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how taxed are these guys their willing to run into an unknown cave filled with monsters and traps ect., allfor a single peice of gold like seriously
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It just kind of... takes too long to get going. A level 2 villager takes out 2-3 of my monsters and a level 1 villager is hardly worth the effort, it takes a couple of minutes to get 10-15 gold. I'm afraid if I make the treasure any higher that they will just steamroll all of my monsters, take the treasure and leave me with nothing. I simply don't have the patience to grind level 1 and 2 villagers. There are a lot of UI improvements that can be made to speed things up; less dialogue, streamlining of menus to reduce number of clicks and maybe a speed up button instead of waiting ages for someone to raid your dungeon. And surely I should be able to buy higher level monsters if I have the money? Fame should follow the quality of monsters I have in my dungeon, not the other way around.
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I found a cool glitch! Start a game, dig just one block down under the original opening, put a lvl 3 flame trap, then put 1 gold in the block right in front of the door.
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I went to move a creature, and the little red orb was hovering about a half inch away from my cursor (usually it's right under it). Now it won't let me move the creature, and none of the buttons on the side work because the game is waiting for me to pick a spot to move the creature. I've clicked all over my map and it won't do anything. I can't even refresh and re-load because there's no save feature. What a waste of a half hour.. 1/5
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If you spend your way down until you have <10 gold remaining in your treasury, there appears to be no way to continue the game.
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if you put the treasure right at the entrance of the cave the hero is at level 0 and it looks like its restoring his health but it doesnt stop.
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Really good start, but lots of room for improvement as said in other comments. My biggest complaint is that a level 2 villager is taking so long to fight through 5 slimes, that I've had time to read all the comments for this game -_-
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I like the game. But it needs a little more. 1.Can you make it so a player can press shift and place as many of one creature/trap as possible?(Possible moneywise.) 2.I think you could do a little more with the creatures and traps. 3. Possibly make it where you can see from the good guys eyes.
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so slow... also, day [X]: level 2 villager comes in, disarms half my traps, then comes to my first level 1 skeleton, beats him down to half life and dies. day [X+1]: another level 2 villager comes in, doesn't disable a single trap (takes damage from all), but then wipes out two skeletons (one at half life, one at full), a slime, and two other monsters i had in there, and is only stopped by the very last one - barely.
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final fantasy 4 little wannebe heroes seeking glory heering that their parents died so they went into my cave for gold but got killed by a lv 1 bat
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it reminds me dungeon keeper ^^ but needs a lot of improvement and it will become one of the best dungeon games on kongregate :)
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I suggest adding a wider selection of traps... perhaps a door that closes behind the hero se he has to go a different way back to the exit, or perhaps a type of lure/alarm that calls all monsters in the area to the hero if he steps on it. Just my 2 cents.
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it would be nice to place several treasures so that they will come back and with several treasures you can put a big treasure room with monsters and several traped treasures for the stupider adventures
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i agree and the monsters should get stronger and i dont like that traps only work once especially for being so expensive and i put 20 dollars as treasure and it made me loose all 47!
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i was quite good at this game. i relied mainly on traps but when a hero killed a trap i could easily replace it with the heroes 500 gold (this was quite far in the game). however when a thief came through and destroyed say 10 traps, it was ridicoulously annoying. but since i am smart i saved after every round and loaded when a thief came through, and didnt let them hurt my experience. there is no reason to have theifs, and they should be removed, but stil, 5/5
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Great concept, but still needs a lot of work to be a great game. Right now, I give about a 3/5.
One addition I would like is the ability to place dirt back, I end up accidently digging where I dont want, then Im screwed and I gotta start all over.
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It's a great game. Except that I had to restart because of a freezing bug. The exact recipe for leveling up your dungeon evaded me for a long time., which was annoying because it does not take very long for the level one creatures to become completely useless unless in gigantic hoard. Which is technically correct but it still makes traps much more efficient to just spam traps and let critters finish the job. I keep reading comments about how you are scared about getting sued. While EA is a evil corporate overlord the only way you could possibly be sued is to completely remake dungeon keeper in every way. As far as I know, Dungeon Keeper's mechanics have not been patented.
There is much more that can be done to the game. Giving characters more personality definitely. Giving creatures abilities.