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Comments for Dungeon Sweet Dungeon

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adrian45

Nov. 06, 2011

Under rating threshold (show) after i placed my treasure i take 1 bite out my doughnut and he is dead :O

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(0)

Kappa03

Nov. 02, 2011

Under rating threshold (show) Really good start, but lots of room for improvement as said in other comments. My biggest complaint is that a level 2 villager is taking so long to fight through 5 slimes, that I've had time to read all the comments for this game -_-

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(4)

aking1998

Sep. 24, 2011

Under rating threshold (show) realy like it but i would like to see it even better this game has potetal

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(12)

brendoom

Sep. 22, 2011

Under rating threshold (show) Is it possible to actually make a maze to trick the good guys or is it pointless?

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(8)

666pureownage666

Sep. 17, 2011

Under rating threshold (show) honestly the most annoying thing is when a stupid strong thief comes in and breaks every trap

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(22)

Thizda

Sep. 16, 2011

Under rating threshold (show) Ah, this reminds me of Dungeon Keeper.

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(12)

GXgEnEsIsXG

Sep. 15, 2011

Under rating threshold (show) TIP: Don't spawn anything at the entrance.

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(20)

GXgEnEsIsXG

Sep. 15, 2011

Under rating threshold (show) I think this really needs a sequel.

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(140)

mvm900

Sep. 07, 2011

Under rating threshold (show) I like the game. But it needs a little more. 1.Can you make it so a player can press shift and place as many of one creature/trap as possible?(Possible moneywise.) 2.I think you could do a little more with the creatures and traps. 3. Possibly make it where you can see from the good guys eyes.

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(2)

infomage27

Sep. 05, 2011

Under rating threshold (show) so slow... also, day [X]: level 2 villager comes in, disarms half my traps, then comes to my first level 1 skeleton, beats him down to half life and dies. day [X+1]: another level 2 villager comes in, doesn't disable a single trap (takes damage from all), but then wipes out two skeletons (one at half life, one at full), a slime, and two other monsters i had in there, and is only stopped by the very last one - barely.

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(1)

gabbert10

Sep. 02, 2011

Under rating threshold (show) final fantasy 4 little wannebe heroes seeking glory heering that their parents died so they went into my cave for gold but got killed by a lv 1 bat

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(2)

Axerer

Aug. 26, 2011

Under rating threshold (show) If you want a higher level person, PUT MORE MONEY IN THE TREASURE

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(2)

arnodu62

Aug. 22, 2011

Under rating threshold (show) it reminds me dungeon keeper ^^ but needs a lot of improvement and it will become one of the best dungeon games on kongregate :)

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(2)

CobraCon

Aug. 13, 2011

Under rating threshold (show) Not that good but the concept is needs alot of improvement 1/5

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(-2)

Keac

Aug. 10, 2011

Under rating threshold (show) *ears bleed because of the Miss noise*

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(2)

kiyros

Jul. 28, 2011

Under rating threshold (show) maybe add a fill you know one you mess up

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(3)

farmhand8

Jul. 22, 2011

Under rating threshold (show) a villager breaks my traps............

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(0)

TheHamsterHunter

Jun. 28, 2011

Under rating threshold (show) I suggest adding a wider selection of traps... perhaps a door that closes behind the hero se he has to go a different way back to the exit, or perhaps a type of lure/alarm that calls all monsters in the area to the hero if he steps on it. Just my 2 cents.

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(6)

blaz4kid

Jun. 05, 2011

Under rating threshold (show) it would be nice to place several treasures so that they will come back and with several treasures you can put a big treasure room with monsters and several traped treasures for the stupider adventures

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(3)

crazcat

Jun. 03, 2011

Under rating threshold (show) i agree and the monsters should get stronger and i dont like that traps only work once especially for being so expensive and i put 20 dollars as treasure and it made me loose all 47!

