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"Sir, they keep shooting down our planes. What should we do?" "Surrender! Everyone surrender!!" "Sir, couldn't we just stop bombing them?" "No, we have to surrender!!" "LAST TIME I CHECKED, WE'RE GERMAN, NOT FRENCH."
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Here are some of the places specials London: Most population meaning proctect it and you'll get more recruits South east Intel center protect equals better intel report Mid lands Were workers work Protect equals more scrap The north Also increases scrap but not as much and fire does 5% less damage here to. South west germans are slightly more likely attack since it's closer also if procted spies have an additional 1% to survive East Coast were surport comes from freindly nations from Canada Austrailia (Recruit wise)also U.S.A (scrap wise) ETC. meaning has about the same recruit rate of London and Scrap rate of the Midlands due to others helping. Those are the specailbilities sorry for spelling errors.
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Terrible "event" generation and confusing battle rules.
Planes keep being shot down even when all enemy are destroyed!!!
It's frustrating that I could lose over 10 planes while attacking just 5 enemies with over 60 planes .
What upset me most is that whenever the number of pilots / spies or planes hits a certain level, negative events will keep cominig up to greatly reduce my intelligence / defense power.
It seems to me that the more successful you play it, the more it punlishes you.
Although it has excellent setting , music and graphics, all the fun is just taken away by the "unfairness" so awkwardly imposed. If this game is meant to be unfair, why not just state that in the description so that players may expect it and thus have less disappointment (like Mud and Blood 2).
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I like it how if your plane goes down, the pilot uses a parachute to go down slowly whereas the germans have no such thing.....someone was a bit arogant :P
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nice idea but poorly engineered in some parts, expecially the combat screen. I keep noticing english planes that love exploding on their own, even if nazi don't hit them, or even better, when the battle is already won and all nazi planes are already dead, they keep on suiciding... Also, is very frustrating to manually add in city screen +1 -1 to every resource, there must be a button MAX to be able to allocate full resource in 1 click.
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weird game. Having more planes in an area just means heavier losses than less planes facing the exact same number and type of enemies. So if I send 4 spits vs 6 german (3fighter/3bombers) We each lose all but 1 fighter. Same enemy against 10 spit 8 h. means I lose all but 4 planes. Just silly. 2/5 for this and other weird effects that makes the game seem pretty random.
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I found it extremely helpful to use all new recruits to bump up the recruiter until it was maxed out at 20. Then new recruits could be distributed as needed. Once spies are at about level 20, all intelligence reports are fully revealed. Try to keep pilots at or above level 20 and keep on adding to factory workers (spitfires only) and gatherers for sufficient materials. You don't need more than 8 builders or firemen. Just use them accordingly to repair bombed areas. This should help winning in 35-40 days.
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Fool proof way to win - don't use any spies or firemen
Days 1-3
Only put people into recruiters until you get to 20, don't use any planes.
Days 3-4
Use 8-10 builders to repair the parts that got bombed
Day 5
Once the major damage is repaired, keep 4 builders to fix what gets bombed each day. Put all recruits and leftover builders into gathering
Days 6-8
Put all recruits into factory and gathering. hurricane, is useless
Day 9-10
Put all recruits into pilots, do not train any spies, they are a waste of manpower
Day 11-end
This is when the waves of germans become bigger.
You should have 30+ planes and pilots.
Many(=small)attacks/day - spread out planes to all areas.
Even though your intel sucks it usually tells you the 2 areas an attack will hit
You can cover both with 10-15 planes.
Keep your pilots 40+ and put the recruits in planes and metal til you're at 12 spits/day (48 workers).
You should win around day 30 with this strategy.
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Me: Lets send in our 50 hurricanes! I mean, there's only 5 bombers anyways. What could go wrong?
*One battle later...*
Some guy: Sir, we lost 23 hurricanes.
Me: ...
