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Really good start, but lots of room for improvement as said in other comments. My biggest complaint is that a level 2 villager is taking so long to fight through 5 slimes, that I've had time to read all the comments for this game -_-
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I like the game. But it needs a little more. 1.Can you make it so a player can press shift and place as many of one creature/trap as possible?(Possible moneywise.) 2.I think you could do a little more with the creatures and traps. 3. Possibly make it where you can see from the good guys eyes.
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so slow... also, day [X]: level 2 villager comes in, disarms half my traps, then comes to my first level 1 skeleton, beats him down to half life and dies. day [X+1]: another level 2 villager comes in, doesn't disable a single trap (takes damage from all), but then wipes out two skeletons (one at half life, one at full), a slime, and two other monsters i had in there, and is only stopped by the very last one - barely.
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final fantasy 4 little wannebe heroes seeking glory heering that their parents died so they went into my cave for gold but got killed by a lv 1 bat
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it reminds me dungeon keeper ^^ but needs a lot of improvement and it will become one of the best dungeon games on kongregate :)
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I suggest adding a wider selection of traps... perhaps a door that closes behind the hero se he has to go a different way back to the exit, or perhaps a type of lure/alarm that calls all monsters in the area to the hero if he steps on it. Just my 2 cents.
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it would be nice to place several treasures so that they will come back and with several treasures you can put a big treasure room with monsters and several traped treasures for the stupider adventures
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i agree and the monsters should get stronger and i dont like that traps only work once especially for being so expensive and i put 20 dollars as treasure and it made me loose all 47!
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i was quite good at this game. i relied mainly on traps but when a hero killed a trap i could easily replace it with the heroes 500 gold (this was quite far in the game). however when a thief came through and destroyed say 10 traps, it was ridicoulously annoying. but since i am smart i saved after every round and loaded when a thief came through, and didnt let them hurt my experience. there is no reason to have theifs, and they should be removed, but stil, 5/5
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Great concept, but still needs a lot of work to be a great game. Right now, I give about a 3/5.
One addition I would like is the ability to place dirt back, I end up accidently digging where I dont want, then Im screwed and I gotta start all over.
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It's a great game. Except that I had to restart because of a freezing bug. The exact recipe for leveling up your dungeon evaded me for a long time., which was annoying because it does not take very long for the level one creatures to become completely useless unless in gigantic hoard. Which is technically correct but it still makes traps much more efficient to just spam traps and let critters finish the job. I keep reading comments about how you are scared about getting sued. While EA is a evil corporate overlord the only way you could possibly be sued is to completely remake dungeon keeper in every way. As far as I know, Dungeon Keeper's mechanics have not been patented.
There is much more that can be done to the game. Giving characters more personality definitely. Giving creatures abilities.
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Last time (no promises) id like some indicator that shows the progress on getting people to know about your dungeon. What I think the problem is that people can go threw hero after hero and think there not getting any ware. After so many waves and still seeing “no one is aware of your dungeon” might get some frustrated.
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Sorry I forgot to add if not objects as bait let us use all place values like instead of 10 100 1000 put the one in too (1 10 100 1000)
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Like the game (insert Lv monsters) that seems unlikely so maybe adding abilities. Or maybe just more with different stats. Possibly equipping the stuff heroes leave behind One thing I see is that the heroes have stats but there not set. Like a hero having no resistance to one type suddenly being invincible and only one Lv higher. Id like to see actual treasure like instead of gold have objects and have traps placed on them like in the movies pick up thing set off explosion. I for one would like to see mazes and such more practical. Maybe casting some spell and a definite cost for digging it’s probably because I’m not good at math but I can’t see a definite pattern from digging one block to the next
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you should add a morale bar that slowly decreases as the charachters walk so that building a labrynth that is almost empty is worth it
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i think it is stpid how a lvl 8 thief will come when all i placed was 1gold..... but beyond that great game, but needs updates 4/5
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I could see maybe grinding this game out in order to save up for a complicated, maze-like dungeon where the hero runs around in circles. But I don't see the point. He deals with (or dies trying) everything he runs into. It's not like he might run over the same trap again and again. Ok, so I build frequent intersections, put a trap in the middle, and monsters all around so that the hero is hit from at least 3 sides at once. Is there anything else worth doing in this game? I'm not necessarily being sarcastic. I could be missing something. How about a system of triggers where you can build creative, integrated traps from smaller parts? Oh, and I don't know why you're so worried about being sued. You can't copyright general game formulas. Otherwise, there would only be one RTS, one RPG, etc. Just don't call it Flash Dungeon Keeper, don't use the same units, buildings or storyline.
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lol.. now I just dug some of the cave in hopes that the hero would move around to avoid whatever glitch it is, but then part of the ceiling collapsed and it costed 228 gold??? What the hell is that? Anyway, then... a monster hit him and the game froze.
Awesome concept, would-be awesome game, but the bugs DEFINITELY need fixed. There are soooo many bugs...
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this is a good game but,here is a to do list :save files, 2 or more hero would be great,ability to move trap, ability to SELL trap and monster,ability to pay money to upgrade monster,make more lvl,dont put the legendary boss at 2000 g but at something like 150 g for lvl 1, 300 g lvl 2(the gold amout are only example, i have no idea how much you want)the hero become stronger whit the lvl,I explained , its because it get kinda boringafter 20 min at doing the same thing to get the gold, and this game is to good to finished in one lvl, if you get budget you could use it to make new background every lvl, and new dialogue every lvl,this should keep our fun and raise the game popularity,if possible better graphic,and i will says some already say comment like : speed up button or maybe even a auto result,ability to revive dead monster and repair trap, i think thats morethan enough to make of that a good game
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fix the glichs. like when a hero kills a slime, game locks up, can't reuse some spaces for no reason, when i move a monster somtimes it wont let me set it down ever. fix these gliches and it will be a great game
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@razuh, what you want is a flash version of dungeon keeper, we'd love that, but we can't afford the sheer amount of copyright claims that would come of it, we are working on things like monster xp and more workable suggestions
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Traps should not break randomly and instead of placing monsters use habitats that spawn a monster for the next round. The bigger the habitat(1,2x2,3x3) the stronger the monster. Those endless fights with weak mob vs strong mob times 100 are boring and the fact that your dungeon gets trashed randomly makes any progression null and void. Also the game currently does not support a clever dungeon layout or any beauty to construction like dungeon keeper and other games like this have.