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(0)

esran

Mar. 05, 2011

Under rating threshold (show) i was quite good at this game. i relied mainly on traps but when a hero killed a trap i could easily replace it with the heroes 500 gold (this was quite far in the game). however when a thief came through and destroyed say 10 traps, it was ridicoulously annoying. but since i am smart i saved after every round and loaded when a thief came through, and didnt let them hurt my experience. there is no reason to have theifs, and they should be removed, but stil, 5/5

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(3)

hayahayaha

Feb. 20, 2011

Under rating threshold (show) there is one problem: how can i go back to the menu to start a new game???

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(5)

BrokeNcydeBC13

Feb. 01, 2011

Under rating threshold (show) I've been looking back at this game for months because it has so much potential. Please, seriously, f*cking fix it.

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(9)

nerdmasta

Feb. 01, 2011

Under rating threshold (show) At the start really fun but then it gets boring and tedious.

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(4)

nerdmasta

Feb. 01, 2011

Under rating threshold (show) It is fun and addictive. To bad it's unpopular.

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(4)

DK_Dark_Angel

Jan. 10, 2011

Under rating threshold (show) A Defense game where you are a devilish lord.

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(1)

ravenzilla

Dec. 23, 2010

Under rating threshold (show) IT FROZE AS MY BAT WAS FIGHTING A VILLAGER????????

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(0)

ZainMenloe

Dec. 21, 2010

Under rating threshold (show) Great concept, but still needs a lot of work to be a great game. Right now, I give about a 3/5. One addition I would like is the ability to place dirt back, I end up accidently digging where I dont want, then Im screwed and I gotta start all over.

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(1)

Robbos

Dec. 05, 2010

Under rating threshold (show) It's a great game. Except that I had to restart because of a freezing bug. The exact recipe for leveling up your dungeon evaded me for a long time., which was annoying because it does not take very long for the level one creatures to become completely useless unless in gigantic hoard. Which is technically correct but it still makes traps much more efficient to just spam traps and let critters finish the job. I keep reading comments about how you are scared about getting sued. While EA is a evil corporate overlord the only way you could possibly be sued is to completely remake dungeon keeper in every way. As far as I know, Dungeon Keeper's mechanics have not been patented. There is much more that can be done to the game. Giving characters more personality definitely. Giving creatures abilities.

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(-1)

Crossillian

Nov. 12, 2010

Under rating threshold (show) needs badges

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(-2)

alexraybry

Oct. 31, 2010

Under rating threshold (show) Last time (no promises) id like some indicator that shows the progress on getting people to know about your dungeon. What I think the problem is that people can go threw hero after hero and think there not getting any ware. After so many waves and still seeing “no one is aware of your dungeon” might get some frustrated.

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(1)

alexraybry

Oct. 31, 2010

Under rating threshold (show) Sorry I forgot to add if not objects as bait let us use all place values like instead of 10 100 1000 put the one in too (1 10 100 1000)

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(0)

alexraybry

Oct. 31, 2010

Under rating threshold (show) Like the game (insert Lv monsters) that seems unlikely so maybe adding abilities. Or maybe just more with different stats. Possibly equipping the stuff heroes leave behind One thing I see is that the heroes have stats but there not set. Like a hero having no resistance to one type suddenly being invincible and only one Lv higher. Id like to see actual treasure like instead of gold have objects and have traps placed on them like in the movies pick up thing set off explosion. I for one would like to see mazes and such more practical. Maybe casting some spell and a definite cost for digging it’s probably because I’m not good at math but I can’t see a definite pattern from digging one block to the next

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(1)

Myhome16

Oct. 22, 2010

Under rating threshold (show) you should add a morale bar that slowly decreases as the charachters walk so that building a labrynth that is almost empty is worth it

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(3)

Livras

Sep. 17, 2010

Under rating threshold (show) lacks usability

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(0)

cecil1097

Sep. 11, 2010

Under rating threshold (show) i think it is stpid how a lvl 8 thief will come when all i placed was 1gold..... but beyond that great game, but needs updates 4/5

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(1)

hellonfire30

Sep. 08, 2010

Under rating threshold (show) no i had an awesome dungeon even though it was level 1 then a level 4 ranger came i ambushed him and the game froze

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(3)

chaincat

Sep. 08, 2010

Under rating threshold (show) only four monsters who dont lvl up-.-

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(2)