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Part 3: Now, to the game's developer, "Rob Almighty": Well Done, Sir! 4 out of 5 stars easily! In addition to Xenod's comments, I'd like to add this main one to the mix: How about a 2-player version with the second player in control of the Luftwaffe's staffeln (that's "squadrons", FYI). ["Sheesh! What a show-off!" he mutters under his breath as he quietly chuckles]. To do that, though, it'd probably really complicate the "Intelligence" coding quite a bit. But, think of the fun the German player could have trying to outwit & trick the RAF's defences into wrong moves. A German winner clears the RAF from the skies and the invasion of Britain begins. What the Royal Navy has to say about that is a whole 'nuther game. ;>)
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Part 2: First off, great Kudos to "PhoenixW" for the detailed pointers, secondly, thanks to "mpsr" for the +\- button hint and thirdly, I also like & am in full agreement with most of "Xenod's" points with the exception of "...just have a lot more German planes attack as the game goes on...". Xenod, "duderoblox"s comment is kinda sorta right about increasing the amount of Luftwaffe planes. Keep in mind the fact that the Battle of Britain occured roughly during the middle to latter half of 1940 and the German General Staff were already planning ahead for the invasion of Russia less than a year away in June, '41. Not even mentioning the fact that Fighter Command was doing its best at shooting them down as fast as they could (which, as it turned out later, to be about 1.5 German aircraft for every British plane, statistically speaking).
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Wait let me get this straight... My six or so planes were shot down by a lone enemy pilot? I guess he must have done a barrel roll or something... Wish our pilots could do that.
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The game is highly addictive and really sets the feel of desperation. I managed to win the first time(though it took around 55 days) round and before I knew it I had spent many hours playing the game!
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Nice, strategic game, even though a bit buggy. I lost Midlands, day 41, refreshed site, went back and played. At day 43, I apparently lost Midlands again, and got the ''Germans invade! Battle lost!'' but due to having killed over 300 germans, I right after got the ''Germans Surrender! Battle Won!'' message, and it did count as a win, with fireworks and all, luckily ^^
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game seems ok, even if the combat depends way too much on luck - only major gripe is an annoying bug which has made me lose the game too early. I lost the east coast because i forgot to put firefighters on it before ending turn, so it was destroyed. It was then attacked again next turn, even though i couldn't do anything to defend it, and destroyed again = 2 destroyed cites and game loss. this needs to be fixed, because it's wasted the entire of that game
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i like the concept, still difficult, once you get farther and you have a devistating loss it is very difficult to recover from, try and balance it out some, very good start 4/5
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yer its ok game played it for an hour got to day 33 then it just felt like no point to it
but it was good i would find my self with only 7 planes when i would get attacked at 3 places lol 3/5 lota room to put some new stuff in :P
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need to get something that tells you when you run out of metal, and intelligence problems make the start of the game too difficult.
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The intro qutoe was ironic.At one time the british owned 1/3 of the world.hmmm so i guess the british werent imperalistic?
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Seems to be something seriously screwy with the battles. No way I should be able to out number my opponents more than 3 to 1 and they're still able to kill as many planes as they do.
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Actually Hurricanes cost more metal to produce, take for example 10 workers in Spitfire production need only 2500 kg of metal, while 10 workers in Hurricane production need 5000 kg of metal. Of cource Hurricane production is 2x more than Spitfire production in a 1:1 worker ratio.
So in the early game concentrate on Hurricane production, then when you hit about 20 workers or you can't produce enough hurricanes off of the metal production start phasing out Hurricane workers, and start producing more Spitfires. By the end game, stop Hurricane production.
Hope that helps :3.
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A squadron of aproxx. 1-7 planes spotted. Squadron contains 2-8 Heinkels and 0-6 Messerschmits.
If you can find the mistake, your better then my 73% accuracy spy machine...
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On the same day I got these two headlines: 'British morale at all time low', and 'Victory! Germans surrender'. Umm... so why is morale low?
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Great game but needs A LOT of fixes with its mechanics especially in the dogfights, losing 38/42 spitfires to 7 junkers and 3 bombers... yea, gotta fix that.
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I'm sorry, but i gotta start with the bad things. The balance is completely messed up. Flying with 2 spitfires against 15 or more enemy planes is more effective than flying with 15 spitfires. Sometimes even one of those two planes survives and they shoot down 5 to 10 enemy planes.
Work on a fair balance and the game would be really cool.
For now, its just a 3/5. 3 stars for a cool idea. Not more because of a shitty balance :/ im sorry dude