for the long death animation or the ridiculous number of coins that fill the screen, but this was fun. The freedom to customize your ship was a nice change from the earlier Frantic games
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A minor quibble--I wish the energy bar had a greater contrast between full and empty. It's hard to see how much energy I have, especially when I'm focusing on dodging ten thousand bullets. n_n
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now THAT badge was a heavy peace of work. Finally beat the last level unharmed with 1 particle launcher and 8 missiles (thx ivod for the hint on the secret spot) and 2 absorption panels + 5 power boosters. (suited me better than ivod's layout)
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so im doing ivods trick...and theres not enough slots in acces for his start? i have 3 over drive 2 absorbs and 2 power boosters but no room for the third power
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In the stats screen, achievement names are wrong. Oops rank 1: get destroyed 5 times, Oops rank 2: get destroyed 10 times, and Oops rank 1 (1 again ?) : get destroyed 20 times
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i think it should say how much cash you have next to the shop button, so i dont have to go into the shop to actually see it.
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FASTEST MONEY GRIND: How to get 21k in a few minutes.
First, look above and read the post by "ivod" called IMPOSSIBLE BADGE TIPS: follow his loadout - it works (Thanks ivod) BUT there are two changes to his loadout while you are grinding. ONE swap the 3 Over Dive accessories for 3 Magnets you'll need them TWO don't max out any of the weapons until you have enough to max them all. This will take roughly 270k- about thirteen trips through. Now, goto AREA 1 - STAGE 3, when the Boss comes out move to the side and just dodge. Try not to hit the boss. First he'll send some red bullets out a few times. Second he'll snd out green bullets. Finally - as soon as he switches back to red bullets, get down to the bottom center of the screen, wait until the bullets are about 2 ship lengths from you and hit your secondary weapon. FINAL NOTE I noticed that you don't get as much gold when you repeat levels, I suicided every time I got my gold to prevent killing the golden goose. I suggest you do to.
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I think I know why everyone thinks that Frantic 2 is better than this. It's because Frantic 3 just introduced a new concept. When Frantic 1 came out, people were like, WHOA THIS GAME IS AWESOME and everyone wanted a sequel. When Frantic 2 came out, it stayed true to the original concept, with three lives, and when you lose them, GAME OVER, but it added some more things, more enemies, more cards. When Frantic 3 came out, The concept just wasn't there. There was no penalty for dying and there was less of a difficulty curve, gradually getting harder unlike Frantic 1 and 2, which threw everything at you, hence the name Frantic. This is a good game, it's just not a good game to add to the Frantic series and would have been better off as a stand-alone.
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At some advanced point you need the option of "no more coins" or "fade coins", i'm always being hit because of them (and i dont need them "anymore")
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This is one game where having a fast computer is a liability. If the game is running to fast, opening a bunch of new tabs and going to random sites on them might help slow down the game.
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This game is quite the challenge but I felt scared to try new things. If I wanted to test out the different weapons against a boss I have to sell my old ones and if I am then unsatisfied with these new weapons I am now stuck with them until I get the cash to get back to my old setup. Perhaps a storage box or something to place unused weapons while one uses the other ones. Also a way to see the other items for sale without having to sell something. Otherwise it gets hard to know what I can replace my accessories with.
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I'd say my biggest problem with the game is how long it continues after you die, I would really had liked an option to turn that off.
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Sometimes I accidentally click outside the screen, causing me to lose some health. Maybe install an clickoutsidethescreen pause? Thanks a bunch.
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Area 1 / stage 3 final boss. Wait for him to start shotting red small globes on you, when your screen is full of them finish bosses first bar so they turn in coins. Easy and fast 25k+ coins that is great help at start!
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I'd love to know how much damage weapons do and how much life enemies have. Also, it'd be useful to know how much upgrades do.
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I can't believe I got 29 unharmed before, now I can't get past the second level. Must have unknowingly been on coke or something.
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It would be great if there was a refresh meter for the Emergency Device. Or even just a little icon next to the power showing it was ready.
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Finally did it! I used ivod's technique with the 8 cannons and 1 rocket. For accessories I used 3 Advanced Targeting (boss dmg), 2 Power Boosters (2nd wep dmg), and 2 Absorption Panels (scraping generates energy). Did it on my second try with this set up on the last level after like 50 failed attempts with 3 power boosters, 3 absorption panels, and 1 advanced targeting. Good luck everyone.
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On Area 5 bonus 2, use mostly shockwaves to kill the boss fast. On Area 5 bonus 3, go to the far left and scrape the bullets; if you have an absorption panel you should be able to get full energy.
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Need an option to turn money off. Later bonus levels I can't see the bullets because of all the money flying around that I don't need anymore.
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The death fade out takes too long.
When I'm going for the impossible challenge I want to restart right away, not waste time watching my ship explode.
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Actually not too difficult as far as Impossible badges go. Very last level will take a few tries, but very doable! Setup: Interceptor, all Missiles, 3x Absorption Panels, 3x Advanced Targeting, 1x SETA device (hidden slot on both Weapons and Accessories). Get the rhythm down for dodging as many as possible, then use secondary (with SETA to slow down bullets) to dodge the really close waves.
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omg 1 pixel off the screen and BOOM I fail. instead of doing that, pause it so i dont autofail whenever they pin me to the screen
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needs a few more things to spend money on ... had everything fully upraded by the end of area 3, and old was just pilin up in great piles, nothing left to buy ..
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The main thing that's lacking is an auto-pause when you move the mouse out of the screen. My most frequent cause of death is because the ship stops moving when that happens. Other than that, a fun game.