Chaafii

Aug. 27, 2010

Under rating threshold (show) I could see maybe grinding this game out in order to save up for a complicated, maze-like dungeon where the hero runs around in circles. But I don't see the point. He deals with (or dies trying) everything he runs into. It's not like he might run over the same trap again and again. Ok, so I build frequent intersections, put a trap in the middle, and monsters all around so that the hero is hit from at least 3 sides at once. Is there anything else worth doing in this game? I'm not necessarily being sarcastic. I could be missing something. How about a system of triggers where you can build creative, integrated traps from smaller parts? Oh, and I don't know why you're so worried about being sued. You can't copyright general game formulas. Otherwise, there would only be one RTS, one RPG, etc. Just don't call it Flash Dungeon Keeper, don't use the same units, buildings or storyline.

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(2)

BrokeNcydeBC13

Aug. 26, 2010

Under rating threshold (show) lol.. now I just dug some of the cave in hopes that the hero would move around to avoid whatever glitch it is, but then part of the ceiling collapsed and it costed 228 gold??? What the hell is that? Anyway, then... a monster hit him and the game froze. Awesome concept, would-be awesome game, but the bugs DEFINITELY need fixed. There are soooo many bugs...

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(1)

BrokeNcydeBC13

Aug. 26, 2010

Under rating threshold (show) Now, my saved game is completely frozen :/ As soon as the hero enters, the game freezes...

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(3)

MrSchpfmut

Aug. 26, 2010

Under rating threshold (show) Fun game, but if you click a creature (red dot) on the map while it is in combat, the game freezes.

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(3)

BrokeNcydeBC13

Aug. 26, 2010

Under rating threshold (show) Wow... 4 traps broken by a level 5 thief. Please... fix that. Seriously.

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(-1)

carlnini

Aug. 23, 2010

Under rating threshold (show) this is a good game but,here is a to do list :save files, 2 or more hero would be great,ability to move trap, ability to SELL trap and monster,ability to pay money to upgrade monster,make more lvl,dont put the legendary boss at 2000 g but at something like 150 g for lvl 1, 300 g lvl 2(the gold amout are only example, i have no idea how much you want)the hero become stronger whit the lvl,I explained , its because it get kinda boringafter 20 min at doing the same thing to get the gold, and this game is to good to finished in one lvl, if you get budget you could use it to make new background every lvl, and new dialogue every lvl,this should keep our fun and raise the game popularity,if possible better graphic,and i will says some already say comment like : speed up button or maybe even a auto result,ability to revive dead monster and repair trap, i think thats morethan enough to make of that a good game

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(60)

Ruffnekk

Aug. 21, 2010

Under rating threshold (show) Great idea! The game needs a bit of polishing, but overall very well done! =)

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(4)

qspell

Aug. 19, 2010

Under rating threshold (show) fix the glichs. like when a hero kills a slime, game locks up, can't reuse some spaces for no reason, when i move a monster somtimes it wont let me set it down ever. fix these gliches and it will be a great game

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(4)

RESN

Aug. 19, 2010

Under rating threshold (show) @razuh, what you want is a flash version of dungeon keeper, we'd love that, but we can't afford the sheer amount of copyright claims that would come of it, we are working on things like monster xp and more workable suggestions

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(1)

RazuhlAlAnfa

Aug. 19, 2010

Under rating threshold (show) Traps should not break randomly and instead of placing monsters use habitats that spawn a monster for the next round. The bigger the habitat(1,2x2,3x3) the stronger the monster. Those endless fights with weak mob vs strong mob times 100 are boring and the fact that your dungeon gets trashed randomly makes any progression null and void. Also the game currently does not support a clever dungeon layout or any beauty to construction like dungeon keeper and other games like this have.

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(1)

gamer2k

Aug. 18, 2010

Under rating threshold (show) make it so that you can set false treasure to lure the heros into false routes that lead into more traps/monsters

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(2)

qspell

Aug. 18, 2010

Under rating threshold (show) need to fix a major glich. when a monster dies nothing can go in the space not even the hero so the game stops.

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(0)

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