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every 5 level,the gun change itz modifier... and itz different...
the white circlez are like a flour that too much heat went to explode...
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Level 70+ have all zupport uzefull itemz that helpz u a lot...
from lvl 1 to lazt level are available,thatz why u zhould pop the firzt circle...
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The control scheme is incredibly frustrating, given the need to pan with the mouse, but that also moves the player AND causes the player to stop shooting. Poor design choice... Tying movement and stopping shooting would make much more sense if you could see the whole circle at once.
Also, the music is quite repetitive and grating...
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Nice idea. Frustrating development. The icons to click have no words so I'm just guessing at what to do. How do I get to turn off music? Who knows.. guess I'll randomly press buttons..
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this game is definitely slow at pick up. I feel it only gets more interesting after lvl 64. skills show cool varieties from that point.
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i know most skills r self explanatory ... but it would help immensely if the f**cking developer explains what each skill does. For example Im stuck at level 62 because I don't know what on earth that weird black symbol token does ... how to activate it or what I'm meant to do with it. (If anyone knows what it is please pm me or post in these comments pls)
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This game could use a quick restart. Especially in the later levels where you know you've lost in the first 5-10 seconds.
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The first time you start it, attempting to use Play will cause Tutorial to get mad, but it'll give up after a little while.
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@Furrion: You just didn't pay attention. Hover your mouse over the center of your gun/character/thingie for several seconds. It'll bring up the menu.
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This game has good values, making you strategize and combine some auras to complete tricky levels, but to compensate for it's lack of everything else, it has some levels that are almost completely luck-based, even if you know how to beat them, if more than 2 white areas get too close to eachother, you're pretty much automatically dead unless you can isolate a new one and just pray it gives you a powerup you need.
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I can understand why some might find the music obnoxious. It's not the sort of thing I'd leave running in the background for too long, but for me it was an unexpected pleasure anyway. It is an interesting composition and the voicing is great! Great game too. 5/5 :D
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Nice idea, but far too often I find myself replaying a level until I get the right power-ups, or don't get an unlucky combination of circles that you can't beat with the weapons you have. Plus the area where you're neither moving nor shooting is simply annoying. "Everything should be made as simple as possible, but no simpler"; and this is a step too far for me.
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Phew. Great game. A big jump in difficulty at level 70 (partly due to the apparently useless area that just spins your shots), but then it gets easier from there to level 74. I loved the powerup with the 4 arms, great effect. I enjoed the way that you could get so many powerups and areas that you dominated the level as well (the main reason that the last few levels were actually fairly easy, if you could get a couple of reasonable areas/powerups after killing the first few circles).
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Perfect game . Protips : Stay nomade, don't camp on 2+ bubbles, try to get as much buffs as possible . Good luck to everyone
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The game has such a great concept, many alternative modes of shooting and a lot of power-ups, but the amount of levels completely ruins everything. Around 30 I got extremely bored with it, and the realisation you're not even halfway then is horrible. Most levels are beatable at first try, but then around 70/71 you get some levels which are almost unbeatable, at least to me. The difficulty curve shouldn't vary so much. Overall good game.
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The controls are just terrible. When the mouse pointer is close to the ship, you have no fine control over the direction you're shooting in. Try to move it farther away to get that control and, whoops, you stop shooting when you move.
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Even the menu is the worst thinkable misdesign I have ever witnessed in all my 22 years in the field: Assuming people can’t read, buttons that actively run away from the cursor, zero confirmation for actions (clicking), deliberate delay between unnoticeable activation and actual opening of another screen…
I will save this so I can show it to people as a textbook example of everything you should never ever do combined in one horrible abomination.
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Those controls are just ridiculously bad!
The game isn’t hard because of the rules, but because of the way the “ship” is controlled. Worst way of adding difficulty ever.
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The game starts fun but the later levels are huge and the balls grow too fast, so it's often all about luck if you can find them in time before they become impossible. At first I thought it was going to be a 4/5 or even 5/5 game, but too much luck ruins it for me. 3/5
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The little seeker bug "powerup" is worse than useless. When I see more than one of them I just restart the level, because I know it will be impossible to kill anything. Sometimes the circles'o'doom spawn INSIDE the things, and become invincible, because they can't reduce them below a certain size and always convert all of your bullets.
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I beat this game with very few repeats on any level, one or two was tricky but overall quite simple really. The real key is to hold ctrl+mousewheel and adjust the size of the browser so that the game is very small. This allows you to not have to move the mouse so much in order to move or shoot. The last levels are trival in that you just fly in circle around the number till you see a circle, hunt it until dead then pick up power and chase the next one. With huge lazers just follow the laser picking up power ups until all you are doing is picking up powerups. It either is super easy or super hard, restart right away if not easy.
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I have fallen in love with this, and I don't know why. The music is wonderful, and the game play is confusing in a fun way ^_^
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Finally beat the last level. Still don't really know what all of the powerups did, took a little while to figure out the map one. Would be nice to get a brief description for each one. Even a name would help! Also, buttons are not overrated. Buttons are quick and precise. Not having them means the game might do things I don't want to. I wonder how many times the pause menu popped up when I didn't want it to? Still a cool game though. Has a nice difficulty curve, and the levels never got too dull. (unless you get stuck on one for a while) I just feel that the minimalism theme was taken a little too far.