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julie1spirt2010 Usually, Dark Goblins stay always defending the castle, but if the enemy´s castle reaches the wave 3, 7 dark goblins will appear and will not stay near their castle. If you have Green Dragon (titan) or Celestial Angel (titan), use them. But using Meteor Blast (skill, level 4 or 5), is the best way to kill them, They have a very great attack (it can hurt all its near enemies and make them lose a LOT of hp). If you use shield, they can not hurt you until it ends.
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gold farming tiger warrior normal is a good strategy. (complete the game first so the troops have a good lvl). wait for heroes to spawn then click assault then go watch some youtube or whatever. 7K per 3 minutes = 140K per hour just clicking assault
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The initial waiting period before any of your heroes spawn is silly. Couldn't the battle just start after that happens instead of making me sit through it every time?
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This game is easily my favorite from the series and i really wish that epic war 5 would have been more like this one and actually implemented some of the changes listed in the top comments.
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Here's a grinding guide! First, you must have unlocked Challenge 1: Goblin Madness. You must have unlocked either the Celestial Angel or the Sky Dragon, and Pixies. All other units should be weak. Your hero's can be anything but Popo, as his sight is extremely far, and leaves the castle a lot. Once all your hero's spawn, click assault to send all your units to the enemy castle, but send all your hero's back to your own castle to hold back the goblins while you wait for your Titan(s) to spawn. Once your Titans spawn, send your Pixies and Titan(s) to the castle. Don't worry if your titan takes a VERY long time to reach the castle, that's the point. Send the rest of your units near your castle, to make sure your hero's don't attack the stray goblins that get past or are thrown past your titans. Then, leave your computer, and after an hour or so, you'll win, because your titans eventually reach the enemy castle, but you will have racked up about one million or so! + TO KEEP THIS ALIVE!
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To quickly gain a lot of money, find a level where, if you don't do anything, lots of fighting happens but nobody really wins -- a stalemate of sorts. Check every few minutes, and when you're confident that it's quite a balanced battle, come back after a few hours. You will rack up gold, win or lose.
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not really important this, but maybe add some victory animations? my men look very bored after they destroy a castle...
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sky dragon needs help,when golblins go right under it,its hell he goes rampaging around with poison breath without hurting it
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hmph! this game doesn't even follow it's own rules! I mean like 50 mad bulls come running at me, and it's not a revenge wave! o_o
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I enjoy this game, but as many people have stated before, it would be very nice to have more detailed control over your units. I want my guys to be able to hold their positions, or to be able to select individual units who stray out of line. Also, I want the ability to make units advance without attacking. Took me two hours to get my sky dragon to the enemy base for Chapter 13 on epic. He would move a few millimeters then crash to the ground to kill a goblin.
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I have a nice idea, but I highly doubt it will even be considered.
After each upgrade of Units and Heroes, their appearance should change slightly, Goblins got a little more beefy, then maybe a little slower. For Mad Bulls maybe their weapon could change slightly, from a wooden hammer to an iron hammer, and so on.
Who thinks this would be a nice little addition to this already great game?
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Completing achievements should give us thing or special upgrade like:
4.Stop horde of goblin-Special upgrade for goblin after reaching level 5 it will cost a very high price but will transform goblin into SHADOW GOBLIN.
5.Halt the bigbang-transform Ka-Boom! into bigbang.
6.Trick tyrant lord baal-transform lord of fire into lord baal.
7.Slay the golden angel-transform celestial angel into golden angel.
Or simply unlock the units after completing achievements.
+IF YOU LIKE THIS IDEA.
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Fully upgrading a titan is like fully upgrading a hero. The pop. never increases, but it is still worth it. If you plan to have all 4 titans fighting for you, this will mean you can only have 2 regular types of units with you. You may want to use your strongest units, or use the units that spawn the fastest, depending on the level and your playstyle. Because the titans take a long time to spawn, if a level sends out a lot of units at the start, you may want quick-spawners to stall them.
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Having ranged units slowly walk forward, as notorious said, above, is usually a bad thing. However, with Popo, the Epic Dwarf, once he gets close enough, every spike from his steel ball will hit the base, doing maximum damage. Because of this, Popo is the 5th best unit at damaging the enemy base, after the 4 titans.
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Popo needs fixing, he keeps going to battle, no matter how many times i press retreat. Because of this it ends up taking ages for him to be revived ._.
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Avery version of this game, one thing remains unfixed: the hero always will keep swinging his weapon even tho he will not hit anything, just so hee can finish his animation. Could you guys fix this please? While my units are taking a beat just centimeters ahead, my hero keeps playing Lancelot versus ghosts behind them.