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You can guess what the intended targets are even if the line is blacked out by counting the number of blacked out characters, thanks to the monotype font where every character is spaced evenly.
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Really great game! The hard part is when your intelligence is at 100% and before all of your planes were lost and theres an attack of like 25 planes, however many bombers and whatever is sent, and most of your cities are being repaired and you see that there are multiple attacks, all of which are deadly. But really great and hard, yet fun, 5/5 all the way!
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Due to the 1,000 character limit in the Add Comments text box, I've had to split this comment into 5 sections... Part 1 follows:
I enjoyed this game immensely. It's a pleasure to find a game that actually requires thinking, planning and deductive reasoning skills but isn't so overly complicated it would scare off most casual gamers. Even though it may look a simple game, there's a lot more going on here than meets the eye. I have to say that it really helped to read the "Best Comments" section before starting my very first campaign.
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When the British cracked the German Enigma codes, it wasn't exactly published in the newspapers. It was kept secret to the point of sacrificing countless ships to the U-Boats, all to prevent the Germans from finding out their cyphers weren't secure.
So, instead of making that a newspaper splash, perhaps make it a TOP SECRET intelligence report?
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1-50 stukas and 1-30 heinkell hell bombers is going to attack xxxxxxxxx,xxxxxxxx,xxxxxx,xxxxxxxxx or xxxxxxxx. seriously I would rather know where there attacking then how many are attacking.
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A little more consistency with plane vs plane combat would be nice.
Watching 4 fighters and 2 bombers wipe out 25 of my Spitfires was definitely a wtf moment.
Especially since it then took me 4 days to get my fighter compliment back up to where I could defend effectively.
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If it was just a little bit less random, I think it'd make it a great game. It is indeed supposed to seem hard : somehow I felt desperate and hopeless, surely how the Brit's felt desperate and hopeless during the war, but rethinking the random patterns, maybe adding a 'storyline' would help the out the game.
Random : it's the only thing I have to say about the game. Otherwise, it's a great game.
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Put North in Top Middle, SE in Bottom right, SW in bottom left, E in Top right, London in bottom, and midlands in top left.
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damn i won its harder at the star my advice is stick to spitfires and builders will save your life, and remember you can move your guys around a firemen can be builder and vice versa, but not the pilots
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Not to bad, But after I waste a bunch of planes I shouldn't have moral go down, That should happen after I suffer heavy losses. so only 2/5 for a game with a little more effort could have been 5/5
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i think the recruitment cap should be lifted from 20 to 30. At max capacity each day you get 8-12 new recruits but even if you outnumber the enemy 2-1 and are using all spitfires you can easily lose this many and more in a single day.
I understand the number cap is there to stop the game from becoming too easy but to get around this you could remove the cap and just have diminishing returns for each extra recruiter you hire. That way you have to invest large numbers of people into that resource to get a decent number of new recruits each day.
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The only thing that bugs me is that if you send a concentrated force it gets blown up like a turkey shootout, and vice versa. Otherwise, great game.
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1 Hurricane beats 2 fighters and 2 bombers, leaving one through. However, 1 spitfire against 1 Messerschmidt and 1 Junker, yet they lose without downing any enemy aircraft... What?
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Combat is ridiculously random. Losing five spitfires because a single ME109 pilot knows how to do a barrel roll and mine don't is totally not cool, especially when everything I have has such a high investment cost.
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There should be a German version of this. And also build AA guns. but seriously 1 spitfire takes down 10 messchimitts and 5 stoikas and then 5 spitfires cant take down 1 messchimitt and 2 stoikas. Game needs serious Re-balancing and just making planes is a bit boring so you should also be able to make barrage balloons and more planes because there where loads more planes apart from the spitfire and the hurricane, they were just the best known planes. Press + so Rob Almighty can see this post and make a better Version. Good Game though.
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Please fix the combat system, having one spitfire carve its way through 5 german planes then having three spitfires die after taking down one bomber... its just not...
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There should be one where you are germany getting bombed by Britain instead of the other way round. and how the heck can a hurricane take down 5 mass-whatchamecallit and 10 dossers and 5 spitfires cant?!?! needs to be a bit more realistic
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Love the game. Only issue s the fact that, for example, when I defended with 40 planes against 10 I lost 25 planes? Is the loss calculated as a percentage? I seem to loose much less if I go max 2 to 1. If I go more then that the plane( and pilot) losses are almost game breaking. 4,5/5
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@frenchdude The defiant was more suited to attacking bombers and was actually used in The BoB whilst the spits and hurricanes took the fighter escorts the defiants attacked the bombers
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The fact that of 26 aircraft only 6 survived shows that the developed does not place much faith in the famed Hawker Hurricane.