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Nice game.
But the difficulty level should be review : it is to difficult at the beginning.
But once you're on your way, it become to easy. So you have to arrange that.
And having better interface. To navigate between the differents menus is a little boring. At least, you should had some elements on the main menu as metal scraps.
It's also difficult to understand how work the metal scraps. I understand it (and why I didn't produce a lot of planes) in the middle of my game. You should add some message which says that we don't have enough metal to produce a plane.
But, for the rest, nice!
4/5
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There should be indicators on the Summary screen for when you haven't allocated workers to planes in the factory or other units to cities.
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I just wish the firemen were more efficient in preventing fires. That and a more interactive combat system. Really now, 1 fireman = 1 damage prevented? Might as well spam builders. And what is the logic of having veteran pilots on spitfires all being shot down, but with all the noobs in hurricanes somehow surviving?
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Here's a tip, play Warfare 1944 after you are done with this one. It will feel like you're taking down the nazies you just owned in arial combat.
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Commander: Spy where are they going to attack? :spy there going to attack somewhere with a tank.:Comander:darn it we dont have bombers WERE DOOOOOOOOMED!!!!!!!
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please PLEASE make combat less random example *throw a kitten* entire fleet dies and more controled IE i can see my attack/health/armour(only 3 you acctualy need for this kind of combat) and have a record of the enemy unit example after i fight a junker after the first on dies i see the health the the armour and when i lose a plane it shows the attack also i support every comment I've seen please make a Sequal with advice from theese "so far" good comments please exuse any bad grammar i don't have too good a head for spelling
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i had 7 guys, they had 1 and 3 bombers.... the won with no losses + if u think the combat system should be updated to be less chance and give advantages to the team who has more :D
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I would like a kind of encyclopedia feature which tells you the stats of both your planes (difference between Hurricanes and Spitfires) and the germans (difference between Stukka, Heinkels, Messerschmitts and Junkers). A 100% accurate report doesn't tell you much if you don't comprehend the level of enemy planes.
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You can guess what the intended targets are even if the line is blacked out by counting the number of blacked out characters, thanks to the monotype font where every character is spaced evenly.
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Really great game! The hard part is when your intelligence is at 100% and before all of your planes were lost and theres an attack of like 25 planes, however many bombers and whatever is sent, and most of your cities are being repaired and you see that there are multiple attacks, all of which are deadly. But really great and hard, yet fun, 5/5 all the way!
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Due to the 1,000 character limit in the Add Comments text box, I've had to split this comment into 5 sections... Part 1 follows:
I enjoyed this game immensely. It's a pleasure to find a game that actually requires thinking, planning and deductive reasoning skills but isn't so overly complicated it would scare off most casual gamers. Even though it may look a simple game, there's a lot more going on here than meets the eye. I have to say that it really helped to read the "Best Comments" section before starting my very first campaign.
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When the British cracked the German Enigma codes, it wasn't exactly published in the newspapers. It was kept secret to the point of sacrificing countless ships to the U-Boats, all to prevent the Germans from finding out their cyphers weren't secure.
So, instead of making that a newspaper splash, perhaps make it a TOP SECRET intelligence report?
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1-50 stukas and 1-30 heinkell hell bombers is going to attack xxxxxxxxx,xxxxxxxx,xxxxxx,xxxxxxxxx or xxxxxxxx. seriously I would rather know where there attacking then how many are attacking.
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A little more consistency with plane vs plane combat would be nice.
Watching 4 fighters and 2 bombers wipe out 25 of my Spitfires was definitely a wtf moment.
Especially since it then took me 4 days to get my fighter compliment back up to where I could defend effectively.
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If it was just a little bit less random, I think it'd make it a great game. It is indeed supposed to seem hard : somehow I felt desperate and hopeless, surely how the Brit's felt desperate and hopeless during the war, but rethinking the random patterns, maybe adding a 'storyline' would help the out the game.
Random : it's the only thing I have to say about the game. Otherwise, it's a great game.
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Put North in Top Middle, SE in Bottom right, SW in bottom left, E in Top right, London in bottom, and midlands in top left.
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damn i won its harder at the star my advice is stick to spitfires and builders will save your life, and remember you can move your guys around a firemen can be builder and vice versa, but not the pilots
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Not to bad, But after I waste a bunch of planes I shouldn't have moral go down, That should happen after I suffer heavy losses. so only 2/5 for a game with a little more effort could have been 5/5
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i think the recruitment cap should be lifted from 20 to 30. At max capacity each day you get 8-12 new recruits but even if you outnumber the enemy 2-1 and are using all spitfires you can easily lose this many and more in a single day.
I understand the number cap is there to stop the game from becoming too easy but to get around this you could remove the cap and just have diminishing returns for each extra recruiter you hire. That way you have to invest large numbers of people into that resource to get a decent number of new recruits each day.